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r/Unity3D
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Question (VFX Graph): “collide with sphere” Fade-out

hi all
i made a “collide with sphere” node and attach it to my player location. that when my player collide with the particles they will die.
i want that instead of the particles will die instantly, they will have a smooth fade out.
anyone got an idea how i can do it? (I’m a beginner)

https://preview.redd.it/xcwqrehwm07e1.png?width=1021&format=png&auto=webp&s=ad3e670c917ad6aa35d73ece0d05c5056b2eaadf



https://redd.it/1hesqx7
@r_Unity3D
Graphic tablet

I'm looking at a screen graphics tablet to make animations, sprites, backgrounds, etc... I'm currently using a whiteboard but I don't like it. It would be for Adobe, go for it.
Could you recommend me any?

https://redd.it/1hetnvm
@r_Unity3D
How to stack 2D and 3D Cameras with URP?

Trying to make a game where there are 2d lights that affect the 2D objects and 3D lights that affect the 3D objects. I also would like to you some terrain. Unfortunately 3D lights and terrain are only supported by the Universal Renderer and not the Renderer2D, and vice versa for the 2D lights.

I've tried to do Camera stacking but there is an error preventing it, saying that Renderer2D and UniversalRenderer are incompatible camera types.

Is it possible to change some settings or something to stack them..?

For my specific use case, all of the 3D will be behind 2D, so if there's a way to make the camera background transparent so I can manually overlay it, that would be great.

Also, my Unity version is 2022.3.17

https://redd.it/1heuw2k
@r_Unity3D
Gamescom Booth: Dream Opportunity or Too Soon? Need Advice!

Hey everyone! 👋

I’ve been dreaming of showcasing my game at Gamescom for years, and now that booth bookings for 2025 are open, I’m seriously considering it. It feels like such a big milestone as an indie dev—an amazing way to share my work with the world. But I also know it’s a huge investment, both financially and in terms of time and energy.

The thing is, my game is still in progress. It’s functional, but it’s far from polished or “juice-filled,” and I’m not sure if it’ll be in good enough shape to show by then. It makes me wonder:

• Is it worth committing to such a big event if the game isn’t in a polished or near-finished state?

• For those of you who’ve presented at events like Gamescom, where were you in your production timeline when you took the leap?

• Was the experience worth it for you in terms of visibility, feedback, or just as a personal milestone?

I’d love to hear your thoughts, experiences, or advice on this! I’m torn between chasing a dream and waiting until the timing feels more “right” (if there’s even such a thing).

Thanks in advance for sharing! 🙏

https://redd.it/1hes6ff
@r_Unity3D
2D sidescroller/Metroidvania

Just wondering what the normal reference resolution should be for a pixel art metroidvania?

Making 16x16 pixel art assets, including the ground tiles, the player and a building for now.

What size should my canvas be? For example, if im making a parallax background. What size should I set the canvas to be on Aseprite before I import that into unity? Then the pixel art camera needs to be set to a certain reference resolution too.

Thanks!

https://redd.it/1herk0v
@r_Unity3D
90% off BUNDLE / from $20,97 to $2,07 on all effects assets in 2D pixelart. Limited
https://itch.io/s/129003/fx

https://redd.it/1hf2xn2
@r_Unity3D
How can a tile from Unity tilemaps change every time I draw it?

So I'm beginner and I'm trying to recreate the first level of Mega Man 1 for practice, and now I'm trying to learn how to use the tilemaps editor of Unity. My problem right now is:

https://preview.redd.it/kezazbmkb37e1.png?width=389&format=png&auto=webp&s=9c9c148b7d6c851f7e9361a686ee5d7c2e250e69

Those are the 2 tiles I need for the ground, so when I draw it, I need to be switching between those 2 since they combine when they are next to each other, so it would look like this:

https://preview.redd.it/y94v20g0c37e1.png?width=615&format=png&auto=webp&s=8270a161a852d42c6dda91c06b248a4346839d0d

But is there any way to make it automatic? So that every time I add a tile, they automatically change to the correct one, similar to using a rule tile but these switch between 2 tiles every time I add one

It can be done with noscripts or something? Thanks for your advice

https://redd.it/1hf4u1m
@r_Unity3D
Bending object along spline?
https://redd.it/1hf16qd
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
I know everyone has probably seen my little physics based Marble game over the year I have been making it. Well I have finally finished and it is released on steam! I am still very nervous about it, but at least some people are playing now!

https://redd.it/1hf4hbt
@r_Unity3D