This media is not supported in your browser
VIEW IN TELEGRAM
Flat navmesh trick - Is anyone else doing this? (details in 1st comment)
https://redd.it/1gxghsn
@r_Unity3D
https://redd.it/1gxghsn
@r_Unity3D
Should I work on my game backwards?
Not sure how to word this, but I have an assignment for my game design course and only have 2-3 months to finish it. In order to make sure the best parts of the game arent rushed, should I start working on the final levels then make my way to the beginning? Or do the opposite?
https://redd.it/1gxp8pv
@r_Unity3D
Not sure how to word this, but I have an assignment for my game design course and only have 2-3 months to finish it. In order to make sure the best parts of the game arent rushed, should I start working on the final levels then make my way to the beginning? Or do the opposite?
https://redd.it/1gxp8pv
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
In theory, what would be your approach to create a O’Neill Cylinder in Unity? Given is a rectangular terrain, made of square tiles. I'd say one row of terrain tiles would be flat or "as it is" while the rest ist bent to make the cylinder. Transitioning between tiles could be challenging. Any ideas?
https://redd.it/1gxot8z
@r_Unity3D
https://redd.it/1gxot8z
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
This week they are giving away for free in the asset store (3D models) 🎁 Stylized House Interior (Built-in, URP, HDRP)
https://redd.it/1gxvtrc
@r_Unity3D
https://redd.it/1gxvtrc
@r_Unity3D
👍1
New locations for our adventure in development. Verice Bay is a peaceful seaside town famous for its alleys and views. At first glance, it may seem like just another village, but even small towns hide mysteries. Are you ready to uncover the hidden secrets lurking in Whirlight - No Time Trip?
https://redd.it/1gxwops
@r_Unity3D
https://redd.it/1gxwops
@r_Unity3D
Reddit
From the Unity2D community on Reddit: New locations for our adventure in development. Verice Bay is a peaceful seaside town famous…
Explore this post and more from the Unity2D community
The right and instant way to stop player from being pushed by other objects / enemies (posting this because every forum before the update (2022 something...) just says to change mass) Just remove then layers it receives force from here
https://redd.it/1gxyjz9
@r_Unity3D
https://redd.it/1gxyjz9
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
I add many features on my Third Person Controller ! What do you think ?
https://redd.it/1gy1ss6
@r_Unity3D
https://redd.it/1gy1ss6
@r_Unity3D
Finally, after months of development, its coming to an end. The game is called "Bao Bao's Cozy Laundromat" and its an idler / management sim.
https://www.youtube.com/watch?v=F_LwFQpsSpU&ab_channel=PrateekJadhwani
https://redd.it/1gy3ywd
@r_Unity3D
https://www.youtube.com/watch?v=F_LwFQpsSpU&ab_channel=PrateekJadhwani
https://redd.it/1gy3ywd
@r_Unity3D
YouTube
Bao Bao's Cozy Laundromat - More updates to the game. And coming towards the end of development.
The game is at v0.0.0.28. And thanks to all the playtesters, the game is looking better than ever.
-----------------------------
Steam Store Page: https://store.steampowered.com/app/3194550/Bao_Baos_Cozy_Laundromat/
-----------------------------
Steam Store Page: https://store.steampowered.com/app/3194550/Bao_Baos_Cozy_Laundromat/
Media is too big
VIEW IN TELEGRAM
Fire Particles, Camp Fire, and Energy Shield 🔥 all with a single procedural shader.
https://redd.it/1gxyqqf
@r_Unity3D
https://redd.it/1gxyqqf
@r_Unity3D
Fps
Is the editor window a good indicator of fps in a build, or is it bloated with other things that won't be there on build? My game is 2d but it usually will be getting under 60fps due to the amount of objects, colliders, and possibly garbage collection happening all the time. And this is on a (one time very) powerful gaming pc. It makes me concerned for shipping the game knowing many people will be playing on older machines
https://redd.it/1gy9cfc
@r_Unity3D
Is the editor window a good indicator of fps in a build, or is it bloated with other things that won't be there on build? My game is 2d but it usually will be getting under 60fps due to the amount of objects, colliders, and possibly garbage collection happening all the time. And this is on a (one time very) powerful gaming pc. It makes me concerned for shipping the game knowing many people will be playing on older machines
https://redd.it/1gy9cfc
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
What is the secret to sharp hand drawn 2D Assets?
So this might be a dumb question but what are some key tips to achieving sharp hand drawn assets? I have my player character sprite drawn but when I downscale it to be the size of the player in the game window it becomes very jagged. Some of the lines even blend together and vanish.
Do you recommend drawing at the resolution the asset would be in game or drawing larger and downscale?
How do I maintain line prominence when I downscale assets?
https://redd.it/1gyb17z
@r_Unity3D
So this might be a dumb question but what are some key tips to achieving sharp hand drawn assets? I have my player character sprite drawn but when I downscale it to be the size of the player in the game window it becomes very jagged. Some of the lines even blend together and vanish.
Do you recommend drawing at the resolution the asset would be in game or drawing larger and downscale?
How do I maintain line prominence when I downscale assets?
https://redd.it/1gyb17z
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Media is too big
VIEW IN TELEGRAM
One of the hardest levels so far in Worm Game! Let me know what you think :)
https://redd.it/1gyb1jv
@r_Unity3D
https://redd.it/1gyb1jv
@r_Unity3D