Hi, I'm using Unity 2022.3.32 and using NavMesh2D. I was making the enemy move to the player and avoid the obstacles by using the ai navigation, but i got two problems: first the bake wasn't working and the blue are wasn't appearing and the the issues the appear on the image below.
https://redd.it/1idokio
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https://redd.it/1idokio
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From the Unity2D community on Reddit: Hi, I'm using Unity 2022.3.32 and using NavMesh2D. I was making the enemy move to the player…
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What laptop CPU and how much RAM for small scale 2D projects?
I'm looking at game development laptops for Unity development on the go... what processor/amount of RAM would you recommend for small scale solo 2D projects?
If anyone can recommend any laptops they use, that would also be helpful.
https://redd.it/1idpf9z
@r_Unity3D
I'm looking at game development laptops for Unity development on the go... what processor/amount of RAM would you recommend for small scale solo 2D projects?
If anyone can recommend any laptops they use, that would also be helpful.
https://redd.it/1idpf9z
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Stipple Effect - A flexible noscriptable pixel art editor for game developers | Version 1.2.3 out now
https://flinkerflitzer.itch.io/stipple-effect/devlog/877644/stipple-effect-v123-out-now
https://redd.it/1idrkze
@r_Unity3D
https://flinkerflitzer.itch.io/stipple-effect/devlog/877644/stipple-effect-v123-out-now
https://redd.it/1idrkze
@r_Unity3D
itch.io
Stipple Effect v1.2.3 out now!
Crushed bugs and quality of life improvements Version 1.2.3 introduces a Reload noscript button, which can be used to hot reload the current preview noscript if it has been changed in the code editor sinc...
I am a beginner learning to write compute shaders and I feel like the Built-in Render PipeLine is so much easier to work with than URP. Am I wrong ? I want to use the Built-in instead of URP from now on. Will URP not work 10 years from now ? ( Swipe to see the next picture )
https://redd.it/1idscqd
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https://redd.it/1idscqd
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Reddit
From the Unity2D community on Reddit: I am a beginner learning to write compute shaders and I feel like the Built-in Render PipeLine…
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I bought the Corgi engine, but it won't show up in my assets. It just presents the option to buy it.
https://redd.it/1ids627
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https://redd.it/1ids627
@r_Unity3D
Ascension Loot Roguelite | Monster Cards | Daily Challenge – Made by Two Brothers!
🚀 Ascension Loot is now available on Android, and we’re bringing fresh updates! My brother and I have just added two major features:
🔥 Monster Cards & Keys
Collect Monster Cards using keys obtained during your expeditions! These cards provide permanent buffs to power up your hero.
How to get keys?
🔓 1% drop from regular mobs.🎯 5% drop from map bosses (first victory of the day).💥 100% drop from story bosses (one per prestige).🏆 Daily Bonus: Complete 4 daily quests to earn an extra key!
Monster Card System:
Cards range from C to SSS, with stronger effects depending on rarity.Cards stack: The more copies of a monster card you collect, the stronger its buffs!
🏞️ Daily Expeditions
A special daily expedition where everyone starts from scratch (no levels, no buffs)!
Goal: Deal as much damage as possible to the final boss.
Daily Leaderboard: The more damage you deal, the more keys you earn at the end of the day!
📲 Available now on Android!
💬 Try it out and let us know what you think! We’d love your feedback and ideas for future updates. 🚀
https://play.google.com/store/apps/details?id=com.devdelean.ascensionloot
https://preview.redd.it/fcjdypf7r6ge1.png?width=491&format=png&auto=webp&s=13c40885ee0551770fe4457d9a82a1a42408fc76
https://preview.redd.it/m6hfq6rbr6ge1.png?width=492&format=png&auto=webp&s=57c6441e984a1361d5da01c95c26f6dabecc8d8c
https://redd.it/1idvrap
@r_Unity3D
🚀 Ascension Loot is now available on Android, and we’re bringing fresh updates! My brother and I have just added two major features:
🔥 Monster Cards & Keys
Collect Monster Cards using keys obtained during your expeditions! These cards provide permanent buffs to power up your hero.
