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Leaf Hero: The Leaf Physics and 3D Pixel Physics have been combined. Using the C# Burst Compiler & Unity's Graphics API, I developing a programmable physics based particle system
https://redd.it/1hvhna1
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https://redd.it/1hvhna1
@r_Unity3D
Input Script Error Help
I am following a tutorial for making my character move and I'm starting to understand all of this better. But, inevitably, I type exactly what he types and it doesn't work. Specifically: it doesn't like when I type in .x or .y as a vector. I figure there was some change like having to put "angularVelocity" instead of "velocity." Any help would be appreciated.
https://preview.redd.it/tgtrt8d06ibe1.png?width=1984&format=png&auto=webp&s=e6953cba8c99f0379a344ff96e8a093c484adc12
https://redd.it/1hvjrtf
@r_Unity3D
I am following a tutorial for making my character move and I'm starting to understand all of this better. But, inevitably, I type exactly what he types and it doesn't work. Specifically: it doesn't like when I type in .x or .y as a vector. I figure there was some change like having to put "angularVelocity" instead of "velocity." Any help would be appreciated.
https://preview.redd.it/tgtrt8d06ibe1.png?width=1984&format=png&auto=webp&s=e6953cba8c99f0379a344ff96e8a093c484adc12
https://redd.it/1hvjrtf
@r_Unity3D
Building Player Failed
Hello,
I'm making a game in 2D Unity that fails to build when I try to. I'm building it as WebGl and it returns to the console an error message only saying it failed after so long and "Building Player Failed". There is no other errors or warnings. I havnt imported anything other than assets like spritesheets and fonts, and I havnt touched the Player settings at all. It builds fine when I build it for Windows. Why could this error be occurring?
https://redd.it/1hvj3jv
@r_Unity3D
Hello,
I'm making a game in 2D Unity that fails to build when I try to. I'm building it as WebGl and it returns to the console an error message only saying it failed after so long and "Building Player Failed". There is no other errors or warnings. I havnt imported anything other than assets like spritesheets and fonts, and I havnt touched the Player settings at all. It builds fine when I build it for Windows. Why could this error be occurring?
https://redd.it/1hvj3jv
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Trying to create a desktop capybaras game where you can pet & grow virtual capybaras right under your desktop screen.
https://redd.it/1hvlpyi
@r_Unity3D
https://redd.it/1hvlpyi
@r_Unity3D
How do you make an ongoing floor?
Hello!
I am very new to Unity and video game art / development in general, and I'm trying to create a ground that is ongoing. However, whenever I look it up online, I only get results for backgrounds using parallax, but I don't think that's what I'm looking for. It's not the background, but the FLOOR that I'm trying to create right now.
Below is what I have so far, but I want to make the floor go on for a specified amount without needed to make an absurdly large sprite considering that it is just tile. I know there is a way to do this (at least I would assume so!) I just don't know how or where to find the information on how to do so. If anyone knows any resources or can just tell me how to do so that would be great!
https://preview.redd.it/tgg1topimgbe1.png?width=1750&format=png&auto=webp&s=8542f5ae5a8cfda12444d8f3bb610a762713a611
https://redd.it/1hvdkia
@r_Unity3D
Hello!
I am very new to Unity and video game art / development in general, and I'm trying to create a ground that is ongoing. However, whenever I look it up online, I only get results for backgrounds using parallax, but I don't think that's what I'm looking for. It's not the background, but the FLOOR that I'm trying to create right now.
Below is what I have so far, but I want to make the floor go on for a specified amount without needed to make an absurdly large sprite considering that it is just tile. I know there is a way to do this (at least I would assume so!) I just don't know how or where to find the information on how to do so. If anyone knows any resources or can just tell me how to do so that would be great!
https://preview.redd.it/tgg1topimgbe1.png?width=1750&format=png&auto=webp&s=8542f5ae5a8cfda12444d8f3bb610a762713a611
https://redd.it/1hvdkia
@r_Unity3D
My game works in the editor but not in the build
I opened the project in Unity 6.0023 and then continued the project in 6.0030 When I bought the build to the project, it was running smoothly when I bought the build, I added localization and unity event and save system to the game, it works smoothly in the editor, but whenever I build and run the game, the game freezes when I am on the logo screen and the program stops responding and closes, I turned off the save system and bought the build again, the same problem continues, I could not solve the problem because I did not get an error on the console, I do not have a code that runs on the start or awake on the menu screen, so what could be the problem?
