Unity 2D Tips that are not talked about.
I think backwards and screw stuff up constantly. I thought I share some tips that will save you from agony potentially. (I literally did the sorting layers entirely backwards which made me want to post this)
1. Top right corner where it says "Default" is just so you can orientate your unity panels differently like in those youtube videos, you can even save a custom layout over there.
2. Sorting layers helps ultimately hiding things behind things without touching the Z axis. Click Layers in the top right corner of unity, then select edit layers. Layer 0 will be behind layer 1. (Learned this today)
3. Organize your hierarchy, I just create an empty game object and named it "--- Background Stuff ---" and it will help majorly.
4. You can lock pretty much any panel so if you click something else in Unity it wont go away.
5. Only "borrow" code if you understand how it works. Get it to work even if it is janky, then return with more knowledge and optimize.
6. DO NOT STORE YOUR PROJECTS ON ONE DRIVE! Windows decided to say "Lets put everything on one drive for ya!" and at first I thought this was okay, turns out one drive didn't like my ideas and projects and DELETED them.
7. Don't be discouraged by the veterans who have been working on Unity for years that say stay away from mmo/rpg games. How are you suppose to learn otherwise? If you don't finish that project, you can at least learn a lot from it.
8. Use a mind map. Sometimes brain not think right, so make map to point where brain must think.
9. There is an insane amount of ways to implement code. I spent like 2 weeks learning and trying to use interfaces. Turns out, I didn't need an interface at all and just wanted to feel cool for using them. Just get it to work first, then optimize later.
10. Use AI as a tool, I have personally learned more about how to code through chatgpt then college itself. I got to the point where I can remember all the syntax it gave me so I can type my own code without it now and use it for just tedious things.
11. For art, Krita and paint.net are great. You don't need to fully learn this stuff, just grab funky brushes and start doodling. I am terrible at art and I found that I can just use that to my advantage and get a unique art style.
12. Share more tips with everyone else and help each other.
https://redd.it/1huf6zv
@r_Unity3D
I think backwards and screw stuff up constantly. I thought I share some tips that will save you from agony potentially. (I literally did the sorting layers entirely backwards which made me want to post this)
1. Top right corner where it says "Default" is just so you can orientate your unity panels differently like in those youtube videos, you can even save a custom layout over there.
2. Sorting layers helps ultimately hiding things behind things without touching the Z axis. Click Layers in the top right corner of unity, then select edit layers. Layer 0 will be behind layer 1. (Learned this today)
3. Organize your hierarchy, I just create an empty game object and named it "--- Background Stuff ---" and it will help majorly.
4. You can lock pretty much any panel so if you click something else in Unity it wont go away.
5. Only "borrow" code if you understand how it works. Get it to work even if it is janky, then return with more knowledge and optimize.
6. DO NOT STORE YOUR PROJECTS ON ONE DRIVE! Windows decided to say "Lets put everything on one drive for ya!" and at first I thought this was okay, turns out one drive didn't like my ideas and projects and DELETED them.
7. Don't be discouraged by the veterans who have been working on Unity for years that say stay away from mmo/rpg games. How are you suppose to learn otherwise? If you don't finish that project, you can at least learn a lot from it.
8. Use a mind map. Sometimes brain not think right, so make map to point where brain must think.
9. There is an insane amount of ways to implement code. I spent like 2 weeks learning and trying to use interfaces. Turns out, I didn't need an interface at all and just wanted to feel cool for using them. Just get it to work first, then optimize later.
10. Use AI as a tool, I have personally learned more about how to code through chatgpt then college itself. I got to the point where I can remember all the syntax it gave me so I can type my own code without it now and use it for just tedious things.
11. For art, Krita and paint.net are great. You don't need to fully learn this stuff, just grab funky brushes and start doodling. I am terrible at art and I found that I can just use that to my advantage and get a unique art style.
12. Share more tips with everyone else and help each other.
https://redd.it/1huf6zv
@r_Unity3D
Reddit
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Took me a while but I changed my pathfinding logic to use jobs and I can now have massive battles at pretty smooth fps
https://redd.it/1hufmxg
@r_Unity3D
https://redd.it/1hufmxg
@r_Unity3D
We are twin brothers, and we’re proud to finally present our mobile game! Our goal was to create a unique experience that combines RPG mechanics with the satisfaction of loot drops and progressively challenging gameplay. The game is fully playable.
https://redd.it/1huhmu9
@r_Unity3D
https://redd.it/1huhmu9
@r_Unity3D
Reddit
From the Unity2D community on Reddit: We are twin brothers, and we’re proud to finally present our mobile game! Our goal was to…
Explore this post and more from the Unity2D community
Does my game size shrink when building out the final version?
Hey all! So my entire unity game folder is 30 gigs. Im about 70% done making it. So a good 30% chunk left to add on.
But its all 2D with not THAT build of files. I was just wondering if the size of the actual game folder for unity that has everything in it will be about the same as the final build?
If so, I might need to delete or shrink some stuff. As that seems far to huge for a 2D game lol.
https://redd.it/1hum72n
@r_Unity3D
Hey all! So my entire unity game folder is 30 gigs. Im about 70% done making it. So a good 30% chunk left to add on.
But its all 2D with not THAT build of files. I was just wondering if the size of the actual game folder for unity that has everything in it will be about the same as the final build?
If so, I might need to delete or shrink some stuff. As that seems far to huge for a 2D game lol.
https://redd.it/1hum72n
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Just improved my Gunship prototype with a UI, more cannons, and better controls. Turn on the sound! I'd love to hear your feedback.
https://redd.it/1hukba9
@r_Unity3D
https://redd.it/1hukba9
@r_Unity3D
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Does anybody have any idea why my import from blender to unity is only carrying over the string functionality of my model, but not the bow's frame?
https://redd.it/1husahv
@r_Unity3D
https://redd.it/1husahv
@r_Unity3D