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Created an inventory for my game Effulgence, made entirely of text symbols. Items are printed on a printer using resources, as are mechanisms and pets. There are three types of currency, and even characters themselves can be printed. I'm considering making it possible to print the printer itself.
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Quick process of our merchant's tent for our game. Would you sell your lobsters here? xd
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Media is too big
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Tomorrow I'm releasing my first ever public playtest of a Rogue Lite that I'm working on. - Robo Dome
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Adventure Creator x Naninovel
I have a question. But before asking the question I will let you know that I have no knowledge in coding (which is why I bought Adventure Creator and Naninovel in the hopes of creating an okay game).
However, I'm running into the problem which whenever I hit Play both programs would run at the same time and causing problems. I only want Naninovel to run the dialogue and character choices while Adventure Creator runs the rest of the game. Is there a way to do this?
Thank you.
https://redd.it/1hqhr5e
@r_Unity3D
I have a question. But before asking the question I will let you know that I have no knowledge in coding (which is why I bought Adventure Creator and Naninovel in the hopes of creating an okay game).
However, I'm running into the problem which whenever I hit Play both programs would run at the same time and causing problems. I only want Naninovel to run the dialogue and character choices while Adventure Creator runs the rest of the game. Is there a way to do this?
Thank you.
https://redd.it/1hqhr5e
@r_Unity3D
Reddit
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In photoshop, How do you make the canvas fit your picture perfectly in a quick way without using the crop tool ? I figured out a way by copying the layer into a small canvas and using "Reveal All" and it's fine mostly but it leaves edges for geometric shapes !
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Is there a way to reuse a component dump data?
I had a particle effect that I really wanted to imitate, so I just ripped the game and got a dump data of the particle system. But now the problem is that I have no idea how to reuse this in my Unity. I can recognize some values, but overall, it is too hard to read. Is there a way to reuse this dump data in my project easier? Such as a code or a library that someone who's like me already made.
Also, is there a way to make a .dat data readable like a dump data? I also have no idea how to convert the raw .dat to a readable file.
The dump data I want to reuse:
ParticleSystem Base
PPtr<GameObject> m_GameObject
int m_FileID = 0
SInt64 m_PathID = 19324683920102394829
float lengthInSec = 5
float simulationSpeed = 1
int stopAction = 0
int cullingMode = 3
int ringBufferMode = 0
Vector2f ringBufferLoopRange
float x = 0
float y = 1
int emitterVelocityMode = 0
bool looping = True
bool prewarm = False
bool playOnAwake = True
bool useUnscaledTime = False
bool autoRandomSeed = True
MinMaxCurve startDelay
UInt16 minMaxState = 0
float scalar = 0
float minScalar = 0
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
int moveWithTransform = 1
PPtr<Transform> moveWithCustomTransform
int m_FileID = 0
SInt64 m_PathID = 0
int scalingMode = 1
int randomSeed = 0
InitialModule InitialModule
bool enabled = True
MinMaxCurve startLifetime
UInt16 minMaxState = 3
float scalar = 0.7
float minScalar = 0.5
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
...
The .dat file I want to make readable:
GWh\ @ ? ?
...
https://redd.it/1hqoa54
@r_Unity3D
I had a particle effect that I really wanted to imitate, so I just ripped the game and got a dump data of the particle system. But now the problem is that I have no idea how to reuse this in my Unity. I can recognize some values, but overall, it is too hard to read. Is there a way to reuse this dump data in my project easier? Such as a code or a library that someone who's like me already made.
Also, is there a way to make a .dat data readable like a dump data? I also have no idea how to convert the raw .dat to a readable file.
The dump data I want to reuse:
ParticleSystem Base
PPtr<GameObject> m_GameObject
int m_FileID = 0
SInt64 m_PathID = 19324683920102394829
float lengthInSec = 5
float simulationSpeed = 1
int stopAction = 0
int cullingMode = 3
int ringBufferMode = 0
Vector2f ringBufferLoopRange
float x = 0
float y = 1
int emitterVelocityMode = 0
bool looping = True
bool prewarm = False
bool playOnAwake = True
bool useUnscaledTime = False
bool autoRandomSeed = True
MinMaxCurve startDelay
UInt16 minMaxState = 0
float scalar = 0
float minScalar = 0
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
int moveWithTransform = 1
PPtr<Transform> moveWithCustomTransform
int m_FileID = 0
SInt64 m_PathID = 0
int scalingMode = 1
int randomSeed = 0
InitialModule InitialModule
bool enabled = True
MinMaxCurve startLifetime
UInt16 minMaxState = 3
float scalar = 0.7
float minScalar = 0.5
AnimationCurve maxCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
AnimationCurve minCurve
vector m_Curve
Array Array
int size = 0
int m_PreInfinity = 2
int m_PostInfinity = 2
int m_RotationOrder = 4
...
The .dat file I want to make readable:
GWh\ @ ? ?
...
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How can I recreate the wind effect in Unity?
https://x.com/MrPodunkian/status/1853991067257020868
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@r_Unity3D
https://x.com/MrPodunkian/status/1853991067257020868
https://redd.it/1hqren6
@r_Unity3D
X (formerly Twitter)
Arthur 'Mr. Podunkian' Lee (@MrPodunkian) on X
A fun little detail about the final day of Fall... as the day the approaches its end, you begin to see Winter peeking in...!
Seeking someone to help with his/her/their project
Is there anyone who can benefit from help of Unity/C# programmer even if beginner on his/her/their project? Ping me :)
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@r_Unity3D
Is there anyone who can benefit from help of Unity/C# programmer even if beginner on his/her/their project? Ping me :)
https://redd.it/1hqslw6
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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