I'm trying to code a timer and it's giving this error please help
This is the code
https://preview.redd.it/8xmwrrmw27we1.png?width=1494&format=png&auto=webp&s=b7086185e42ccf921ed79011c86647fe5fda20a9
And this is the error
https://preview.redd.it/bpsac8ey27we1.png?width=1053&format=png&auto=webp&s=266e19f217c7696303c903bc8441d63ff47f46a6
https://redd.it/1k4eaoz
@r_Unity3D
This is the code
https://preview.redd.it/8xmwrrmw27we1.png?width=1494&format=png&auto=webp&s=b7086185e42ccf921ed79011c86647fe5fda20a9
And this is the error
https://preview.redd.it/bpsac8ey27we1.png?width=1053&format=png&auto=webp&s=266e19f217c7696303c903bc8441d63ff47f46a6
https://redd.it/1k4eaoz
@r_Unity3D
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Breakdown of how we acheived our Fake 2D UI lighting in Panthalassa
https://redd.it/1k4flsd
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@r_Unity3D
OPEN RECRUITMENT – UNITY/UNREAL PROGRAMMER
Seristt Estúdios is looking for a programmer to join our permanent team and bring our first indie project to life.
Requirements:
Experience (even basic) with Unity or Unreal
Willingness to work as a team
Clear communication
We offer:
Creative participation in decisions
Dedicated team with long-term vision
Recognition in credits + opportunity for future profits
https://redd.it/1k4ihdh
@r_Unity3D
Seristt Estúdios is looking for a programmer to join our permanent team and bring our first indie project to life.
Requirements:
Experience (even basic) with Unity or Unreal
Willingness to work as a team
Clear communication
We offer:
Creative participation in decisions
Dedicated team with long-term vision
Recognition in credits + opportunity for future profits
https://redd.it/1k4ihdh
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Unity unable to play specific .mp4 files in video player
I am trying to recreate an old DVD game in unity using the clips pulled from the disk iso. They were originally in
Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift.
There are no errors or other messages. The clip plays fine in windows media player but just not in unity. The clips are all streamed from a URL into the video player component but I don't think this is the issue as all other clips play this way and I can view the broken clip in the web browser fine.
Any help would be appreciated :)
https://redd.it/1k4hbaw
@r_Unity3D
I am trying to recreate an old DVD game in unity using the clips pulled from the disk iso. They were originally in
.mkv format and so I have converted them to .mp4 so that they will be accepted by unity. Most of the video files play but some specific ones don't, instead displaying a frozen image of the first frame in bad quality. The console reports the following warning when the offending clip tries to play but I don't know if this is related:Color primaries 0 is unknown or unsupported by WindowsMediaFoundation. Falling back to default may result in color shift.
There are no errors or other messages. The clip plays fine in windows media player but just not in unity. The clips are all streamed from a URL into the video player component but I don't think this is the issue as all other clips play this way and I can view the broken clip in the web browser fine.
Any help would be appreciated :)
https://redd.it/1k4hbaw
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Do you prefer to play your game in certain language? I've just added japanese to my game, before the playtest. And it look so beautifull ! Now I just want to play my game in japanese.
https://redd.it/1k4kbok
@r_Unity3D
https://redd.it/1k4kbok
@r_Unity3D
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Hey guys! Some time ago, I made a toon shader that works with masks and stencils. It's pretty useful for creating portals, fake holes, windows, or for hiding and revealing objects in the scene using masks. If you want to check it out, you can acquire it on the link in the comments
https://redd.it/1k4oywc
@r_Unity3D
https://redd.it/1k4oywc
@r_Unity3D
Unity Build problem
hey !
I am developing a 2d rpg game in unity 6(6000.0.45f1) which uses TCP/UDP for connecting to a dedicated server made in .net core
while I'm using debugger, login workflow works fine, it connects to my server and shows my prefab character fine, I'm going to show evidence below
https://preview.redd.it/k20xwf0t2bwe1.png?width=1532&format=png&auto=webp&s=81a1cf0b65829f1dcf5b0b6da304dd0ec39b15c4
but , when I build and run my game, I login(with api+token) and receive the characterlist, load my CharacterList scene just fine with the mapped objects, but when i hit on Play , which starts a TCP connection with the server, and should open Main scene with the selected character, it doesnt do anyhting
https://preview.redd.it/xdsukfj33bwe1.png?width=1527&format=png&auto=webp&s=0c31ecf8959f1482cbb2e0305bdb2062afc1a62c
stays there forever, no errors
any help?
thanks in advance
https://redd.it/1k4wr0m
@r_Unity3D
hey !
I am developing a 2d rpg game in unity 6(6000.0.45f1) which uses TCP/UDP for connecting to a dedicated server made in .net core
while I'm using debugger, login workflow works fine, it connects to my server and shows my prefab character fine, I'm going to show evidence below
https://preview.redd.it/k20xwf0t2bwe1.png?width=1532&format=png&auto=webp&s=81a1cf0b65829f1dcf5b0b6da304dd0ec39b15c4
but , when I build and run my game, I login(with api+token) and receive the characterlist, load my CharacterList scene just fine with the mapped objects, but when i hit on Play , which starts a TCP connection with the server, and should open Main scene with the selected character, it doesnt do anyhting
https://preview.redd.it/xdsukfj33bwe1.png?width=1527&format=png&auto=webp&s=0c31ecf8959f1482cbb2e0305bdb2062afc1a62c
stays there forever, no errors
any help?
thanks in advance
https://redd.it/1k4wr0m
@r_Unity3D
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New jam game made in 72 hours — we’ve polished a few things and are thinking about turning it into a full game!
https://redd.it/1k4ztdi
@r_Unity3D
https://redd.it/1k4ztdi
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Aseprite Importer Pixel Art Workflow
https://www.youtube.com/watch?v=tt7XvkmGTys
https://redd.it/1k50na8
@r_Unity3D
https://www.youtube.com/watch?v=tt7XvkmGTys
https://redd.it/1k50na8
@r_Unity3D
YouTube
Aseprite Importer Pixel Art Workflow
In Unity 6, Aseprite Importer imports pixel art assets made in Aseprite.
Sprites, animations, tilemaps made in Aseprite can be imported and updated in your Unity project automatically.
This importer will greatly improve DCC roundtripping and allow artists…
Sprites, animations, tilemaps made in Aseprite can be imported and updated in your Unity project automatically.
This importer will greatly improve DCC roundtripping and allow artists…
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Comparing Two Building Destruction Systems – Shader-Based vs. Mesh Swap
https://redd.it/1k519jx
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@r_Unity3D
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Animations? Nah. I can’t animate—this juice runs on pure spaghetti code 👀
https://redd.it/1k51q5r
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@r_Unity3D
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Testing 1000 crows in my dark fantasy extraction game just for fun. Seems too much but atmospheric, is it?
https://redd.it/1k52bs2
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https://redd.it/1k52bs2
@r_Unity3D
Polished UI
Polishing the UI today and realized how much of game feel comes down to tiny details—button bounce, hover sounds, smooth transitions.
The gameplay might hook players, but clean, responsive UI keeps it feeling professional.
It’s wild how something as simple as a well-timed scale animation can make your whole game feel 10x better.
https://redd.it/1k56i5a
@r_Unity3D
Polishing the UI today and realized how much of game feel comes down to tiny details—button bounce, hover sounds, smooth transitions.
The gameplay might hook players, but clean, responsive UI keeps it feeling professional.
It’s wild how something as simple as a well-timed scale animation can make your whole game feel 10x better.
https://redd.it/1k56i5a
@r_Unity3D
Reddit
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