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Made a small extension for the editor to create and setup atlas using sprites from the selected folder by one click
https://redd.it/1hoa19q
@r_Unity3D
https://redd.it/1hoa19q
@r_Unity3D
As it's the holidays, here are some FREE codes to my new Item Placement asset. (codes linked below).
https://youtu.be/inNnFLHTl30?si=rV_piFdFr-tHY3i6
https://redd.it/1ho828b
@r_Unity3D
https://youtu.be/inNnFLHTl30?si=rV_piFdFr-tHY3i6
https://redd.it/1ho828b
@r_Unity3D
YouTube
Ultimate Socket System Trailer
Download now from the Unity Asset Store: https://u3d.as/3oMT
The Ultimate Socket System is a powerful & flexible tool designed to streamline the development of item placement interactions. Perfect for XR apps but also suitable for traditional non-XR apps.…
The Ultimate Socket System is a powerful & flexible tool designed to streamline the development of item placement interactions. Perfect for XR apps but also suitable for traditional non-XR apps.…
I need 12 testers for my Android game!
Hello everyone. I programmed my first Android game called "FITRIX" and would like to upload it to the Play Store. But I need 12 testers so that I can upload it.
In my block game, you can set high scores, collect XP to level up, and unlock new themes. You can choose between two modes fast and basic.
If you would like to test it, write me an email address and I will send you the link. that would help me a lot. I'm also happy about any feedback! Thank you for your help!!
Screenshots from my game
https://redd.it/1hoebs8
@r_Unity3D
Hello everyone. I programmed my first Android game called "FITRIX" and would like to upload it to the Play Store. But I need 12 testers so that I can upload it.
In my block game, you can set high scores, collect XP to level up, and unlock new themes. You can choose between two modes fast and basic.
If you would like to test it, write me an email address and I will send you the link. that would help me a lot. I'm also happy about any feedback! Thank you for your help!!
Screenshots from my game
https://redd.it/1hoebs8
@r_Unity3D
Santa's Assembly Line: a short horror game in which you have to survive Santa's factory
https://redd.it/1hog4mg
@r_Unity3D
https://redd.it/1hog4mg
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Santa's Assembly Line: a short horror game in which you have to survive Santa's factory
Explore this post and more from the Unity3D community
Must have assets/libs for Unity (IMO)
There are a lot of assets for special cases (e. g. ProBuilder for 3d, etc), but there are some assets I use in every projects I've been working on.
1. Odin inspector. Improves your work with Editor in general and helps to create custom editor windows.
2. Editor Console Pro. Big improvements to the regular Unity console.
3. DOTween PRO. Simplifies work with gameObjects animations.
4. UnityAssetUsageDetector. The name tells by itself. It helps you to find any links to the specific asset.
5. UnityIngameDebugConsole. Ingame console. Especially useful on mobiles.
6. HierarchyDecorator. Nice extension for objects tree, provides more information.
7. MyBox. Nice set of useful extensions for Unity.
8. Hot Reload. You can change code without restarting the scene. Unity has some builtin mechanisms like that, but this asset is much much better.
What are your must have assets for Unity?
https://redd.it/1hoh4oy
@r_Unity3D
There are a lot of assets for special cases (e. g. ProBuilder for 3d, etc), but there are some assets I use in every projects I've been working on.
1. Odin inspector. Improves your work with Editor in general and helps to create custom editor windows.
2. Editor Console Pro. Big improvements to the regular Unity console.
3. DOTween PRO. Simplifies work with gameObjects animations.
4. UnityAssetUsageDetector. The name tells by itself. It helps you to find any links to the specific asset.
5. UnityIngameDebugConsole. Ingame console. Especially useful on mobiles.
6. HierarchyDecorator. Nice extension for objects tree, provides more information.
7. MyBox. Nice set of useful extensions for Unity.
8. Hot Reload. You can change code without restarting the scene. Unity has some builtin mechanisms like that, but this asset is much much better.
What are your must have assets for Unity?
https://redd.it/1hoh4oy
@r_Unity3D
Unity Asset Store
Odin Inspector and Serializer | Utilities Tools | Unity Asset Store
Use the Odin Inspector and Serializer from Sirenix on your next project. Find this utility tool & more on the Unity Asset Store.
