This media is not supported in your browser
VIEW IN TELEGRAM
a Minigame Mechanic from Party Spirits, my Upcoming 2-6 Player Online Party Game
https://redd.it/1gzxs9i
@r_Unity3D
https://redd.it/1gzxs9i
@r_Unity3D
Difficulty of a 2 player card game? - Mirror
Hello, experienced C# dev for my profession, dabbled a bit in unity. I understand the feeling of being in over your head by trying to make a 3d hack and slash game, and it’s just too much. I want to make something simpler and fun. I figured a card game would be very component based, so once the uphill battle of initial setup and multiplayer setup is done, I can get rolling.
However, how difficult of a project is this, comparatively? I understand there is a scale between simple 2d platformer and MMO, where does this fall on the scale ?
https://redd.it/1gzwxza
@r_Unity3D
Hello, experienced C# dev for my profession, dabbled a bit in unity. I understand the feeling of being in over your head by trying to make a 3d hack and slash game, and it’s just too much. I want to make something simpler and fun. I figured a card game would be very component based, so once the uphill battle of initial setup and multiplayer setup is done, I can get rolling.
However, how difficult of a project is this, comparatively? I understand there is a scale between simple 2d platformer and MMO, where does this fall on the scale ?
https://redd.it/1gzwxza
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
It's been over 10 years and you still can't add enums as an argument to button functions
https://discussions.unity.com/t/ability-to-add-enum-argument-to-button-functions/551773/186
https://redd.it/1h02bvr
@r_Unity3D
https://discussions.unity.com/t/ability-to-add-enum-argument-to-button-functions/551773/186
https://redd.it/1h02bvr
@r_Unity3D
Has anyone had and experience with GPU Instancer Pro? I want to know if this will actually improve the performance of my projects?
https://redd.it/1gzulmr
@r_Unity3D
https://redd.it/1gzulmr
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
Created my fastest new weapon by changing bullets to bigger fire bullets to end up with a flame thrower instead of a shotgun. Love when systems works as designed!
https://redd.it/1h08our
@r_Unity3D
https://redd.it/1h08our
@r_Unity3D
My 2D pixel art player sprite is too big.
I have made a player sprite that I absolutely love, however it is extremely big.
Because I'm in pixel art, I can't lower the sprite's transform scale value, it will be weird. I can't tweak the sprite itself, because of its tall structure.
Is there a way to making it smaller, without making making another sprite entirely?
https://redd.it/1h0atq5
@r_Unity3D
I have made a player sprite that I absolutely love, however it is extremely big.
Because I'm in pixel art, I can't lower the sprite's transform scale value, it will be weird. I can't tweak the sprite itself, because of its tall structure.
Is there a way to making it smaller, without making making another sprite entirely?
https://redd.it/1h0atq5
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Does anyone else do this to force important folders to the top? Is there a better way?
https://redd.it/1h0drvx
@r_Unity3D
https://redd.it/1h0drvx
@r_Unity3D
Best way of creating a hacking mini-game on top of game.
I wanted to create a hacking mini-game on top of my game and I'm not sure how to approach it, my first instict has been to create the game as an UI element and use that for the game as doing this it will not interfere with anything in the main game but I'm not sure if this is the best approach or if a better approach will be to just "add" all the game elements on top of the game and disable physic interations between elements of both realms.
Any tips?
https://redd.it/1h0kune
@r_Unity3D
I wanted to create a hacking mini-game on top of my game and I'm not sure how to approach it, my first instict has been to create the game as an UI element and use that for the game as doing this it will not interfere with anything in the main game but I'm not sure if this is the best approach or if a better approach will be to just "add" all the game elements on top of the game and disable physic interations between elements of both realms.
Any tips?
https://redd.it/1h0kune
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Starting 2D Development
Hey all,
I'm hoping to start developing a 2D I've had in my head for a long time. I'm wondering what Unity Learn course to follow as a very foundational learning pathway. Or any resource you've found helpful. Any links would be appreciated.
Thanks!
https://redd.it/1h0kisv
@r_Unity3D
Hey all,
I'm hoping to start developing a 2D I've had in my head for a long time. I'm wondering what Unity Learn course to follow as a very foundational learning pathway. Or any resource you've found helpful. Any links would be appreciated.
Thanks!
https://redd.it/1h0kisv
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
What is the best way to create a 2D attack system.
I'm making a hollow knight heavily inspired metroidvania and I just brought all my other code up to professional standards and I'm very happy with it all. I need to update my attack noscript though to be more online with proffessi9nal standards now as my movement noscript now works with queue based reactions which I implemented solely to handle attack recoils and knock backs.
