r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Thank you all for your support! We’ve received over 350 book noscript suggestions for Whirlight - No Time To Trip, our new point-and-click adventure.
Work is progressing non-stop, and we want to leave you with a taste of what 2025 will bring.
https://redd.it/1ho2eby
@r_Unity3D
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Our developer tried to make a wind effect and accidentally drove the plants crazy

https://redd.it/1ho1loq
@r_Unity3D
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I've updated my game’s lobby for winter to give it a wintry vibe.
https://redd.it/1ho3knb
@r_Unity3D
How to recreate Photoshop selection "marching ants" in Shader graph
https://redd.it/1ho3868
@r_Unity3D
Objects instantiating behind my background?

I'm making an infinite runner game, where the levels chunks are instantiated through noscript and scroll across the screen. I also have a simple background image, but even though the background is on a sorting layer behind everything else, the levels still spawn behind it. my player object and anything else I add to the scene manually works fine, but its just the levels. Can anyone help with this?

https://redd.it/1ho90gi
@r_Unity3D
Seeking Recommendations for Useful Unity Assets

Hi everyone,

Lately, there have been a lot of promotions on Unity Asset Store, and I’ve been wondering if there’s anything really worth purchasing on the official Unity website, as there’s quite a lot to choose from.

I create 2D/3D idle games for mobile (Android and iOS), and I’m curious if you know of any assets that are worth buying. Do you have any recommendations for tools or assets that you use constantly and can’t imagine developing a mobile game without them?

Thanks in advance!

https://redd.it/1hoapg7
@r_Unity3D
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Made a small extension for the editor to create and setup atlas using sprites from the selected folder by one click
https://redd.it/1hoa19q
@r_Unity3D
I need 12 testers for my Android game!

Hello everyone. I programmed my first Android game called "FITRIX" and would like to upload it to the Play Store. But I need 12 testers so that I can upload it.

In my block game, you can set high scores, collect XP to level up, and unlock new themes. You can choose between two modes fast and basic.

If you would like to test it, write me an email address and I will send you the link. that would help me a lot. I'm also happy about any feedback! Thank you for your help!!

Screenshots from my game

https://redd.it/1hoebs8
@r_Unity3D
Must have assets/libs for Unity (IMO)

There are a lot of assets for special cases (e. g. ProBuilder for 3d, etc), but there are some assets I use in every projects I've been working on.

1. Odin inspector. Improves your work with Editor in general and helps to create custom editor windows.
2. Editor Console Pro. Big improvements to the regular Unity console.
3. DOTween PRO. Simplifies work with gameObjects animations.
4. UnityAssetUsageDetector. The name tells by itself. It helps you to find any links to the specific asset.
5. UnityIngameDebugConsole. Ingame console. Especially useful on mobiles.
6. HierarchyDecorator. Nice extension for objects tree, provides more information.
7. MyBox. Nice set of useful extensions for Unity.
8. Hot Reload. You can change code without restarting the scene. Unity has some builtin mechanisms like that, but this asset is much much better.

What are your must have assets for Unity?

https://redd.it/1hoh4oy
@r_Unity3D
Custom 2D point light shader dims around global axis (Images)

Hey all,

I've been trying to build a custom light shader for a project of mine.

When i dot the light and normal vectors together the resultant diffuse value dims around the global axis as shown below.

[dot\(normal, lightDir\) result as r](https://preview.redd.it/s724beztmo9e1.png?width=971&format=png&auto=webp&s=c0657e5f4c92bed091b8d0dafd89292b13266afa)


Looking around online i can't find any resources about this for a 2d environment, anyone have any suggestions?

[Image with colour because it looks nice](https://preview.redd.it/xiln10qmso9e1.png?width=966&format=png&auto=webp&s=fdba3881d30dfd0502b0a27f11df97659e3ee31c)

//Get light value for this world position
half4 GetLightValue(float2 worldPos, half4 normal, half4 colour)
{
if (colour.w == 0)
return colour;

half4 accumulatedLight = half4(0, 0, 0, 1);

//This is right Unity just packs it wierd because alpha / green have most detail after compression
float2 normal2D = normalize(float2(normal.w, normal.z));

for (int i = 0; i < 32 && i < LIGHT_COUNT; i++)
{
float lightRadius = LST_LIGHT_POS[i].w;
float2 dirToLight = abs(LST_LIGHT_POS[i].xy - worldPos.xy);
float fDist = length(dirToLight.xy);

if (fDist >= lightRadius)
continue;

dirToLight = normalize(dirToLight);

float attenuation = (1.0 - (fDist / lightRadius)) * LST_LIGHT_POS[i].z;

float3 lightColour = LST_LIGHT_COLOURS[i].rgb;
float diffuse = dot(normal2D, dirToLight);

accumulatedLight.rgb += lightColour * diffuse * attenuation;
// accumulatedLight.r = diffuse;
}

// accumulatedLight += GLOBAL_LIGHT_COLOUR;

return accumulatedLight;
}

https://redd.it/1hokg2s
@r_Unity3D
Corgi Engine with Spine character

I'm new to Unity and I just started playing with Corgi Engine!
It is going well for most part but I have an issue with my Spine model!
As you can see from the video, I do not under stand why the "WallClinging" animation is playing when
I'm not even on the wall! As you can see from the "Corgi" character, this is a non-issue!
So what am I doing wrong on this, did anyone have the same issue before!

If need be I can share my custom noscript that I use to map Corgi animations to my Spine Animations!

Check video HERE!

https://redd.it/1holwnx
@r_Unity3D
Fresnel effect for 2d sprite

Hi guys i'm new to shader graph and I wanna make a effect similar to fresnel effect for my 2d circle, but seem like fresnel effect only work with 3d objects, please help me with this

https://redd.it/1hon4fr
@r_Unity3D