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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Our shader graph master is preparing a new animation for traveling across vast distances. How do you like the final effect?

https://redd.it/1ibihk6
@r_Unity3D
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• Ascii shader - the cube was boring, so I did this ¯\_(ツ)_/¯
https://redd.it/1ibigat
@r_Unity3D
Testing layers and moving behind/in front of objects in 2D

I am still a beginner but I am getting there.
I managed to create an usable point & click movement with nav mesh, and now I was trying to set layers where the player goes in front/behind.

There are two game objects, one flat and wide that is used to create the obstacle in the nav mesh, and another one that includes the sprite. On the Update() I do:

if (navMeshAgent.transform.position.y > (transform.position.y - (spriteRenderer.bounds.size.y / 2)))
{
spriteRenderer.sortingOrder = 1;
}
else
{
spriteRenderer.sortingOrder = 0;
}

Is there a better way to do it? I am quite happy with the result so far, but I was wondering if I am missing something. I am also thinking of making the game object obstacle + game object sprite a prefab so I can reuse it.

https://i.redd.it/2r320whb2nfe1.gif

https://redd.it/1ibqfez
@r_Unity3D
Best Unity 2D Courses? 2025

Hello everyone,

I am looking for beginner courses for my little brother and would appreciate your help.

What are the best Unity 2D courses in your opinion which are most up to date?

https://redd.it/1ibe8zg
@r_Unity3D
Reviving my old game project. I might need to rebuild it from the ground up since Unity freaked out the last time I updated. Itch link in the comments.
https://youtube.com/watch?v=_DKgbN2TTtQ&si=cIqlIKIPcv5tE3E3

https://redd.it/1ibtu3s
@r_Unity3D