How could I make these blend into the sky like actual celestial bodies in the daytime sky? Keep in mind these are actual models
https://redd.it/1jygclg
@r_Unity3D
https://redd.it/1jygclg
@r_Unity3D
Upgrading unity
I'm still on unity 2023.1.7. Is it worth upgrading to unity 6? I'm about 3/4 way through a project I built around the 2023 version and worried that I will have to change a lot to make it work with the new version. Is it worth it?
https://redd.it/1jyt0eg
@r_Unity3D
I'm still on unity 2023.1.7. Is it worth upgrading to unity 6? I'm about 3/4 way through a project I built around the 2023 version and worried that I will have to change a lot to make it work with the new version. Is it worth it?
https://redd.it/1jyt0eg
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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After 4 years of development, our game Clonizer is officially out today!
https://redd.it/1jytuf8
@r_Unity3D
https://redd.it/1jytuf8
@r_Unity3D
how do i put ground_spr on top of skybox_spr? the tutorial i was following referred to something called 'sorting layers' but my version of unity is different from theirs.
https://redd.it/1jyv4wt
@r_Unity3D
https://redd.it/1jyv4wt
@r_Unity3D
Reddit
From the Unity2D community on Reddit: how do i put ground_spr on top of skybox_spr? the tutorial i was following referred to something…
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Finally nailed snowboard trails by making a custom trail renderer, first debug test vs. final in-game result
https://redd.it/1jyvh86
@r_Unity3D
https://redd.it/1jyvh86
@r_Unity3D
How to go about making a 2d text-based branching game like the one linked?
I found this short narrative game that I really like the style of (https://rosadev.itch.io/soft-underbelly) and would like to make my own version as I'm trying to build out my portfolio as a game writer. However, I have no idea where to start with this sort of thing.
I know that there are purely text-based engines like Twine and Inky but I really like the idea of a far more fleshed-out game in terms of aesthetics similar to the linked game. From what I know about Twine and Inky, they don't seem to have the capability to achieve this unless hooked up to a 2nd engine.
The linked game was made in Unity. Are there specific tutorials/tools/areas of Unity that I should look to use/learn to create a similar game?
https://redd.it/1jyzbkj
@r_Unity3D
I found this short narrative game that I really like the style of (https://rosadev.itch.io/soft-underbelly) and would like to make my own version as I'm trying to build out my portfolio as a game writer. However, I have no idea where to start with this sort of thing.
I know that there are purely text-based engines like Twine and Inky but I really like the idea of a far more fleshed-out game in terms of aesthetics similar to the linked game. From what I know about Twine and Inky, they don't seem to have the capability to achieve this unless hooked up to a 2nd engine.
The linked game was made in Unity. Are there specific tutorials/tools/areas of Unity that I should look to use/learn to create a similar game?
https://redd.it/1jyzbkj
@r_Unity3D
itch.io
Soft Underbelly by rosa✦dev
Take a break. Talk to your cat about friendship, trust & care. Play in your browser
Show me the gameobject or at least the noscript name that didn't compile or was deleted plsssss!
https://redd.it/1jz0lic
@r_Unity3D
https://redd.it/1jz0lic
@r_Unity3D
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We couldn't make our ship float, so we faked it with some camera movement instead. What do you think?
https://redd.it/1jz0pn2
@r_Unity3D
https://redd.it/1jz0pn2
@r_Unity3D
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Working on a pixel art tower defense x platformer hybrid game, it's called "Teeko"!
https://redd.it/1jz46q6
@r_Unity3D
https://redd.it/1jz46q6
@r_Unity3D
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Spent the last month on improving the visuals, animations, effects and the atmosphere. Hope it was worth it? :)
https://redd.it/1jz25wz
@r_Unity3D
https://redd.it/1jz25wz
@r_Unity3D
Just launched my Unity asset site – would love your feedback + what tutorials you'd find helpful!
After months of building tools for Unity, I finally launched my own site to showcase the assets I’ve been working on.
So far, I’ve released:
Tile Wave – a more powerful replacement for Unity’s Animated Tile, with event hooks, animation modes, prefab creation, and sprite swapping.
Animator Events – trigger methods at exact moments during an animation, right from the Animator.
Fusion Audio Manager – a powerful, easy-to-use Unity tool for seamless control of music, sound effects, fades, and timing.
NavPoint System – tool for building smooth, customizable 2D/3D paths with loops, ping-pong, previews, and editor controls.
Animated Text Reveal – smoothly fades in TextMeshProUGUI text left to right. Supports multi-line, adjustable speed, and seamless UI integration.
I just added a blog section and will be posting tutorials soon — like how to use Tile Wave’s UnityEvents, how to trigger animation-based logic, and how to create drag-and-drop editor tools.
[Visit the site here](https://www.bitwavelabs.dev/)
I'd love your thoughts:
What do you think of the site layout or content?
Any feedback on how the assets are presented?
What kinds of Unity tutorials or guides would you actually find helpful?
Thanks in advance! Happy to support other Unity devs too — feel free to drop your stuff in the comments!
https://redd.it/1jz9fpb
@r_Unity3D
After months of building tools for Unity, I finally launched my own site to showcase the assets I’ve been working on.
So far, I’ve released:
Tile Wave – a more powerful replacement for Unity’s Animated Tile, with event hooks, animation modes, prefab creation, and sprite swapping.
Animator Events – trigger methods at exact moments during an animation, right from the Animator.
Fusion Audio Manager – a powerful, easy-to-use Unity tool for seamless control of music, sound effects, fades, and timing.
NavPoint System – tool for building smooth, customizable 2D/3D paths with loops, ping-pong, previews, and editor controls.
Animated Text Reveal – smoothly fades in TextMeshProUGUI text left to right. Supports multi-line, adjustable speed, and seamless UI integration.
I just added a blog section and will be posting tutorials soon — like how to use Tile Wave’s UnityEvents, how to trigger animation-based logic, and how to create drag-and-drop editor tools.
[Visit the site here](https://www.bitwavelabs.dev/)
I'd love your thoughts:
What do you think of the site layout or content?
Any feedback on how the assets are presented?
What kinds of Unity tutorials or guides would you actually find helpful?
Thanks in advance! Happy to support other Unity devs too — feel free to drop your stuff in the comments!
https://redd.it/1jz9fpb
@r_Unity3D
www.bitwavelabs.dev
BitWave Labs - Unity Tools & Assets
Simplify your Unity development with our innovative tools and assets.
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Object with 2 hinges at different points makes one of the hinges move slowly? What do?
https://redd.it/1jzagjn
@r_Unity3D
https://redd.it/1jzagjn
@r_Unity3D
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Finished the physics cables mechanic to connect devices for energy and stuff, what do you think?
https://redd.it/1jzje63
@r_Unity3D
https://redd.it/1jzje63
@r_Unity3D