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Some people wanted to see symmetry via the gravity so here we are. 2.000.000 objects.
https://redd.it/1hnijwd
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Loading Assembly Failed : Fixing this Script Can Not Be Loaded Error in Unity
https://youtu.be/PAzVPPQl-aU
https://redd.it/1hnnbxs
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https://youtu.be/PAzVPPQl-aU
https://redd.it/1hnnbxs
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YouTube
Loading Assembly Failed : Fixing this Script Can Not Be Loaded Error in Unity
In this tutorial, we dive into resolving common Loading Assembly Failed : Script Can Not Be Loaded, File does not contain a valid CIL image unity encountered during Unity Android development, focusing on deleting Corrupted Assembly CSharp files. Follow along…
So small issue with my jump animation for my game
Basically, instead of what I see on tutorials (I'm a baby), they do a jump then fall for the animation but mine is just two sprites jump/fall in one to make it look like they're player is floating gently. I'm having trouble developing it to work and everything if anyone can tell my pea brain how to make it easier it would help
https://redd.it/1hnoats
@r_Unity3D
Basically, instead of what I see on tutorials (I'm a baby), they do a jump then fall for the animation but mine is just two sprites jump/fall in one to make it look like they're player is floating gently. I'm having trouble developing it to work and everything if anyone can tell my pea brain how to make it easier it would help
https://redd.it/1hnoats
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Why speedTime.deltaTime when only setting the Rigidbody's velocity?
I'm working on a two dimentional platformer that I already started.
I have already worked on the player's movements, but recently someone told me that for the movements he was setting the Rigidbody's velocity to horizontalSpeed\Time.deltaTime.
I was wondering why they multiply by Time.deltaTime when only setting the velocity, because I think that Unity is already applying movements depending on the velocity in Unit per Second, am I right?
What is your opinion on this?
https://redd.it/1hnqh25
@r_Unity3D
I'm working on a two dimentional platformer that I already started.
I have already worked on the player's movements, but recently someone told me that for the movements he was setting the Rigidbody's velocity to horizontalSpeed\Time.deltaTime.
I was wondering why they multiply by Time.deltaTime when only setting the velocity, because I think that Unity is already applying movements depending on the velocity in Unit per Second, am I right?
What is your opinion on this?
https://redd.it/1hnqh25
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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If you want to share a level with your friend in my Level Editor, send them a PNG!
https://redd.it/1hnrisr
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Our game's first song! The game is called Digg 'n' Deep and we are making steady progress into releasing it. Here is the main menu theme for the game (made by me!)
https://youtu.be/Xh-cRLtewmc
https://redd.it/1hnqaap
@r_Unity3D
https://youtu.be/Xh-cRLtewmc
https://redd.it/1hnqaap
@r_Unity3D
YouTube
Digg 'n' Deep: Main Menu Theme (Extended Version)
This is the main menu theme for the hit indie game: Digg 'n' Deep! Made by us! We decided to give you guys a little teaser of the songs before release. I hope you guys enjoy one of the soundtracks of the game!
Our Itch.io page (Game is not there yet):
h…
Our Itch.io page (Game is not there yet):
h…
Thank you all for your support! We’ve received over 350 book noscript suggestions for Whirlight - No Time To Trip, our new point-and-click adventure.
Work is progressing non-stop, and we want to leave you with a taste of what 2025 will bring.
https://redd.it/1ho2eby
@r_Unity3D
Work is progressing non-stop, and we want to leave you with a taste of what 2025 will bring.
https://redd.it/1ho2eby
@r_Unity3D
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Our developer tried to make a wind effect and accidentally drove the plants crazy
https://redd.it/1ho1loq
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https://redd.it/1ho1loq
@r_Unity3D
🤣1
How to recreate Photoshop selection "marching ants" in Shader graph
https://redd.it/1ho3868
@r_Unity3D
https://redd.it/1ho3868
@r_Unity3D