https://redd.it/1hvqsye
@r_Unity3D
I opened the project in Unity 6.0023 and then continued the project in 6.0030 When I bought the build to the project, it was running smoothly when I bought the build, I added localization and unity event and save system to the game, it works smoothly in the editor, but whenever I build and run the game, the game freezes when I am on the logo screen and the program stops responding and closes, I turned off the save system and bought the build again, the same problem continues, I could not solve the problem because I did not get an error on the console, I do not have a code that runs on the start or awake on the menu screen, so what could be the problem?
https://redd.it/1hvqsye
@r_Unity3D
Reddit
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Looking for a coding partner
Hi everyone,
I’m fairly new to game development and coding, with about 7–8 months of experience. I’ve been coding almost every day during this time and have joined several communities on Reddit and Discord. However, I still feel like I’m missing that small, close-knit group of people to collaborate with—people who are also starting out or willing to share their experience.
I’d love to form a team where we can work on projects together, discuss ideas daily, and help each other grow in this exciting but competitive field. Whether you’re a beginner like me or someone more experienced looking to mentor, feel free to reach out! Let’s create a few games, share knowledge, and build our skills together.
A little about me:
* I’m based in Europe and work full-time, so I usually dedicate my evenings to personal projects.
* I’ve followed several Unity tutorials and created a few C# apps for both personal and professional use.
* My current project is an office simulator where I’m recreating my workplace environment.
If this resonates with you, don’t hesitate to DM me. Looking forward to connecting with like-minded people!
https://redd.it/1hvqexs
@r_Unity3D
Hi everyone,
I’m fairly new to game development and coding, with about 7–8 months of experience. I’ve been coding almost every day during this time and have joined several communities on Reddit and Discord. However, I still feel like I’m missing that small, close-knit group of people to collaborate with—people who are also starting out or willing to share their experience.
I’d love to form a team where we can work on projects together, discuss ideas daily, and help each other grow in this exciting but competitive field. Whether you’re a beginner like me or someone more experienced looking to mentor, feel free to reach out! Let’s create a few games, share knowledge, and build our skills together.
A little about me:
* I’m based in Europe and work full-time, so I usually dedicate my evenings to personal projects.
* I’ve followed several Unity tutorials and created a few C# apps for both personal and professional use.
* My current project is an office simulator where I’m recreating my workplace environment.
If this resonates with you, don’t hesitate to DM me. Looking forward to connecting with like-minded people!
https://redd.it/1hvqexs
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Android App mit Adventure Creator?
Hello everyone, I have been working with Adventure Creator for a long time and would like to publish my projects as an Android app. Does anyone have experience with this process? I know that this is theoretically possible, but I don't know whether or how you can bundle several games in one app and how well updates can be carried out. Does anyone know anything about this topic?
https://redd.it/1hvt0yt
@r_Unity3D
Hello everyone, I have been working with Adventure Creator for a long time and would like to publish my projects as an Android app. Does anyone have experience with this process? I know that this is theoretically possible, but I don't know whether or how you can bundle several games in one app and how well updates can be carried out. Does anyone know anything about this topic?
https://redd.it/1hvt0yt
@r_Unity3D
Reddit
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DragandDrop Issue
“I have three objects placed side by side in Unity. Each object has the following code attached to it for drag-and-drop functionality. However, when I click on the middle object, it always selects the object on the left or right instead. After I move the left or right object, I can then grab the middle one. How can I fix this issue?”
https://redd.it/1hvs7lo
@r_Unity3D
“I have three objects placed side by side in Unity. Each object has the following code attached to it for drag-and-drop functionality. However, when I click on the middle object, it always selects the object on the left or right instead. After I move the left or right object, I can then grab the middle one. How can I fix this issue?”
