What is the secret to sharp hand drawn 2D Assets?
So this might be a dumb question but what are some key tips to achieving sharp hand drawn assets? I have my player character sprite drawn but when I downscale it to be the size of the player in the game window it becomes very jagged. Some of the lines even blend together and vanish.
Do you recommend drawing at the resolution the asset would be in game or drawing larger and downscale?
How do I maintain line prominence when I downscale assets?
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So this might be a dumb question but what are some key tips to achieving sharp hand drawn assets? I have my player character sprite drawn but when I downscale it to be the size of the player in the game window it becomes very jagged. Some of the lines even blend together and vanish.
Do you recommend drawing at the resolution the asset would be in game or drawing larger and downscale?
How do I maintain line prominence when I downscale assets?
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Reddit
From the Unity2D community on Reddit
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One of the hardest levels so far in Worm Game! Let me know what you think :)
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A worm game I'm working on! (It's called Worm Game) Let me know what you think :)
https://i.imgur.com/fq6FGze.gifv
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https://i.imgur.com/fq6FGze.gifv
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Imgur
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.
Hello I’m new to Unity and am trying to enter the noscript but each time I click it this pops up instead of taking me to it. Do I have to download an external program?
https://redd.it/1gycnup
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[Android] I figured out that an unlit material works great for the glow effect of the police siren light, since it's still bright in dark areas :)
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How to do ui animations
What exactly is the process of animating ui in unity. Let's say that i have a bunch of animated fui components in after effects of something, do i just export them as sprite sheets or do i bring the individual element and animate them in unity itself?
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What exactly is the process of animating ui in unity. Let's say that i have a bunch of animated fui components in after effects of something, do i just export them as sprite sheets or do i bring the individual element and animate them in unity itself?
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Reddit
From the Unity3D community on Reddit
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Game I'm working on. Improved AI behaviour, added pooled particles and sounds, player UI.
https://redd.it/1gymvjg
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https://redd.it/1gymvjg
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Fake Wheel of Fortune – Dynamic System
Github repo: **Link**
New open-source project if anyone needs it.
The system uses a wheel element where you can add an unlimited number of rewards with different chances, and the code automatically adjusts the values to ensure the total sum always equals 100. Unlike traditional systems, the stopping point here is pre-determined, giving you full control over the outcome while still maintaining the illusion of randomness. Although you choose the segment where the wheel will stop, it randomly selects a point within that segment.
https://preview.redd.it/fqbrpl3p2t2e1.png?width=1609&format=png&auto=webp&s=e96ee29a4fcf9e98c7b1e11e7091c294171f4a18
Why is this useful?
✅ Anticheat: The system is designed for server-side logic, where the user sends a request to spin, and the server performs all security checks. Based on randomness or pre-defined win logic, the server returns the result that is displayed as a "random" outcome. If a player uses cheating tools, they won’t gain any advantage, as the actual outcome is controlled by the server.
✅ Game Balancing: Set conditions like player level or playtime to dynamically adjust rewards, ensuring that lower-level players don’t win top-tier rewards too quickly. This is especially useful in single-player games, maintaining balance while the player experiences achievements.
https://preview.redd.it/5ydoxd783t2e1.png?width=619&format=png&auto=webp&s=6dac2ec0fd52ca22734671759bc70790cb9dff67
💡 Key Features:
- Predefined stopping points (not random) 🎯
- Smooth, realistic animation 🌀
- Easy integration with no external dependencies 🎮
- Ideal for balancing rewards based on player stats ⚖️
- No dependencies on pop-ups, sound effects, or similar – just a clean system that integrates easily!
https://redd.it/1gylx2v
@r_Unity3D
Github repo: **Link**
New open-source project if anyone needs it.
The system uses a wheel element where you can add an unlimited number of rewards with different chances, and the code automatically adjusts the values to ensure the total sum always equals 100. Unlike traditional systems, the stopping point here is pre-determined, giving you full control over the outcome while still maintaining the illusion of randomness. Although you choose the segment where the wheel will stop, it randomly selects a point within that segment.
https://preview.redd.it/fqbrpl3p2t2e1.png?width=1609&format=png&auto=webp&s=e96ee29a4fcf9e98c7b1e11e7091c294171f4a18
Why is this useful?
✅ Anticheat: The system is designed for server-side logic, where the user sends a request to spin, and the server performs all security checks. Based on randomness or pre-defined win logic, the server returns the result that is displayed as a "random" outcome. If a player uses cheating tools, they won’t gain any advantage, as the actual outcome is controlled by the server.
✅ Game Balancing: Set conditions like player level or playtime to dynamically adjust rewards, ensuring that lower-level players don’t win top-tier rewards too quickly. This is especially useful in single-player games, maintaining balance while the player experiences achievements.
https://preview.redd.it/5ydoxd783t2e1.png?width=619&format=png&auto=webp&s=6dac2ec0fd52ca22734671759bc70790cb9dff67
💡 Key Features:
- Predefined stopping points (not random) 🎯
- Smooth, realistic animation 🌀
- Easy integration with no external dependencies 🎮
- Ideal for balancing rewards based on player stats ⚖️
- No dependencies on pop-ups, sound effects, or similar – just a clean system that integrates easily!
https://redd.it/1gylx2v
@r_Unity3D
GitHub
GitHub - Antonio-Gorisek/Wheel-of-Fortune: Dynamic Wheel of Fortune for Unity 2D
Dynamic Wheel of Fortune for Unity 2D. Contribute to Antonio-Gorisek/Wheel-of-Fortune development by creating an account on GitHub.
Unity Package for building MacOS builds on Windows, without the need for a Mac or Linux machine
https://github.com/u-plus-one/UnityOSXBuild
https://redd.it/1gyo8zi
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https://github.com/u-plus-one/UnityOSXBuild
https://redd.it/1gyo8zi
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GitHub
GitHub - u-plus-one/UnityOSXBuild: Editor build post processor for fixing mac builds created on windows
Editor build post processor for fixing mac builds created on windows - u-plus-one/UnityOSXBuild
Delighted with my noscripts logo re-work after introducing realtime lighting
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https://redd.it/1gyo8xr
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Reddit
From the Unity3D community on Reddit: Delighted with my noscripts logo re-work after introducing realtime lighting
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How is the movement of so many objects optimized in Survive Squad? ECS or MonoBehaviour?
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