r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Early Prototype Showcase – Does This Platformer Feel Right?

https://redd.it/1k1kkt3
@r_Unity3D
Rogue Shapes, My First Attempt At A Survivor's/ Roguelike Game On Steam!

Rogue Shapes is a fast-paced roguelike bullet hell where you battle waves of deadly shapes, level up, and choose powerful upgrades. Complete challenges to unlock new playable shapes, each with unique weapons. How long can you survive the chaos?

https://store.steampowered.com/app/3642430/Rogue\_Shapes/

# Shapes

Play as a variety of powerful shapes—each with their own unique ranged and melee weapons. Whether you're a brawling Square, a dashing Circle, a sharp Triangle, a soaring Plane, or a wild Paintbrush, every shape brings a different playstyle to the fight.

Master their abilities, chain devastating combos, and conquer waves of enemies in this fast-paced roguelike action game.

5 Playable Shapes

# Enemies

Battle a variety of deadly geometric foes.

⚔️ Charging Squares slam into you.

🎯 Sniping Triangles fire precision shots from a distance.

🛡️ Shielded Circles absorb damage and block your attacks.

🔫 Laser Pins sweep the arena with devastating energy beams.

Every enemy keeps you on your toes—adapt, survive, and push back the chaos!

12 Enemy Types

# Customization

Make the game your own with full visual customization:

🎨 Change the color of your shape, enemies, outlines, and even the background.

🌈 Choose your colors to match your style or mood.

🖼️ Switch between different background designs for a fresh visual experience every run.

Rogue Shapes lets you play your way.

# Upgrades

Level up and choose from tons of upgrades that match your playstyle and enhance your shape's strengths.

⚔️ Want faster melee attacks? Go for it.

💥 Prefer screen-filling bullet chaos? Stack those ranged buffs.

🔥 Want Fire Attacks, You can have it.

❄️Want Ice Attacks, Go ahead and freeze them.

🧠 Every run gives you new choices—experiment, strategize, and build wild combos.

No two builds are the same, and the right upgrade can be the difference between surviving and getting swarmed.

Over 50 Upgrades

NO MOUSE SUPPORT/ NO MOUSE NEEDED!

KEYBOARD AND CONTROLLER ONLY!

Game Page

https://redd.it/1k1ku4h
@r_Unity3D
Hey! Im new to unity and I wanted to know how I can edit the as you can see its like dark how can I change the values? Also here is my code that is meant to make the player walk in 2 directions

https://redd.it/1k1kjee
@r_Unity3D
Buttons don't work with post processing Newbie question

I added some lens distortion and what not to my game but after this buttons no longer work. Weirdly when I create a new canvas and throw the button in there it works but if I change that canvas to Camera then the button breaks and going back to overlay the button stays broken. Might just be an issue with Unity but I cannot for the life of me figure this out, and having buttons and UI outside of the Post processing looks janky, but under the main camera all UI elements break entirely.

Has anyone encountered this and if so what did you do to fix it? I saw a megathread I think might be related, but the extent of fixing Unity's render graph is a bit too much for me. If that is the only way then I will concede, but I have to imagine there is a better way to handle this.

I also recognize this lacks alot of details, I am new and not entirely sure what could be helpful here so if anyone has questions to help me better approach this I would be happy to provide whatever!


EDIT: sorry I should mention, I followed this tutorial for the post processing I have in my game: https://www.youtube.com/watch?v=lOyb0\_rFA1A&t=79s

https://redd.it/1k1r7o0
@r_Unity3D
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I got the swing mechanic done and now looking for animations and the city.

https://redd.it/1k1qfhh
@r_Unity3D
I am looking for help

Hi, I'm looking for someone who can help me make my multiplayer game. I've been having trouble with multiplayer and I can't figure out how to make it work.
It's a small personal 2D project on Unity.

https://redd.it/1k1r037
@r_Unity3D
URP build issue with custom shader

Never had any issues with creating custom shaders in Unity 6, by selecting a new shader in the UI. However, I got an URP example from a source for an unlit shader and out worked great in testing on my PC. However, after building and running on an android device, the shader just rendered that darn violet color of dead. Any clues?

In the meantime, I went back to using the standard unlit shader.

https://redd.it/1k1qxgf
@r_Unity3D
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Demo Showcase - Do you have any suggestion what kind of different obstacles we can add into this game? Any creative mechanic idea?

https://redd.it/1k218e7
@r_Unity3D
💥 I made a retro tank battle game inspired by Pong, Breakout, and old Atari cabinets!

Hey folks!
I'm a solo dev and huge fan of early arcade games from the '70s. I just released a browser-based game called Retro Tank Battle, built as a tribute to Pong, Breakout, Gun Fight, and Tank.

It's a quick, pixel-heavy, ricochet duel with breakable blocks and 1970s-style visuals. No fluff — just pure arcade-style fun.

Let me know if you're interested — I'll drop the link in the comments!

(And if this doesn’t belong here, mods please feel free to remove it.)

https://redd.it/1k22do9
@r_Unity3D
My Tilemap collider isn't working properly, please help
https://redd.it/1k26vmp
@r_Unity3D