How to get keys?
🔓 1% drop from regular mobs.🎯 5% drop from map bosses (first victory of the day).💥 100% drop from story bosses (one per prestige).🏆 Daily Bonus: Complete 4 daily quests to earn an extra key!
Monster Card System:
Cards range from C to SSS, with stronger effects depending on rarity.Cards stack: The more copies of a monster card you collect, the stronger its buffs!
🏞️ Daily Expeditions
A special daily expedition where everyone starts from scratch (no levels, no buffs)!
Goal: Deal as much damage as possible to the final boss.
Daily Leaderboard: The more damage you deal, the more keys you earn at the end of the day!
📲 Available now on Android!
💬 Try it out and let us know what you think! We’d love your feedback and ideas for future updates. 🚀
https://play.google.com/store/apps/details?id=com.devdelean.ascensionloot
https://preview.redd.it/fcjdypf7r6ge1.png?width=491&format=png&auto=webp&s=13c40885ee0551770fe4457d9a82a1a42408fc76
https://preview.redd.it/m6hfq6rbr6ge1.png?width=492&format=png&auto=webp&s=57c6441e984a1361d5da01c95c26f6dabecc8d8c
https://redd.it/1idvrap
@r_Unity3D
Google Play
Ascension Loot - RNG Looting - Apps on Google Play
A Roguelite RPG with RNG Looting and Endless Progression!
Slicing spritesheet?
Hello all,
fairly new unity developer here, having a hard time understanding spritesheet slicing.
Attached here i have a spritesheet. I have used others for my tilemaps, where i can just slice everything by 16x16 for instance, and it works because every tile is that size.
However, as seen here, there are varius size. Some objects in this tilemap are bigger than others. How do i go about slicing this? Unity tries automatically, and it works for 90% of the tilemap, but as you can see there is 1 section where it just groups 20 objects together into 1.
How do i go about using this? thanks all :)
https://preview.redd.it/t5ro7kvtn8ge1.png?width=946&format=png&auto=webp&s=77f4f25ffef12175d954e69bf348e26b6ad7b6c5
https://redd.it/1ie4bcj
@r_Unity3D
Hello all,
fairly new unity developer here, having a hard time understanding spritesheet slicing.
Attached here i have a spritesheet. I have used others for my tilemaps, where i can just slice everything by 16x16 for instance, and it works because every tile is that size.
However, as seen here, there are varius size. Some objects in this tilemap are bigger than others. How do i go about slicing this? Unity tries automatically, and it works for 90% of the tilemap, but as you can see there is 1 section where it just groups 20 objects together into 1.
How do i go about using this? thanks all :)
https://preview.redd.it/t5ro7kvtn8ge1.png?width=946&format=png&auto=webp&s=77f4f25ffef12175d954e69bf348e26b6ad7b6c5
https://redd.it/1ie4bcj
@r_Unity3D
Lines between tiles, pixel perfect camera, player shaking..
Hi,
I have a 2D game I'm working on where I'm using a tilemap and it gets black lines between the tiles as I move. To combat this, I applied a Pixel Perfect Camera component to my camera.
But that caused an issue where my player moving causes its sprite to mess up and appear to be shaking, I believe due to the player movement lerping between two points, which causes it to not perfectly fall between 2 tiles..
Anyone have ideas about how to go about fixing the issue?
Thanks.
https://redd.it/1ie47bb
@r_Unity3D
Hi,
I have a 2D game I'm working on where I'm using a tilemap and it gets black lines between the tiles as I move. To combat this, I applied a Pixel Perfect Camera component to my camera.
But that caused an issue where my player moving causes its sprite to mess up and appear to be shaking, I believe due to the player movement lerping between two points, which causes it to not perfectly fall between 2 tiles..
Anyone have ideas about how to go about fixing the issue?
Thanks.
https://redd.it/1ie47bb
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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