Our first card game's playtest is live! Experience the life of a medieval alchemist. Grow ingredients, brew potions, deal with authorities, and help us shape the game with your feedback!
https://redd.it/1ic7gbc
@r_Unity3D
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From the Unity2D community on Reddit: Our first card game's playtest is live! Experience the life of a medieval alchemist. Grow…
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My team reported a bug, but I'm trying to convince them it's a feature.
https://redd.it/1icacqh
@r_Unity3D
https://redd.it/1icacqh
@r_Unity3D
❤2
2d skeletal animation bones gets detached after transfering to another project
https://redd.it/1ic4mw2
@r_Unity3D
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Reddit
From the Unity2D community on Reddit: 2d skeletal animation bones gets detached after transfering to another project
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Building a Unity App on Windows – Can I Publish to iOS Without a Mac?
I’m developing a Unity app on Windows and planning to publish it on iOS. Is it possible to build and publish to the App Store without owning a Mac? If you’ve done this before, what tools or workarounds did you use? Any advice would be greatly appreciated!"
*(Clear, specific, and invites helpful responses from experienced developers
https://redd.it/1ice9w9
@r_Unity3D
I’m developing a Unity app on Windows and planning to publish it on iOS. Is it possible to build and publish to the App Store without owning a Mac? If you’ve done this before, what tools or workarounds did you use? Any advice would be greatly appreciated!"
*(Clear, specific, and invites helpful responses from experienced developers
https://redd.it/1ice9w9
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Cartography as a gameplay mechanic in my sailing RPG allows players to make their own maps!
https://redd.it/1icfsbi
@r_Unity3D
https://redd.it/1icfsbi
@r_Unity3D
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98 frames, 11 animations, and a whole lot of love for a simple forest enemy. And just when I thought it was finished, I remembered that I still need to do the animation of him dying.
https://redd.it/1ichi5m
@r_Unity3D
https://redd.it/1ichi5m
@r_Unity3D
🔥1
Editing hitboxes with animations
Hello! I am making a 2d fighting game and I have got to a point where I am putting in my animations. I was wondering, how would I edit the hitbox/collision of an object(in this case one of the player objects) to match the animation clips used in the animation controller for the object? Also, I have a child of the object that acts as the hurtbox for them, so would I be able to edit it's collision to match with the animations too?
https://redd.it/1icmxva
@r_Unity3D
Hello! I am making a 2d fighting game and I have got to a point where I am putting in my animations. I was wondering, how would I edit the hitbox/collision of an object(in this case one of the player objects) to match the animation clips used in the animation controller for the object? Also, I have a child of the object that acts as the hurtbox for them, so would I be able to edit it's collision to match with the animations too?
https://redd.it/1icmxva
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Unwanted Double Jump
Here I want to add Coyote Time to my game.
I added conditions and coyote works fine but the problem here is that I want to set isGround false when player is off ground but even tough it's off ground and isGround is false it still waits for coyoteTimer to get 0.
https://preview.redd.it/u5fqfoi72wfe1.png?width=429&format=png&auto=webp&s=50ca41c6264ba391fe8dc3452d0112f3faecb788
https://preview.redd.it/25353z223wfe1.png?width=532&format=png&auto=webp&s=fb0ff1df04feef185c059a66197ed6577030baf2
https://redd.it/1icovw3
@r_Unity3D
Here I want to add Coyote Time to my game.
I added conditions and coyote works fine but the problem here is that I want to set isGround false when player is off ground but even tough it's off ground and isGround is false it still waits for coyoteTimer to get 0.
https://preview.redd.it/u5fqfoi72wfe1.png?width=429&format=png&auto=webp&s=50ca41c6264ba391fe8dc3452d0112f3faecb788
https://preview.redd.it/25353z223wfe1.png?width=532&format=png&auto=webp&s=fb0ff1df04feef185c059a66197ed6577030baf2
https://redd.it/1icovw3
@r_Unity3D
Super Mario World Map Path Animations
I'm making a game with a world map very similar to Super Mario World's. In SMW, when you complete a level, the path to the next level is gradually revealed.
I'm very new to animations in unity, and am at a bit of a loss, but I can't imagine making each path it's own separate animation would be the best way to go about this. Does anyone have any insight?
https://redd.it/1icr70x
@r_Unity3D
I'm making a game with a world map very similar to Super Mario World's. In SMW, when you complete a level, the path to the next level is gradually revealed.
I'm very new to animations in unity, and am at a bit of a loss, but I can't imagine making each path it's own separate animation would be the best way to go about this. Does anyone have any insight?
https://redd.it/1icr70x
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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