Help with Pixel Perfect Camera
I'm following a tutorial and for the Pixel Perfect Camera they instruct to check Crop Frame X & Y. My Pixel Perfect Camera doesn't have Crop Frame X & Y check options. It has Crop Frame with a dropdown menu containing the options: Pillarbox, Windowbox, Letterbox, None, and Stretch Fill. Is this because I have a more current ver. of Unity (2022) as the tutorial was made in 2020? And which one of these should I be selecting for the same desired results as checking X & Y?
https://redd.it/1hz53nt
@r_Unity3D
I'm following a tutorial and for the Pixel Perfect Camera they instruct to check Crop Frame X & Y. My Pixel Perfect Camera doesn't have Crop Frame X & Y check options. It has Crop Frame with a dropdown menu containing the options: Pillarbox, Windowbox, Letterbox, None, and Stretch Fill. Is this because I have a more current ver. of Unity (2022) as the tutorial was made in 2020? And which one of these should I be selecting for the same desired results as checking X & Y?
https://redd.it/1hz53nt
@r_Unity3D
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Having fun with Unity 6. It's the first time HDRP actually works for me, no matter what I throw at it.
https://redd.it/1hyzqo1
@r_Unity3D
https://redd.it/1hyzqo1
@r_Unity3D
Why is my editor stretched like this when selecting the Simulator window?
How can I prevent my game view stretching while using the simulator at the same time? Here's a picture to show what I mean.
https://preview.redd.it/hb37kdhrfece1.png?width=799&format=png&auto=webp&s=c3a266bb3ffcf6ed89230b7cb5f1cb9cdb43d99e
https://redd.it/1hz0u9u
@r_Unity3D
How can I prevent my game view stretching while using the simulator at the same time? Here's a picture to show what I mean.
https://preview.redd.it/hb37kdhrfece1.png?width=799&format=png&auto=webp&s=c3a266bb3ffcf6ed89230b7cb5f1cb9cdb43d99e
https://redd.it/1hz0u9u
@r_Unity3D
Question about empty game object.
Hoping this isn't an overly silly question, but-
Got a sprite game object with a noscript that uses a coroutine to change the scale. Works fine on it's own, but if I drop the sprite into an empty game object the coroutine stops working. If I make it a child of another sprite it will work. I've got recttransforms on all.
What do I have to do to the empty game object so it's children don't suffer?
https://redd.it/1hzce9k
@r_Unity3D
Hoping this isn't an overly silly question, but-
Got a sprite game object with a noscript that uses a coroutine to change the scale. Works fine on it's own, but if I drop the sprite into an empty game object the coroutine stops working. If I make it a child of another sprite it will work. I've got recttransforms on all.
What do I have to do to the empty game object so it's children don't suffer?
https://redd.it/1hzce9k
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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