r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Is there a name for this aesthetic
https://redd.it/1hzzshj
@r_Unity3D
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Volumetric clouds with sun rays at dusk time and water reflection of the effect

https://redd.it/1hzxtzt
@r_Unity3D
whats the best way to approach switching from minigames to gameplay?

So to be specific, i'm switching from gameplay to a minigame and then back to gameplay. I think switching scenes would be the simplest option BUT I still need to save the data from the main gameplay. So what would be the best option to do this

https://redd.it/1i04p50
@r_Unity3D
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Doom's shooting mechanics meet Roboquest's visual style in new Robonolic trailer!

https://redd.it/1hzuncx
@r_Unity3D
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adding a hookshot as a beginner definitely wasn't easy but 100% worth it

https://redd.it/1i00dcc
@r_Unity3D
Unity developers in 2025 be like
https://redd.it/1i08uw9
@r_Unity3D
👍1
Random unimportant question

I noticed alot of the games in this sub that you guys have made look 1000% more fun than any game i see on the steam store or have seen on consoles recently. do you guys just never release your games when finished? or is there a place where i can play these original type of games because im tired of the same old boring games that never test new physics or play styles. i like indie games tbh. the only cool newer game ive seen is halfsword besides that everything look like the same boring fps or top down anime rpg

https://redd.it/1i08dbe
@r_Unity3D
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Here is my games first vs last version of gameplay :). Work really too much time for this game but I'm happy with the result. You can find game at Steam name is Hoop Fighters

https://redd.it/1i0a8ah
@r_Unity3D