Custom 2D point light shader dims around global axis (Images)
Hey all,
I've been trying to build a custom light shader for a project of mine.
When i dot the light and normal vectors together the resultant diffuse value dims around the global axis as shown below.
[dot\(normal, lightDir\) result as r](https://preview.redd.it/s724beztmo9e1.png?width=971&format=png&auto=webp&s=c0657e5f4c92bed091b8d0dafd89292b13266afa)
Looking around online i can't find any resources about this for a 2d environment, anyone have any suggestions?
[Image with colour because it looks nice](https://preview.redd.it/xiln10qmso9e1.png?width=966&format=png&auto=webp&s=fdba3881d30dfd0502b0a27f11df97659e3ee31c)
//Get light value for this world position
half4 GetLightValue(float2 worldPos, half4 normal, half4 colour)
{
if (colour.w == 0)
return colour;
half4 accumulatedLight = half4(0, 0, 0, 1);
//This is right Unity just packs it wierd because alpha / green have most detail after compression
float2 normal2D = normalize(float2(normal.w, normal.z));
for (int i = 0; i < 32 && i < LIGHT_COUNT; i++)
{
float lightRadius = LST_LIGHT_POS[i].w;
float2 dirToLight = abs(LST_LIGHT_POS[i].xy - worldPos.xy);
float fDist = length(dirToLight.xy);
if (fDist >= lightRadius)
continue;
dirToLight = normalize(dirToLight);
float attenuation = (1.0 - (fDist / lightRadius)) * LST_LIGHT_POS[i].z;
float3 lightColour = LST_LIGHT_COLOURS[i].rgb;
float diffuse = dot(normal2D, dirToLight);
accumulatedLight.rgb += lightColour * diffuse * attenuation;
// accumulatedLight.r = diffuse;
}
// accumulatedLight += GLOBAL_LIGHT_COLOUR;
return accumulatedLight;
}
https://redd.it/1hokg2s
@r_Unity3D
Hey all,
I've been trying to build a custom light shader for a project of mine.
When i dot the light and normal vectors together the resultant diffuse value dims around the global axis as shown below.
[dot\(normal, lightDir\) result as r](https://preview.redd.it/s724beztmo9e1.png?width=971&format=png&auto=webp&s=c0657e5f4c92bed091b8d0dafd89292b13266afa)
Looking around online i can't find any resources about this for a 2d environment, anyone have any suggestions?
[Image with colour because it looks nice](https://preview.redd.it/xiln10qmso9e1.png?width=966&format=png&auto=webp&s=fdba3881d30dfd0502b0a27f11df97659e3ee31c)
//Get light value for this world position
half4 GetLightValue(float2 worldPos, half4 normal, half4 colour)
{
if (colour.w == 0)
return colour;
half4 accumulatedLight = half4(0, 0, 0, 1);
//This is right Unity just packs it wierd because alpha / green have most detail after compression
float2 normal2D = normalize(float2(normal.w, normal.z));
for (int i = 0; i < 32 && i < LIGHT_COUNT; i++)
{
float lightRadius = LST_LIGHT_POS[i].w;
float2 dirToLight = abs(LST_LIGHT_POS[i].xy - worldPos.xy);
float fDist = length(dirToLight.xy);
if (fDist >= lightRadius)
continue;
dirToLight = normalize(dirToLight);
float attenuation = (1.0 - (fDist / lightRadius)) * LST_LIGHT_POS[i].z;
float3 lightColour = LST_LIGHT_COLOURS[i].rgb;
float diffuse = dot(normal2D, dirToLight);
accumulatedLight.rgb += lightColour * diffuse * attenuation;
// accumulatedLight.r = diffuse;
}
// accumulatedLight += GLOBAL_LIGHT_COLOUR;
return accumulatedLight;
}
https://redd.it/1hokg2s
@r_Unity3D
Corgi Engine with Spine character
I'm new to Unity and I just started playing with Corgi Engine!
It is going well for most part but I have an issue with my Spine model!
