r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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The Chosen One 2025 Demo Boss Reveal – Werewolf.

A savage monster now stalks the land, preying on the villagers it once lived among. Yet, this beast was once human.

What could have brought about such a horrifying transformation? A man-made plague? The curse of an ancient dragon? Or the influence of an otherworldly god?

As the darkness deepens, the Chosen One must uncover the truth, confront the nightmare, and embark on the path to redemption.

https://youtu.be/zHHnBD-oKek?si=GL5zr6oLnUp\_9FvK

https://redd.it/1hr9p3z
@r_Unity3D
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Hey Guys I Wondering How I Can Slow Down The Speed In A Free Unity Camera?

https://redd.it/1hr798n
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My new gameplay trailer - result of 7 months full time work

https://redd.it/1hr4lj7
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How would you recommend to implement grippy pads for climbing, that don't stick out?
https://redd.it/1hrarfi
@r_Unity3D
Prototype of WW1 trench management game
https://redd.it/1hri8ye
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Moose Boarders (Game Prototype)
https://redd.it/1hrl2wr
@r_Unity3D
Any resources for a simple cutscene tool?

To preface, I’ve spent a good bit of time coding and fine tuning my games core gameplay. I’ve made a level editor, menu manager, etc. Finally, I’ve gotten to a place where I’m able to make meaningful progress on more than just the back end.

That said, I KNOW I could spend time and make my own cutscene manager/creator, but I really don’t want to get stuck again now that I I’m gaining momentum. So I ask,

Is there a universally agreed upon tool that would help make in game cutscenes with 2D sprites? I don’t care for price, as long as it’s good quality.

https://redd.it/1hroglw
@r_Unity3D
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New year, new learning opportunities. What better way to start than by making an awesome procedurally animated robot

https://redd.it/1hrpfyt
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game dev is my passion
https://redd.it/1hrqm03
@r_Unity3D
Create 'Scratch' like logic in Unity

Hello everyone, I am new to game dev. I am working on a small game where the player can write simple logics for NPCs. I have made a scratch like drag and drop UI for the commands. But I am breaking my head on how to make my target behave for the commands.

Can anyone give me a high level design of how this could be implemented?

For example, let's say i have this noscript that the player makes to run on an NPC, when the user clicks 'play', the NPC should behave to this noscript. (Imagine this is not code, but a visual drag and drop style UI.

There could be multiple conditionals as well.

forever
if (summon button clicked)
go to <player>

https://redd.it/1hrmuf2
@r_Unity3D
Need Help (Newbie here)

I just recently started Unity, and I was following along with the video "The Unity Video For Complete Beginners" by Game Maker's Toolkit. Still, when I got to the UI part and finished writing the codes, the score would not go up when the bird passed the pipes, despite the system showing there was nothing wrong with my code whatsoever. I checked my code, and I could not find anything wrong, i thought it was the tags but it was right there, so if any of you have any idea of what went wrong please tell me. Thank you.

https://preview.redd.it/jzror1pc0jae1.png?width=1376&format=png&auto=webp&s=03bce93fcd61c8fc056e24794fec680e1cb9562d

https://preview.redd.it/ou9m03pc0jae1.png?width=938&format=png&auto=webp&s=5fe5d4f40d6f1dd3a515e9f01038e1448acf9920



https://redd.it/1hrmz2c
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