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Cars can lose their wheels, doors, hoods, hatches, and fenders, become totally deformed—and still remain drivable in our upcoming game.
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@r_Unity3D
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@r_Unity3D
My new demo can play on steam now!! My game is a numerical puzzle game and I want the game as less word as good. I have so tutorial and level design also visual effect to let the player finding and learning the rule. Can you get the rule for the video?
https://redd.it/1hu5y4k
@r_Unity3D
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@r_Unity3D
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From the Unity2D community on Reddit: My new demo can play on steam now!! My game is a numerical puzzle game and I want the game…
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I replaced the boring junk that you have to vacuum with animated junk that roams around the office in my game Junkinator. What kind of actions or powers would you give them?
https://redd.it/1hu51i8
@r_Unity3D
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@r_Unity3D
i have animated sprites, and when the player gets a certain amount of points, the sprite should change to another animated sprite. if i have the animator component enabled, the sprite doesnt change, if i disable it, it changes but neither sprite is animated - help please!
https://redd.it/1hubs53
@r_Unity3D
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@r_Unity3D
Reddit
From the Unity2D community on Reddit: i have animated sprites, and when the player gets a certain amount of points, the sprite…
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It ain't much but it's honest work. Nothing fancy, but I am glad that I managed to create this small level for my LUA Playground game from the core idea for the puzzle, up to the whole level. What do you think?
https://redd.it/1huc560
@r_Unity3D
https://redd.it/1huc560
@r_Unity3D
Reddit
From the Unity3D community on Reddit: It ain't much but it's honest work. Nothing fancy, but I am glad that I managed to create…
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Wanted to share some early development screenshots of my coop game, as I might not have as much time to work on it as I used to, but I’m really happy with how the atmosphere has already turned out.
https://redd.it/1hucy0l
@r_Unity3D
https://redd.it/1hucy0l
@r_Unity3D
Reddit
From the Unity3D community on Reddit: Wanted to share some early development screenshots of my coop game, as I might not have as…
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Unity 2D Tips that are not talked about.
I think backwards and screw stuff up constantly. I thought I share some tips that will save you from agony potentially. (I literally did the sorting layers entirely backwards which made me want to post this)
1. Top right corner where it says "Default" is just so you can orientate your unity panels differently like in those youtube videos, you can even save a custom layout over there.
2. Sorting layers helps ultimately hiding things behind things without touching the Z axis. Click Layers in the top right corner of unity, then select edit layers. Layer 0 will be behind layer 1. (Learned this today)
3. Organize your hierarchy, I just create an empty game object and named it "--- Background Stuff ---" and it will help majorly.
4. You can lock pretty much any panel so if you click something else in Unity it wont go away.
5. Only "borrow" code if you understand how it works. Get it to work even if it is janky, then return with more knowledge and optimize.
6. DO NOT STORE YOUR PROJECTS ON ONE DRIVE! Windows decided to say "Lets put everything on one drive for ya!" and at first I thought this was okay, turns out one drive didn't like my ideas and projects and DELETED them.
7. Don't be discouraged by the veterans who have been working on Unity for years that say stay away from mmo/rpg games. How are you suppose to learn otherwise? If you don't finish that project, you can at least learn a lot from it.
8. Use a mind map. Sometimes brain not think right, so make map to point where brain must think.
9. There is an insane amount of ways to implement code. I spent like 2 weeks learning and trying to use interfaces. Turns out, I didn't need an interface at all and just wanted to feel cool for using them. Just get it to work first, then optimize later.
10. Use AI as a tool, I have personally learned more about how to code through chatgpt then college itself. I got to the point where I can remember all the syntax it gave me so I can type my own code without it now and use it for just tedious things.
11. For art, Krita and paint.net are great. You don't need to fully learn this stuff, just grab funky brushes and start doodling. I am terrible at art and I found that I can just use that to my advantage and get a unique art style.
12. Share more tips with everyone else and help each other.
https://redd.it/1huf6zv
@r_Unity3D
I think backwards and screw stuff up constantly. I thought I share some tips that will save you from agony potentially. (I literally did the sorting layers entirely backwards which made me want to post this)
1. Top right corner where it says "Default" is just so you can orientate your unity panels differently like in those youtube videos, you can even save a custom layout over there.
2. Sorting layers helps ultimately hiding things behind things without touching the Z axis. Click Layers in the top right corner of unity, then select edit layers. Layer 0 will be behind layer 1. (Learned this today)
3. Organize your hierarchy, I just create an empty game object and named it "--- Background Stuff ---" and it will help majorly.
4. You can lock pretty much any panel so if you click something else in Unity it wont go away.
5. Only "borrow" code if you understand how it works. Get it to work even if it is janky, then return with more knowledge and optimize.
6. DO NOT STORE YOUR PROJECTS ON ONE DRIVE! Windows decided to say "Lets put everything on one drive for ya!" and at first I thought this was okay, turns out one drive didn't like my ideas and projects and DELETED them.
7. Don't be discouraged by the veterans who have been working on Unity for years that say stay away from mmo/rpg games. How are you suppose to learn otherwise? If you don't finish that project, you can at least learn a lot from it.
8. Use a mind map. Sometimes brain not think right, so make map to point where brain must think.
9. There is an insane amount of ways to implement code. I spent like 2 weeks learning and trying to use interfaces. Turns out, I didn't need an interface at all and just wanted to feel cool for using them. Just get it to work first, then optimize later.
10. Use AI as a tool, I have personally learned more about how to code through chatgpt then college itself. I got to the point where I can remember all the syntax it gave me so I can type my own code without it now and use it for just tedious things.
11. For art, Krita and paint.net are great. You don't need to fully learn this stuff, just grab funky brushes and start doodling. I am terrible at art and I found that I can just use that to my advantage and get a unique art style.
12. Share more tips with everyone else and help each other.
https://redd.it/1huf6zv
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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