https://redd.it/1hvs7lo
@r_Unity3D
Reddit
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Working on New Platforming Assets - LUCID
https://youtu.be/KsHBu0lspSc?si=on_JUzE1K7TnXBtg
https://redd.it/1hvwjgu
@r_Unity3D
https://youtu.be/KsHBu0lspSc?si=on_JUzE1K7TnXBtg
https://redd.it/1hvwjgu
@r_Unity3D
YouTube
Working on New Platforming Assets - LUCID
Some 'In Progress' Platforming Assets
Been really fun finding new and creative ways to use these :)
#TrailerTuesday #pixelart #ドット
#metroidvania #indiegame #indiegamedev
Been really fun finding new and creative ways to use these :)
#TrailerTuesday #pixelart #ドット
#metroidvania #indiegame #indiegamedev
Original Music for Video Games: Share Your Feedback and Discover My Unique Compositions!
https://youtu.be/GTa4rTCsUqo?si=VjOE8fuUWRKO2OYz
https://redd.it/1hvy7b6
@r_Unity3D
https://youtu.be/GTa4rTCsUqo?si=VjOE8fuUWRKO2OYz
https://redd.it/1hvy7b6
@r_Unity3D
YouTube
Boss Fight OST -The final Showdown
Get the pack here: https://xthekendrick.itch.io/boss-fight
🎵 8 Epic Video Game Soundtracks + 1 Chill Bonus for Indie Games 🎮
Are you developing an indie game and searching for the perfect soundtrack? Look no further! This pack includes 8 epic OSTs designed…
🎵 8 Epic Video Game Soundtracks + 1 Chill Bonus for Indie Games 🎮
Are you developing an indie game and searching for the perfect soundtrack? Look no further! This pack includes 8 epic OSTs designed…
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I'm working on a cozy city builder that lets you build European-style old towns
https://redd.it/1hvteoq
@r_Unity3D
https://redd.it/1hvteoq
@r_Unity3D
cant pause/unpause audio on scene load.
I'm making a game with background music that I put and it works fine, but when the character in the game dies, the scene resets, and so does the background music. I used the following code on the parent that holds the music:
private static audioScript instance;
void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
return;
}
}
this works by not resetting the music on scene load, but I also want the player to be able to pause or unpause it at any given time. but as soon as the first scene reload since game start, its like you cant change it what so ever. this made my so confused and frustrated for while and I need help to fix it.
if the fix is really easy and I have made yall disappointed, i'm sorry, I just started unity, give me a break, lol.
https://redd.it/1hw3f36
@r_Unity3D
I'm making a game with background music that I put and it works fine, but when the character in the game dies, the scene resets, and so does the background music. I used the following code on the parent that holds the music:
private static audioScript instance;
void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
return;
}
}
this works by not resetting the music on scene load, but I also want the player to be able to pause or unpause it at any given time. but as soon as the first scene reload since game start, its like you cant change it what so ever. this made my so confused and frustrated for while and I need help to fix it.
if the fix is really easy and I have made yall disappointed, i'm sorry, I just started unity, give me a break, lol.
https://redd.it/1hw3f36
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Need help with game Ideas (AP CSP)
So my intro... I am a high school senior with almost no coding background. I am taking AP CSP class rn and learning C#. I only know little much rn. I have to make a 2D game for Create Task and submit by April. I have a idea to make a Pokemon card battle game. (maybe multiplayer if I am able to) I am mostly working alone so its gonna take too much time. so my question is Will I be able to make this game? or its too much for me. Also I would love the Advices and game ideas. Thank you so much y'all.
https://redd.it/1hw8hg6
@r_Unity3D
So my intro... I am a high school senior with almost no coding background. I am taking AP CSP class rn and learning C#. I only know little much rn. I have to make a 2D game for Create Task and submit by April. I have a idea to make a Pokemon card battle game. (maybe multiplayer if I am able to) I am mostly working alone so its gonna take too much time. so my question is Will I be able to make this game? or its too much for me. Also I would love the Advices and game ideas. Thank you so much y'all.
https://redd.it/1hw8hg6
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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FREE - Easily animate TextMeshPro text with stunning, customizable effects! Available on Github as a Unity package.
https://redd.it/1hw8vrh
@r_Unity3D
https://redd.it/1hw8vrh
@r_Unity3D
Reddit
From the Unity3D community on Reddit: FREE - Easily animate TextMeshPro text with stunning, customizable effects! Available on…
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