What do you do when you suck at art?
I'm a programmer but I still want to make a game for fun, not necessarily to sell. I tried to learn some basic art skills but I don't have the patience honestly. Anyone else in the same boat? How do you get around this?
https://redd.it/1i92l5u
@r_Unity3D
I'm a programmer but I still want to make a game for fun, not necessarily to sell. I tried to learn some basic art skills but I don't have the patience honestly. Anyone else in the same boat? How do you get around this?
https://redd.it/1i92l5u
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Volumetric clouds and lighting with water reflections, dynamic lightning and separation of rays from clouds for finer control of render order with transparent objects
https://redd.it/1i98z4a
@r_Unity3D
https://redd.it/1i98z4a
@r_Unity3D
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Been working on this game where it’s not about 𝘸𝘩𝘢𝘵 you’re looking at, but 𝘩𝘰𝘸 you look at it.
https://redd.it/1i9a73e
@r_Unity3D
https://redd.it/1i9a73e
@r_Unity3D
❤1
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Runtime Level Editing.
i am working on a rally game that will have a level editor. so I am working in this runtime level editor tool. its not perfect yet, but its a proof of concept.
https://redd.it/1i9iovl
@r_Unity3D
i am working on a rally game that will have a level editor. so I am working in this runtime level editor tool. its not perfect yet, but its a proof of concept.
https://redd.it/1i9iovl
@r_Unity3D
Hello! In Whirlight - No Time To Trip, our new point-and-click adventure, we’re adding a journal to keep track of everything: your progress, visited locations, and solved puzzles.
Please let me know if you have any feedback about the idea of having everything under control during your adventure.
https://redd.it/1i9jktw
@r_Unity3D
Please let me know if you have any feedback about the idea of having everything under control during your adventure.
https://redd.it/1i9jktw
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Hello! In Whirlight - No Time To Trip, our new point-and-click adventure, we’re adding a…
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Would you be interested in playing a game like this? Do you have anything to add?
https://redd.it/1i9k1ls
@r_Unity3D
https://redd.it/1i9k1ls
@r_Unity3D
Defender's Dynasty, our first game is going to Steam next fest. A 2d strategy game made in Unity 🤝
https://redd.it/1i9lt20
@r_Unity3D
https://redd.it/1i9lt20
@r_Unity3D
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Improved performance for handling multiple units—custom physics character controller, multithreaded squad formations, and other tweaks
https://redd.it/1i9kdm1
@r_Unity3D
https://redd.it/1i9kdm1
@r_Unity3D
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My favourite level ingredient... and the most satisfying way to take out the trash
https://redd.it/1i9ldva
@r_Unity3D
https://redd.it/1i9ldva
@r_Unity3D
Our game UFO BLAST has been realesed now. You can access on Steam. There are a few keys in the comments
https://redd.it/1i9otn5
@r_Unity3D
https://redd.it/1i9otn5
@r_Unity3D
Some tips for getting accepted into the PlayStation Partner Program.
I am planning to apply for the PlayStation Partner Program and wanted to ask for advice or tips. What are some key things I should focus on to increase my chances of getting accepted, as I have already applied multiple times and got rejected, even though I was accepted into both the Xbox and Nintendo programs? Any tips for the PlayStation platform or anything that might help would be greatly appreciated.
https://redd.it/1i9rq3u
@r_Unity3D
I am planning to apply for the PlayStation Partner Program and wanted to ask for advice or tips. What are some key things I should focus on to increase my chances of getting accepted, as I have already applied multiple times and got rejected, even though I was accepted into both the Xbox and Nintendo programs? Any tips for the PlayStation platform or anything that might help would be greatly appreciated.
https://redd.it/1i9rq3u
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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My friend didn't believe Genshin was made in Unity so I made this to prove my point
https://redd.it/1i9uer3
@r_Unity3D
https://redd.it/1i9uer3
@r_Unity3D
Is WebGL suitable for 2d trivia game?
I’ve designed a 2D trivia game in unity and put in a huge amount of effort to the point where I recently realized that it might be better for the project to be hosted on a website, with Unity only handling the webview for the website.
As far as I know, the only solution is to build the game as WebGL and upload it to the website.
My question is: I’ve never worked with WebGL before.
Is it suitable for a 2D trivia game? Will I face any issues with it? Is it not meant for this type of game?
Or is it a good option that I should go ahead with?
https://redd.it/1i9wsvw
@r_Unity3D
I’ve designed a 2D trivia game in unity and put in a huge amount of effort to the point where I recently realized that it might be better for the project to be hosted on a website, with Unity only handling the webview for the website.
As far as I know, the only solution is to build the game as WebGL and upload it to the website.
My question is: I’ve never worked with WebGL before.
Is it suitable for a 2D trivia game? Will I face any issues with it? Is it not meant for this type of game?
Or is it a good option that I should go ahead with?
https://redd.it/1i9wsvw
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Our Global Game Jam game "Take a Breath", made in 48 hours. Play and rescue cute animals!
https://chamutalz.itch.io/take-a-breath
https://redd.it/1i9x4wa
@r_Unity3D
https://chamutalz.itch.io/take-a-breath
https://redd.it/1i9x4wa
@r_Unity3D
itch.io
Take a Breath by chamutalz
Rescue cute animals from drowning. Play in your browser
Good resources for pathfinding/navmesh on 2D point and click with custom shapes?
I have trying to set up a navmesh for the last few days but I cannot, for the life of me, get it work. It eithers sets the player behind everything, it's too old, or it just doesn't work. Does anybody have some good resources where they talk about this?
It it also talks about scaling up or down the character depending on how far away from the camera the player is, even better.
https://redd.it/1i9zybf
@r_Unity3D
I have trying to set up a navmesh for the last few days but I cannot, for the life of me, get it work. It eithers sets the player behind everything, it's too old, or it just doesn't work. Does anybody have some good resources where they talk about this?
It it also talks about scaling up or down the character depending on how far away from the camera the player is, even better.
https://redd.it/1i9zybf
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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