Fake Wheel of Fortune – Dynamic System
Github repo: **Link**
New open-source project if anyone needs it.
The system uses a wheel element where you can add an unlimited number of rewards with different chances, and the code automatically adjusts the values to ensure the total sum always equals 100. Unlike traditional systems, the stopping point here is pre-determined, giving you full control over the outcome while still maintaining the illusion of randomness. Although you choose the segment where the wheel will stop, it randomly selects a point within that segment.
https://preview.redd.it/fqbrpl3p2t2e1.png?width=1609&format=png&auto=webp&s=e96ee29a4fcf9e98c7b1e11e7091c294171f4a18
Why is this useful?
✅ Anticheat: The system is designed for server-side logic, where the user sends a request to spin, and the server performs all security checks. Based on randomness or pre-defined win logic, the server returns the result that is displayed as a "random" outcome. If a player uses cheating tools, they won’t gain any advantage, as the actual outcome is controlled by the server.
✅ Game Balancing: Set conditions like player level or playtime to dynamically adjust rewards, ensuring that lower-level players don’t win top-tier rewards too quickly. This is especially useful in single-player games, maintaining balance while the player experiences achievements.
https://preview.redd.it/5ydoxd783t2e1.png?width=619&format=png&auto=webp&s=6dac2ec0fd52ca22734671759bc70790cb9dff67
💡 Key Features:
- Predefined stopping points (not random) 🎯
- Smooth, realistic animation 🌀
- Easy integration with no external dependencies 🎮
- Ideal for balancing rewards based on player stats ⚖️
- No dependencies on pop-ups, sound effects, or similar – just a clean system that integrates easily!
https://redd.it/1gylx2v
@r_Unity3D
Github repo: **Link**
New open-source project if anyone needs it.
The system uses a wheel element where you can add an unlimited number of rewards with different chances, and the code automatically adjusts the values to ensure the total sum always equals 100. Unlike traditional systems, the stopping point here is pre-determined, giving you full control over the outcome while still maintaining the illusion of randomness. Although you choose the segment where the wheel will stop, it randomly selects a point within that segment.
https://preview.redd.it/fqbrpl3p2t2e1.png?width=1609&format=png&auto=webp&s=e96ee29a4fcf9e98c7b1e11e7091c294171f4a18
Why is this useful?
✅ Anticheat: The system is designed for server-side logic, where the user sends a request to spin, and the server performs all security checks. Based on randomness or pre-defined win logic, the server returns the result that is displayed as a "random" outcome. If a player uses cheating tools, they won’t gain any advantage, as the actual outcome is controlled by the server.
✅ Game Balancing: Set conditions like player level or playtime to dynamically adjust rewards, ensuring that lower-level players don’t win top-tier rewards too quickly. This is especially useful in single-player games, maintaining balance while the player experiences achievements.
https://preview.redd.it/5ydoxd783t2e1.png?width=619&format=png&auto=webp&s=6dac2ec0fd52ca22734671759bc70790cb9dff67
💡 Key Features:
- Predefined stopping points (not random) 🎯
- Smooth, realistic animation 🌀
- Easy integration with no external dependencies 🎮
- Ideal for balancing rewards based on player stats ⚖️
- No dependencies on pop-ups, sound effects, or similar – just a clean system that integrates easily!
https://redd.it/1gylx2v
@r_Unity3D
GitHub
GitHub - Antonio-Gorisek/Wheel-of-Fortune: Dynamic Wheel of Fortune for Unity 2D
Dynamic Wheel of Fortune for Unity 2D. Contribute to Antonio-Gorisek/Wheel-of-Fortune development by creating an account on GitHub.
Unity Package for building MacOS builds on Windows, without the need for a Mac or Linux machine
https://github.com/u-plus-one/UnityOSXBuild
https://redd.it/1gyo8zi
@r_Unity3D
https://github.com/u-plus-one/UnityOSXBuild
https://redd.it/1gyo8zi
@r_Unity3D
GitHub
GitHub - u-plus-one/UnityOSXBuild: Editor build post processor for fixing mac builds created on windows
Editor build post processor for fixing mac builds created on windows - u-plus-one/UnityOSXBuild
Delighted with my noscripts logo re-work after introducing realtime lighting
https://redd.it/1gyo8xr
@r_Unity3D
https://redd.it/1gyo8xr
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Delighted with my noscripts logo re-work after introducing realtime lighting
Explore this post and more from the Unity3D community
How is the movement of so many objects optimized in Survive Squad? ECS or MonoBehaviour?
https://redd.it/1gyq73d
@r_Unity3D
https://redd.it/1gyq73d
@r_Unity3D
Made These Small Unity Editor Tools – Hope They Help!
https://github.com/stars/roundyyy/lists/unity-tools
https://redd.it/1gyryu6
@r_Unity3D
https://github.com/stars/roundyyy/lists/unity-tools
https://redd.it/1gyryu6
@r_Unity3D
GitHub
roundyyy's list / Unity tools
Smaller and bigger tools for Unity
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Dug out an old project today, always wanted to make a puzzle game, not sure if I should continue with it?
https://redd.it/1gyxlqq
@r_Unity3D
https://redd.it/1gyxlqq
@r_Unity3D
Basics of Unity: 2D Platformer Character Controller (i've finally made something a little more useful than raw unity info)
Here the the repo if youre just after the code (its all free to use)
https://github.com/superbird29/2DCharacterController
The Video
https://www.youtube.com/watch?v=ZVDbjhmdWgY
Here is the tutorial video where I walk you through making a 2D platformer character controller. It's pretty long (26 mins) since I do lots of explaining on the what something does, a little explaining on the why and I cover lots of my own pitfalls. It's also heavily chaptered to all skipping of parts you dont need!
Also it is very important to catch any pitfalls so if you see any let me know.
Let me know if you have any questions or concerns?
If you want a shorter one that just walks you through the code and doesnt opine as much on how to actually do it just let me know below!
I am also taking suggestions for future videos
https://redd.it/1gz40o0
@r_Unity3D
Here the the repo if youre just after the code (its all free to use)
https://github.com/superbird29/2DCharacterController
The Video
https://www.youtube.com/watch?v=ZVDbjhmdWgY
Here is the tutorial video where I walk you through making a 2D platformer character controller. It's pretty long (26 mins) since I do lots of explaining on the what something does, a little explaining on the why and I cover lots of my own pitfalls. It's also heavily chaptered to all skipping of parts you dont need!
Also it is very important to catch any pitfalls so if you see any let me know.
Let me know if you have any questions or concerns?
If you want a shorter one that just walks you through the code and doesnt opine as much on how to actually do it just let me know below!
I am also taking suggestions for future videos
https://redd.it/1gz40o0
@r_Unity3D
GitHub
GitHub - superbird29/2DCharacterController
Contribute to superbird29/2DCharacterController development by creating an account on GitHub.