Is That Made By Particle System?
https://i.redd.it/wofejsr6xr1e1.gif
You see my gif and what happens when the user click any block, right? There are really small pieces spread.
I need to learn how to do that. I have used particle system before but the particles there were totally different. They were not moving like that. They were just spreading like they were in space. So, what is the way to do that?
https://redd.it/1gund8o
@r_Unity3D
https://i.redd.it/wofejsr6xr1e1.gif
You see my gif and what happens when the user click any block, right? There are really small pieces spread.
I need to learn how to do that. I have used particle system before but the particles there were totally different. They were not moving like that. They were just spreading like they were in space. So, what is the way to do that?
https://redd.it/1gund8o
@r_Unity3D
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Prototyped a small isometric stealth game in comic book style with a 1930s setting :)
https://redd.it/1guiy1e
@r_Unity3D
https://redd.it/1guiy1e
@r_Unity3D
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Land of Symbiosis - 8 Months Dev Progression - Co-op Sci-fi Survival Game 👋
https://redd.it/1gusxvu
@r_Unity3D
https://redd.it/1gusxvu
@r_Unity3D
Y'all haven't failed me yet and I need your help again.
I am trying to make an enemy object patrol from one point to another. I used the Vector3.movetowards code following a tutorial to make it move to the point on its left, but it moves in the opposite direction. not to any specific point either as there are no objects or empties there.
the patrol points are stored in an array and are a child of the enemy object. but as the noscript starts, it is coded to not be a child of the enemy.
I've attached a video of the problem, and the inspector with a screenshot of the noscript too.
it has not been easy getting back to learning on my own and I am honestly frustrated at my first day back going like this.
I'd appreciate any and all help. thank you!
https://imgur.com/a/v66AhYU
Edit: in response to the comment below, I have a hard time asking for help, so I always look everywhere else before I come here asking for it. It's not easy. I don't enjoy it.
There have been kind people here who have helped me incredibly and I appreciate them for it. But if you are going to say anything unhelpful or throwing shit at me for posting this here, please save it. I've had a horrible ass week as it is. I don't need anymore negativity man. I barely have the heart to keep going down this path.
https://redd.it/1gut8xk
@r_Unity3D
I am trying to make an enemy object patrol from one point to another. I used the Vector3.movetowards code following a tutorial to make it move to the point on its left, but it moves in the opposite direction. not to any specific point either as there are no objects or empties there.
the patrol points are stored in an array and are a child of the enemy object. but as the noscript starts, it is coded to not be a child of the enemy.
I've attached a video of the problem, and the inspector with a screenshot of the noscript too.
it has not been easy getting back to learning on my own and I am honestly frustrated at my first day back going like this.
I'd appreciate any and all help. thank you!
https://imgur.com/a/v66AhYU
Edit: in response to the comment below, I have a hard time asking for help, so I always look everywhere else before I come here asking for it. It's not easy. I don't enjoy it.
There have been kind people here who have helped me incredibly and I appreciate them for it. But if you are going to say anything unhelpful or throwing shit at me for posting this here, please save it. I've had a horrible ass week as it is. I don't need anymore negativity man. I barely have the heart to keep going down this path.
https://redd.it/1gut8xk
@r_Unity3D
Imgur
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.
Make a froggy puzzle game with this asset pack at 97% off! Regularly $19,99 get it for $0,59
https://itch.io/s/137802/secure-your-access-to-future-updates
https://redd.it/1gutvjf
@r_Unity3D
https://itch.io/s/137802/secure-your-access-to-future-updates
https://redd.it/1gutvjf
@r_Unity3D
itch.io
Secure your access to future updates.
A sale by Kendrick ML, 97% off Sekai-frog (All-in-1)
How would you do clouds on a 2D top down game?
Hi Unity Devs!
First of all, Sorry If this a dumb question but I'm kind of a noob on Unity and I'm learning! 😅
I developing a 2D top down game (kind of a 2D Zelda game) and I wanted to add a cloud system to give more depth to the scene.
My First approach would be to have some gameobjects with a semitrasparent Cloud texture that slowly moves on top of the scene that loops around.
I see some other approaches using shaders and particle systems but most of them are about 3D games..
Also the only tutorials I have seen are about clouds on a 2D side scroller game..
How would you do It? Do you now any good tutorial fornmy specific case?
Thanks in advance! 🙏
https://redd.it/1guv4if
@r_Unity3D
Hi Unity Devs!
First of all, Sorry If this a dumb question but I'm kind of a noob on Unity and I'm learning! 😅
I developing a 2D top down game (kind of a 2D Zelda game) and I wanted to add a cloud system to give more depth to the scene.
My First approach would be to have some gameobjects with a semitrasparent Cloud texture that slowly moves on top of the scene that loops around.
I see some other approaches using shaders and particle systems but most of them are about 3D games..
Also the only tutorials I have seen are about clouds on a 2D side scroller game..
How would you do It? Do you now any good tutorial fornmy specific case?
Thanks in advance! 🙏
https://redd.it/1guv4if
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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is there a way to play a particle system from awake, halfway through??
ok lets see if i can explain this well enough.
so lets say i have a light snow particle system. it falls pretty slow of course. when the scene loads the particle system starts. but since the snow falls so slowly theres like, a 10-15 second period where the particles are too high to see them. you kind of have to wait for it to really kick in the get the full effect. is there anything that allows me to just start a particle system halfway through that isnt creating long load times??
https://redd.it/1guvv30
@r_Unity3D
ok lets see if i can explain this well enough.
so lets say i have a light snow particle system. it falls pretty slow of course. when the scene loads the particle system starts. but since the snow falls so slowly theres like, a 10-15 second period where the particles are too high to see them. you kind of have to wait for it to really kick in the get the full effect. is there anything that allows me to just start a particle system halfway through that isnt creating long load times??
https://redd.it/1guvv30
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Making of hut on chicken legs for envirovent in my turn-based tactic game
https://redd.it/1guwe86
@r_Unity3D
https://redd.it/1guwe86
@r_Unity3D
People who have worked as Unity developers, how is it as a career?
From indie to AAA studios, what's the pay like related to work hours etc. From an aspiring programmer that likes Unity and OOP.
https://redd.it/1gv2hu2
@r_Unity3D
From indie to AAA studios, what's the pay like related to work hours etc. From an aspiring programmer that likes Unity and OOP.
https://redd.it/1gv2hu2
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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I've released my First game HOTLOOP on Steam. It's a Fast-Paced Space Shooter focused on Gravity and Orbiting. Oh and off course it has Tons of aggressive Enemies! And ofcourse it was made using Unity!
https://redd.it/1gv5vuf
@r_Unity3D
https://redd.it/1gv5vuf
@r_Unity3D
Reddit
From the Unity3D community on Reddit: I've released my First game HOTLOOP on Steam. It's a Fast-Paced Space Shooter focused on…
Explore this post and more from the Unity3D community
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Spent 4 years makin’ this co-op VR game with my brother. Any thoughts/tips?
https://redd.it/1gvbxwn
@r_Unity3D
https://redd.it/1gvbxwn
@r_Unity3D