CaptureScreenshot not updating in our game!
Our game uses a system where it takes a screenshot of a finished food item to show the player what they made when they deliver it out to a customer! However, we've run into an issue where in the build, not the editor, the screenshot does not seem to update. It works perfectly fine in the editor, however. Any potential fixes to this problem? Thank you!
https://redd.it/1hcetxn
@r_Unity3D
Our game uses a system where it takes a screenshot of a finished food item to show the player what they made when they deliver it out to a customer! However, we've run into an issue where in the build, not the editor, the screenshot does not seem to update. It works perfectly fine in the editor, however. Any potential fixes to this problem? Thank you!
https://redd.it/1hcetxn
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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In our game, there are mini-puzzle games. Similar to Goose Goose Duck, players play mini-games during the day to obtain clues. I'm brainstorming other puzzle ideas with a similar vibe. Would it be better to add more challenging puzzles or to include a lot of easier puzzles?
https://redd.it/1hcepaz
@r_Unity3D
https://redd.it/1hcepaz
@r_Unity3D
pls help i need help asap
# can anyone help me write a code?
so basically im making a 2d topdown game and i need a movement code can anyone help mine isnt working i used this video https://youtu.be/ongCws4gs5A?si=yXxHz6mZxkcSoWXI and this is the code
using UnityEngine;
public class TopDownPlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
private Vector2 moveInput;
private Vector2 movement;
void Update()
{
moveInput.x = Input.GetAxisRaw("Horizontal");
moveInput.y = Input.GetAxisRaw("Vertical");
if (moveInput.magnitude > 1)
{
moveInput.Normalize();
}
movement = moveInput moveSpeed;
transform.Translate(movement Time.deltaTime, Space.World);
}
}
https://redd.it/1hcgyw9
@r_Unity3D
# can anyone help me write a code?
so basically im making a 2d topdown game and i need a movement code can anyone help mine isnt working i used this video https://youtu.be/ongCws4gs5A?si=yXxHz6mZxkcSoWXI and this is the code
using UnityEngine;
public class TopDownPlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
private Vector2 moveInput;
private Vector2 movement;
void Update()
{
moveInput.x = Input.GetAxisRaw("Horizontal");
moveInput.y = Input.GetAxisRaw("Vertical");
if (moveInput.magnitude > 1)
{
moveInput.Normalize();
}
movement = moveInput moveSpeed;
transform.Translate(movement Time.deltaTime, Space.World);
}
}
https://redd.it/1hcgyw9
@r_Unity3D
YouTube
4. How to make a 2D RPG in Unity - Character Movement - Code
In this video, we will use the logic from the previous video to code the character movement. We will be creating the movement component, getting input from the keyboard, and using physics to move our character in the world.
Support me on Patreon: https:…
Support me on Patreon: https:…
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Universal Gravitation with 50k objects in Unity. Optimized with GPU compute shader's calculations + indirect GPU instancing
https://redd.it/1hch5rt
@r_Unity3D
https://redd.it/1hch5rt
@r_Unity3D
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I released my first Asset about Insect Simulations (Free codes on Desc)
https://redd.it/1hcjgbu
@r_Unity3D
https://redd.it/1hcjgbu
@r_Unity3D
ENSCROLL: Craft Magical Scrolls in my first Steam indie game - Free Release on December 17th!
https://redd.it/1hckd5g
@r_Unity3D
https://redd.it/1hckd5g
@r_Unity3D
Reddit
From the Unity2D community on Reddit: ENSCROLL: Craft Magical Scrolls in my first Steam indie game - Free Release on December 17th!
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New blink / talk animation and voice. Before or after voice? Sound on
https://redd.it/1hckfto
@r_Unity3D
https://redd.it/1hckfto
@r_Unity3D
Defender's Dynasty, From a Simple Tutorial to a Full-Fledged Game. First Game, a Journey Through Iterations, Refinements and Creativity!
https://redd.it/1hcn45o
@r_Unity3D
https://redd.it/1hcn45o
@r_Unity3D
A procedural solar system, somewhere... made with Unity HDRP and lots of noise!
https://redd.it/1hcjxna
@r_Unity3D
https://redd.it/1hcjxna
@r_Unity3D
Reddit
From the Unity3D community on Reddit: A procedural solar system, somewhere... made with Unity HDRP and lots of noise!
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After 12 years of working solo on Zefyr, I'm getting close to release! If you like old school adventure games from the gamecube/ps2 era (Zelda Windwaker, BGE, Sly Cooper, ...) you might want to check out the demo on the Steam page! I used unity as a game engine, I think I started with 3.5!
https://redd.it/1hclvj0
@r_Unity3D
https://redd.it/1hclvj0
@r_Unity3D