The movement I've had in mind for a while and finally got to it, now that it's done I'm having trouble envisioning what the combat should look like and how it should function. As of now I was resetting attacks with animations and I was never really happy with how it worked.
https://redd.it/1h0mpvx
@r_Unity3D
I'm making a hollow knight heavily inspired metroidvania and I just brought all my other code up to professional standards and I'm very happy with it all. I need to update my attack noscript though to be more online with proffessi9nal standards now as my movement noscript now works with queue based reactions which I implemented solely to handle attack recoils and knock backs.
The movement I've had in mind for a while and finally got to it, now that it's done I'm having trouble envisioning what the combat should look like and how it should function. As of now I was resetting attacks with animations and I was never really happy with how it worked.
https://redd.it/1h0mpvx
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Using Unity's Tilemap system for an infinite procedurally-generated terrain?
Unity's Tilemap system seems like an excellent system for designing worlds. While it has a clear API, I'm concerned that maybe it was never meant to be managed programmatically for a procedurally-generated/infinite world.
Is there any reason this would be an "abuse" of the tilemap system"? I'll handle all of the procedural stuff - chunks, heightmaps, etc - but I'll likely need to use things like the tilemap collision system, RuleTiles, etc.
I'd like things to support the NavMesh too.
I'm returning to Unity for the first time in six years and want to restart an old project, so I'm trying to refresh my memory and learn what's new.
https://redd.it/1h0p8oq
@r_Unity3D
Unity's Tilemap system seems like an excellent system for designing worlds. While it has a clear API, I'm concerned that maybe it was never meant to be managed programmatically for a procedurally-generated/infinite world.
Is there any reason this would be an "abuse" of the tilemap system"? I'll handle all of the procedural stuff - chunks, heightmaps, etc - but I'll likely need to use things like the tilemap collision system, RuleTiles, etc.
I'd like things to support the NavMesh too.
I'm returning to Unity for the first time in six years and want to restart an old project, so I'm trying to refresh my memory and learn what's new.
https://redd.it/1h0p8oq
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Need help. Unity 6 2D game project weird white spot (big one)
https://preview.redd.it/b0mb72d7fb3e1.png?width=528&format=png&auto=webp&s=6d3d45a53cff84be378f1a06422637fa76f7f970
Dear Community,
After upgrading my 2D game project to Unity 6, I’ve received reports of an issue occurring on certain devices, specifically the Xiaomi Redmi Note 5.
If anyone with access to this device is available, I would greatly appreciate your help in testing the game to identify and resolve the problem.
Thank you in advance for your time and support!
https://redd.it/1h0np2a
@r_Unity3D
https://preview.redd.it/b0mb72d7fb3e1.png?width=528&format=png&auto=webp&s=6d3d45a53cff84be378f1a06422637fa76f7f970
Dear Community,
After upgrading my 2D game project to Unity 6, I’ve received reports of an issue occurring on certain devices, specifically the Xiaomi Redmi Note 5.
If anyone with access to this device is available, I would greatly appreciate your help in testing the game to identify and resolve the problem.
Thank you in advance for your time and support!
https://redd.it/1h0np2a
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
I recently saw a video on Reddit of ants crawling on a screen and initially thought it was fake. But it turns out it's real! In my free time, I enjoy programming, so I decided that my first game would be just that—a fun prank with ants crawling on the screen.
https://redd.it/1h0jsi1
@r_Unity3D
https://redd.it/1h0jsi1
@r_Unity3D
😁1
Animation issues in 2D pixel side-scrolling shooting games
I’m working on animating my game’s protagonist, and I want the character to adjust the angles of their head and arms to follow the player's mouse, allowing for 360-degree shooting. It’s similar to Enter the Gungeon, but my game is a side-scrolling 2D platformer like Metroid, not top-down. If it were hand-drawn, I might solve this with Spine and skeletal animation, but how can I achieve this with pixel art?
https://redd.it/1h0sfwm
@r_Unity3D
I’m working on animating my game’s protagonist, and I want the character to adjust the angles of their head and arms to follow the player's mouse, allowing for 360-degree shooting. It’s similar to Enter the Gungeon, but my game is a side-scrolling 2D platformer like Metroid, not top-down. If it were hand-drawn, I might solve this with Spine and skeletal animation, but how can I achieve this with pixel art?
https://redd.it/1h0sfwm
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community