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r/Unity3D
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Devs/artists: how do you go about creating your lossless open world maps?

TL;DR: How do you design open-world maps that stay sharp when the camera zooms in on the player?

Heyaa! I'm a beginner working on a small open-world demo in Unity (2D top-down RPG, not pixel art). I'm trying to figure out how to build my world map in a way that doesn't lose visual quality when the camera zooms in on the player.

How do you decide on a reference resolution, and how do you handle different target resolutions (like 1080p vs 1440p)?

Do you create one large map image and add decorative sprites, or do you build the world using tilemaps? What are the pros and cons of each, in your experience?

When designing your map (especially if you're drawing in a graphics program), how much do you consider the final in-game resolution and zoom level?

Appreciate all the insight I can get!! Tyvm!


https://redd.it/1jwm733
@r_Unity3D
UDebug Panel Giveaway – 5 Asset Store Vouchers Up for Grabs!
https://redd.it/1jwlemt
@r_Unity3D
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After 2 years of work, my game just launched on PS5 and Xbox. Not sure what to expect, but I’ve accepted both the worst and best-case scenarios. I’m just happy I finally launched it.

https://redd.it/1jwmx5f
@r_Unity3D
UDebug Panel Giveaway – 5 Asset Store Vouchers Up for Grabs!
https://redd.it/1jwlcsd
@r_Unity3D
How to exclude sprites from Sprite Mask without editing sort order or order in layer
https://redd.it/1jwqm7r
@r_Unity3D
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I've been working on a plane building game for the last 2 years, today it finally launches!
https://redd.it/1jww5op
@r_Unity3D
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Made first-person character movement functionality in our survival game

https://redd.it/1jwwfnd
@r_Unity3D
Is tile maps the only way to create the map?

I’m struggling with water animation and different levels of terrain, I’m about to start them but wondering if there’s anything better than tile maps for it?

https://redd.it/1jwzkec
@r_Unity3D
Object's Rigidbody rotation gets changed but then immediately resets to 0.

I had this code that sets the rotation of an object. it is called from another noscript and calls this code

public void TurnToDirection(Vector2 dir)
{
    Debug.Log("Changing rotation from this:   " + rb.rotation);
    float rot = data.TurnToDirection(dir);
    rb.rotation = rot;
    Debug.Log("Changed rotation from this:   " + rb.rotation);
}

data.TurnToDirection(dir) calls this (makes calling this function from another noscript easier)

public float TurnToDirection(Vector2 dir){
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
return angle - 90f;
}

This code had completely worked before but now for some reason it wont, as the rb.rotation is still 0 after the function. As you can see I added Debug.Logs to see what was going on, but the rb.rotation in the log was actually completely correct and worked as intended, by the actual rotation in PlayModestayed 0 (and I put the Debug.Log in other functions and for some reason they are 0, so it just immediately goes to 0 after this function). I looked through my noscripts and there was no where else where my rb.roatation was changed besides here and I know the rb isn't null or referencing the wrong object. What is going on here then?

https://redd.it/1jx3jv9
@r_Unity3D
Player animation shakes when moving in only one direction.

Hello
I have an issue that my player sprite shake if I go to left but never if I go to right :/
I attached a video but we don't see the bug in it. It's record in 60 FPS.
My friend with another PC has the same issue than me.
I try to limit frame rate to 360 Hz but same issue.
I put below the configuration of my RigidBody2D attach to my player gameobject:

https://preview.redd.it/fq0eo65ei9ue1.png?width=614&format=png&auto=webp&s=9144288b2c86ed5f1cbf19fee6cccff1ee0cf46d



https://redd.it/1jwzafz
@r_Unity3D
Struggling to make Ninja do a 360° Somersault on a double jump in unity 2D

I'm building a 2D side-scrolling ninja game in Unity and I've hit a wall. I’ve been trying to implement a self-axis somersault (like in *Ninja Arashi 2*) when the player performs a **double jump** — where the ninja flips 360° around their own center point, not in a circular path.

So far, I’ve only managed to give the ninja a working double jump, and I’ve made it rotate while in the jump pose — but it's not the proper somersault I want. The character just spins while in the jump animation, and it doesn’t look right.

I’ve spent the last 3 days trying different approaches, and I even asked ChatGPT. It gave me detailed advice about combining animation and noscripting, but I'm still struggling to make it work the way I want.

I'm an intermediate Unity user, and I just need a clear and clean way to make the character:

* Switch to a somersault pose on the second jump
* Rotate 360° around its own pivot (not move in a circular arc)
* Then return to the normal jump pose before landing

Any help, ideas, or examples or step by step guide would be massively appreciated!

https://redd.it/1jx9edq
@r_Unity3D
How do I fix the quality of my sprite?

unity editor \/ gimp

I know it's a pretty simple question, but I spent a while and got frustrated. How do I fix the quality of my sprite?
I know that the effect that the image has is compression, but I see that I already deactivated it, I thought it was because it was a png, but I have another image here which did work for me.
This project is only a university project, I am interested in knowing good practices, but as long as it has the desired quality I am satisfied.
I will appreciate any comments that try to help :D

inspector unity



https://redd.it/1jxa6yi
@r_Unity3D
Unity 2D platformer tileset packs like Dead Cells

I want to make a dead cells like game and so far I have made the character controls and enemy types but I couldn't find the right tileset for my game. Are there any free or cheap (under 10 dollars) tileset packs you can recommend? I'm currently looking for a good dungeon tileset pack

https://redd.it/1jxc817
@r_Unity3D
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We're adding gamepad support to lost host, maybe the project will appear on Хbох or PlayStation in the future? :)

https://redd.it/1jxb2vn
@r_Unity3D