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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Need horror sounds for your game? Here’s 556 of them for $5

🎧 I made 556 horror sound effects and I'm releasing them for just $5



Hey devs! 👋



I'm an indie creator and recently finished a huge horror SFX pack with **556 sounds** – including:



\- Jumpscares

\- Monster roars and screams

\- Ghost whispers

\- Gore & body impacts

\- Ambient loops

\- Footsteps, phones, UI, electricity and more...



All sounds are **MP3**, royalty-free and game-ready (Unity, Unreal, Godot, etc).



📦 Great for horror games, trailers, cutscenes or even prototypes.

🎮 No license needed – just download and use.



👉 You can grab it here for only **$5**:

🔗 https://frantahauk.itch.io/



I hope it helps someone here! Feedback welcome – and if you’d like a future **WAV version**, let me know ✌️



https://redd.it/1k0sj00
@r_Unity3D
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Was meant to be working on a new monster for Teeto but I think there was some kind of miscommunication

https://redd.it/1k0zbae
@r_Unity3D
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My little air hockey simulator game has accumulated over 20k downloads (Mostly on iOS)! 🥳

https://redd.it/1k119e4
@r_Unity3D
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I made a Volumetric Lighting & Fog for Unity 6 URP render graph (Beam)
1 main light, ~10 point & spot lights (limits aligned with URP settings), some lights have cookies texture.
Featuring local fog volume with adjustable color & density, height based & noise based attenuation. Any thought?

https://redd.it/1k14qbd
@r_Unity3D
1
Unity Devs, What Are You Building?


Been deep in Unity lately and it never ceases to amaze me how flexible it is—2D, 3D, mobile, PC, you name it. I’m working on a your project type, e.g. “player-driven idle game” and testing out some monetization mechanics.

What are you building in Unity right now? Got any cool tricks, assets, or workflows to share? Let’s trade notes.

https://redd.it/1k193yo
@r_Unity3D
I've created 3 new versions of Tic Tac Toe that you can play for free on the Google Play Store

This Tic-Tac-Toe game is free.This is my first game I've ever created.I hope you give it a try and enjoy it with your friends and famiy.

Fastest Tic Tac Toe you will ever play: Rapid Tic Tac Toe

Tic-Tac-Toe with no turns! Both players move at the same time on a dual grid. You can only have 3 marks on the board, so every new move requires you to replace one of your existing marks. Keep shifting your marks to outplay your opponent. Be the first to align 5 wins to win the game!
Yt link:
https://youtube.com/shorts/7Xd8EIyFeeQ?si=KjmrUtNnMibFADfv

Every Move Matters: Switch Tic Tac Toe

Stay focused in this unique twist on Tic-Tac-Toe! Once you have 3 marks on the board, you must move an existing one instead of placing a new mark. Choose carefully, once you select a mark to move, there's no changing your mind.
Tiktok link
https://vt.tiktok.com/ZSrRNsVDt/

Ultimate mind game: Guess Tic Tac Toe

A game of strategy and deception! Hide your marks while your opponent isn’t looking—then they must guess where you placed them. Guess correctly, and you steal their mark; guess wrong, and their mark stays. Outsmart your opponent with clever misdirection and claim victory!
Yt link:
https://youtube.com/shorts/Y5fZm4wqDGA?feature=share

Google play store link
https://play.google.com/store/apps/details?id=com.effesteria.rapidtictactoe

https://redd.it/1k1aazp
@r_Unity3D
Unity support seems stuck in limbo—anyone else waited more then a month for a ticket response? This tax‑validation issue is now threatening my ability to keep building and updating Asset Store packages.

https://redd.it/1k1acgp
@r_Unity3D
Examples of Resources/References for Polishing 2D Games—Share Your Favorites!

Hi fellow game developers! 👋

Polishing a 2D game often makes the difference between something that's just functional and something truly memorable. I'm putting together a list of useful resources, examples, references and advice for refining and adding that final shine to 2D games—and I'd love your input!

Here are some resources I've come across so far:

1. A toy OS made in godot engine for fun. Source code available in the comments.
2. Open Duelyst Project: A complete rebuild of Duelyst, accessible on github. While the code is in JavaScript and might be a bit challenging to deconstruct, all resources are there for experimentation.
3. **Pixel Pete (Peter Milko) YouTube Channel**: A treasure trove of insights on how to create stunning effects in games. Watch his breakdowns here.

Have you come across other useful tools, tutorials, or open-source projects for polishing 2D games? Whether it's tips, libraries, art assets, or just inspirational examples, feel free to share!

https://redd.it/1k1dijl
@r_Unity3D