As you can see from the video, I do not under stand why the "WallClinging" animation is playing when
I'm not even on the wall! As you can see from the "Corgi" character, this is a non-issue!
So what am I doing wrong on this, did anyone have the same issue before!
If need be I can share my custom noscript that I use to map Corgi animations to my Spine Animations!
Check video HERE!
https://redd.it/1holwnx
@r_Unity3D
I'm new to Unity and I just started playing with Corgi Engine!
It is going well for most part but I have an issue with my Spine model!
As you can see from the video, I do not under stand why the "WallClinging" animation is playing when
I'm not even on the wall! As you can see from the "Corgi" character, this is a non-issue!
So what am I doing wrong on this, did anyone have the same issue before!
If need be I can share my custom noscript that I use to map Corgi animations to my Spine Animations!
Check video HERE!
https://redd.it/1holwnx
@r_Unity3D
Streamable
Watch Skärminspelning 2024-12-29 031654 | Streamable
Watch "Skärminspelning 2024-12-29 031654" on Streamable.
Fresnel effect for 2d sprite
Hi guys i'm new to shader graph and I wanna make a effect similar to fresnel effect for my 2d circle, but seem like fresnel effect only work with 3d objects, please help me with this
https://redd.it/1hon4fr
@r_Unity3D
Hi guys i'm new to shader graph and I wanna make a effect similar to fresnel effect for my 2d circle, but seem like fresnel effect only work with 3d objects, please help me with this
https://redd.it/1hon4fr
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Help me understand how state machine transitions work with the new input system
Say I'm in my idle state and I want to switch to the walk state. Should I subscribe to the walk event on the idle state, so that when it's called I would change state?
Or should I just read the value of the input, and change state if the value is above 0?
What's the difference
https://redd.it/1hombey
@r_Unity3D
Say I'm in my idle state and I want to switch to the walk state. Should I subscribe to the walk event on the idle state, so that when it's called I would change state?
Or should I just read the value of the input, and change state if the value is above 0?
What's the difference
https://redd.it/1hombey
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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A little prototype I've been mulling over inspired by Battlefield 4 helicopter physics and some niche anime
https://redd.it/1hom56e
@r_Unity3D
https://redd.it/1hom56e
@r_Unity3D
How to create a new Selectable?
As you already know, Unity has some UI objects (using Text Mesh Pro or not) that are "selectable", that means that we can interact with them, like for example a button, a dropdown, et cetera...
I want to create my own selectable that is a Slide-Toggle, I do not think that Unity have this one nor Text Mesh Pro.
But first, I want to know what the structure of the noscript have to be?
Do I need to use the class Selectable or just the Interface, I don't know about that.
I just want it to have the basics, so the Selectables properties (as the navigation and .interactable) and public methods (.Select()...).
Thanks for any help.
https://redd.it/1hotx2r
@r_Unity3D
As you already know, Unity has some UI objects (using Text Mesh Pro or not) that are "selectable", that means that we can interact with them, like for example a button, a dropdown, et cetera...
I want to create my own selectable that is a Slide-Toggle, I do not think that Unity have this one nor Text Mesh Pro.
But first, I want to know what the structure of the noscript have to be?
Do I need to use the class Selectable or just the Interface, I don't know about that.
I just want it to have the basics, so the Selectables properties (as the navigation and .interactable) and public methods (.Select()...).
Thanks for any help.
https://redd.it/1hotx2r
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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A view of one of the first levels for my first Steam game What do you think it looks like?
https://redd.it/1how7sp
@r_Unity3D
https://redd.it/1how7sp
@r_Unity3D
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How would one make a mirror that works like this? o.o (Sorry if a stupid question)
https://redd.it/1howdla
@r_Unity3D
https://redd.it/1howdla
@r_Unity3D
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Using Shader Graph I made this customizable and dynamic Skybox shader for synthwave, retro & space scenes!
https://redd.it/1houvy0
@r_Unity3D
https://redd.it/1houvy0
@r_Unity3D
A side project I'm working on. Farming sim, open world. 🌳🦮 How does it look so far?
https://redd.it/1hoyf0v
@r_Unity3D
https://redd.it/1hoyf0v
@r_Unity3D