This media is not supported in your browser
VIEW IN TELEGRAM
We’re making a horror game about a lighthouse… but then Santa knocked on our door.
https://redd.it/1hlj34h
@r_Unity3D
https://redd.it/1hlj34h
@r_Unity3D
Psychoactive, psychotropic Sounds, looking for advice on game platforms?
I've been developing a unique type of sound experience since 2007. I already have a decent customer base globally but its not in the gaming domain. I have a number of friends who are gamers and they keep telling me the sounds I make would be perfect as audio assets for game developers especially since my sounds can install moods, states that the developers already want in their players. Some of my friends have said this would be also suitable for beat based games. What I would love feedback on is how do I do this, how do I introduce a novel concept to developers that powers up what they already want from their audio asset but is so different and alien than anything they have experienced before? I have tried looking at a few asset platforms on line to see whether they would be suitable to show case my work but havent come across anything that seems like a good fit yet. Any suggestions on the better platforms out there that I could introduce this to game developers? Are there any asset distribution platforms I should look at? How do I reach the developers and describe what I do to them and how do I get my audio tech into their hands? Thanks for any advice, feedback! Cheers.
https://redd.it/1hllkn9
@r_Unity3D
I've been developing a unique type of sound experience since 2007. I already have a decent customer base globally but its not in the gaming domain. I have a number of friends who are gamers and they keep telling me the sounds I make would be perfect as audio assets for game developers especially since my sounds can install moods, states that the developers already want in their players. Some of my friends have said this would be also suitable for beat based games. What I would love feedback on is how do I do this, how do I introduce a novel concept to developers that powers up what they already want from their audio asset but is so different and alien than anything they have experienced before? I have tried looking at a few asset platforms on line to see whether they would be suitable to show case my work but havent come across anything that seems like a good fit yet. Any suggestions on the better platforms out there that I could introduce this to game developers? Are there any asset distribution platforms I should look at? How do I reach the developers and describe what I do to them and how do I get my audio tech into their hands? Thanks for any advice, feedback! Cheers.
https://redd.it/1hllkn9
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Freelancing as a unity game developer
Hi , I'm currently learning unity, I'm thinking about start working as a freelancer online, I want to know more about how unity freelancers work, what kind of projects do their clients give, and is it competitive of no?
https://redd.it/1hllhva
@r_Unity3D
Hi , I'm currently learning unity, I'm thinking about start working as a freelancer online, I want to know more about how unity freelancers work, what kind of projects do their clients give, and is it competitive of no?
https://redd.it/1hllhva
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Hexagon maze (would highly appreciate criticism for improvement)
https://www.y8.com/games/hexagon_maze
https://redd.it/1hlnqq0
@r_Unity3D
https://www.y8.com/games/hexagon_maze
https://redd.it/1hlnqq0
@r_Unity3D
Y8.Com
Hexagon Maze | Play Now Online for Free - Y8.com
Hexagon Maze is a hardcore 2D game with endless stages. Jump into the world of geometry and avoid the hexagons. You have to dodge as many hexagons as you can to become a new champion. Play the Hexagon Maze game at Y8 now and have fun.
This media is not supported in your browser
VIEW IN TELEGRAM
No light (baked or realtime), custom decals for lighting, enhanced night test
https://redd.it/1hlkw5h
@r_Unity3D
https://redd.it/1hlkw5h
@r_Unity3D
Can't make Unity 2D tileset in tile palette paint into scene.
Hey guys, (this is my first time making a game so don't hate please) im having a serious trouble while making my first game and was wondering if I could get some help in unity 2d? For about 2 weeks I can't figure out why the tileset isn't painting into the scene. I have asked chatGPT and watched yt videos on importing tilesets into the tile palette correctly, as well as trying different things like copying the file or copying it in aseprite into another aseprite file/remaking it. Any help would be much appreciated.
Essentially the problem is that I click on the square in the palette I want to use, then I click in the scene where I want to put it and nothing is painted/placed. If you have any further questions please ask.
\*Credit to ZeggyGames on itch for the animation and tileset asset pack
https://redd.it/1hlq4y7
@r_Unity3D
Hey guys, (this is my first time making a game so don't hate please) im having a serious trouble while making my first game and was wondering if I could get some help in unity 2d? For about 2 weeks I can't figure out why the tileset isn't painting into the scene. I have asked chatGPT and watched yt videos on importing tilesets into the tile palette correctly, as well as trying different things like copying the file or copying it in aseprite into another aseprite file/remaking it. Any help would be much appreciated.
Essentially the problem is that I click on the square in the palette I want to use, then I click in the scene where I want to put it and nothing is painted/placed. If you have any further questions please ask.
\*Credit to ZeggyGames on itch for the animation and tileset asset pack
https://redd.it/1hlq4y7
@r_Unity3D
Up arrow - Simple Unity game
“Can You Master the Impossible Arrow Game? 🎯💥”
Denoscription:
Introducing “Up arrow”, the ultimate test of precision and reflexes! This high-difficulty Android game challenges you to control a single arrow with your finger. Sounds easy? Think agai
• 🌀 Ultra-Smooth Controls: Drag your finger to guide the arrow through tight spaces and unpredictable obstacles
• ⚡ Fast-Paced Action: The arrow speeds up the longer you survive, pushing your reaction time to its limits
• 🔥 High Stakes Gameplay: One wrong move, and it’s game over. Can you handle the pressure?• 🏆 Bragging Rights: Only the most skilled players will break into the top 1% of the leaderboard.
Up Arrow is designed to be addictively simple yet incredibly challenging. It’s not about luck—it’s all skill. Perfect for gamers who love pushing their limits.
Think you’re up for the challenge? Download now and prove it! 💪
👉 https://play.google.com/store/apps/details?id=com.riootsoftware.uparrow
Challenge Accepted? Let us know your high score below
https://redd.it/1hlstwi
@r_Unity3D
“Can You Master the Impossible Arrow Game? 🎯💥”
Denoscription:
Introducing “Up arrow”, the ultimate test of precision and reflexes! This high-difficulty Android game challenges you to control a single arrow with your finger. Sounds easy? Think agai
• 🌀 Ultra-Smooth Controls: Drag your finger to guide the arrow through tight spaces and unpredictable obstacles
• ⚡ Fast-Paced Action: The arrow speeds up the longer you survive, pushing your reaction time to its limits
• 🔥 High Stakes Gameplay: One wrong move, and it’s game over. Can you handle the pressure?• 🏆 Bragging Rights: Only the most skilled players will break into the top 1% of the leaderboard.
Up Arrow is designed to be addictively simple yet incredibly challenging. It’s not about luck—it’s all skill. Perfect for gamers who love pushing their limits.
Think you’re up for the challenge? Download now and prove it! 💪
👉 https://play.google.com/store/apps/details?id=com.riootsoftware.uparrow
Challenge Accepted? Let us know your high score below
https://redd.it/1hlstwi
@r_Unity3D
Google Play
Up Arrow - Apps on Google Play
An ultra-challenging game, use all your skills to achieve the highest score
This media is not supported in your browser
VIEW IN TELEGRAM
Have you ever thought it's weird to have the NPC names displayed even before knowing them? Now we made a game to change it!
https://redd.it/1hlym7z
@r_Unity3D
https://redd.it/1hlym7z
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
I created a small game prototype where you fight in a mech against kaiju. Do you think a concept like this is worth further development?
https://redd.it/1hm1f74
@r_Unity3D
https://redd.it/1hm1f74
@r_Unity3D
Minimax function for a chess bot
If I'm searching on a higher depth, lets say 3 or 4, it would make sense for the computer to avoid getting its pieces captured. Lets say its possible for black to take a pawn on a2 with their rook but the rook would get captured on the next move. That's a -4 trade, which is bad. It still does it on a depth higher than 1. And it doesn't avoid checkmate, and yes the InCheck() function is working.
Did I set up the Minimax function wrong?
private int Minimax(int depth)
{
if (depth == 0)
{
return Evaluate();
}
var moves = moveClass.GenerateLegalMoves();
if (moves.Count == 0)
{
if (InCheck())
{
return int.MinValue; // Loss if in check and no moves because checkmate
}
return 0; // Stalemate
}
int bestEval = int.MinValue;
foreach (Move move in moves)
{
int backupBoard = (int)Chessboard.board.Clone();
// Explaining parameters: 2 null values: piece visualization, 2 bool values: (1: if perform color flip or not, 2: refresh legal moves list for other noscripts to access or not)
moveClass.MakeMove(Chessboard.board, move, null, null, true, false);
// Flip sign for opponents perspective
int eval = -Minimax(depth - 1);
bestEval = Mathf.Max(bestEval, eval);
// Undo move
Chessboard.board = backupBoard;
Chessboard.ColorToMove = Chessboard.ColorToMove == Piece.White ? Piece.Black : Piece.White;
}
return bestEval;
}
https://redd.it/1hm5cof
@r_Unity3D
If I'm searching on a higher depth, lets say 3 or 4, it would make sense for the computer to avoid getting its pieces captured. Lets say its possible for black to take a pawn on a2 with their rook but the rook would get captured on the next move. That's a -4 trade, which is bad. It still does it on a depth higher than 1. And it doesn't avoid checkmate, and yes the InCheck() function is working.
Did I set up the Minimax function wrong?
private int Minimax(int depth)
{
if (depth == 0)
{
return Evaluate();
}
var moves = moveClass.GenerateLegalMoves();
if (moves.Count == 0)
{
if (InCheck())
{
return int.MinValue; // Loss if in check and no moves because checkmate
}
return 0; // Stalemate
}
int bestEval = int.MinValue;
foreach (Move move in moves)
{
int backupBoard = (int)Chessboard.board.Clone();
// Explaining parameters: 2 null values: piece visualization, 2 bool values: (1: if perform color flip or not, 2: refresh legal moves list for other noscripts to access or not)
moveClass.MakeMove(Chessboard.board, move, null, null, true, false);
// Flip sign for opponents perspective
int eval = -Minimax(depth - 1);
bestEval = Mathf.Max(bestEval, eval);
// Undo move
Chessboard.board = backupBoard;
Chessboard.ColorToMove = Chessboard.ColorToMove == Piece.White ? Piece.Black : Piece.White;
}
return bestEval;
}
https://redd.it/1hm5cof
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community