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Some wip gameplay from my next game. Showcasing custom animation system and some gameplay.
https://redd.it/1katg94
@r_Unity3D
https://redd.it/1katg94
@r_Unity3D
How do I create a Retro Dither effect?
I tried making one of those Retro Dither effects you see in some 3d games but the Shader Graph i made kept turning out pitch black when I put in my URP.
https://redd.it/1kb1oc8
@r_Unity3D
I tried making one of those Retro Dither effects you see in some 3d games but the Shader Graph i made kept turning out pitch black when I put in my URP.
https://redd.it/1kb1oc8
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Encountered a bit of a bug messing with animations so I added some sound effects
https://redd.it/1kb93go
@r_Unity3D
https://redd.it/1kb93go
@r_Unity3D
Any tips? Is the game worth putting more work into?
https://youtu.be/UvlL8wrSa-0
I'm actually a software developer, but i'm passionate about game development. you can probably tell from my prototype what kind of games i like, but as for the question itself:
I'm really struggling with the graphics. do you have any tips? I enjoy the pure development, but the design is hard for me to find the motivation for. and then I'm annoyed because it doesn't look as cool as I'd like.
there's already quite a lot going on in the background of the game. from a weapon slot system similar to Noita (projectiles, different numbers of slots within the weapon, etc.).
The Fog-War system was quite a lot of work, but it was really fun to develop.
But now I'm at a point where there are a lot of subtleties involved, and I wanted to hear what you guys think when you see it. Very roughly summarized:
The map is calculated based on seeds, you have to explore the world with your mining drone, find puzzles, find enemies and fight them. If you die, you start all over again. After each round (if I work my way up), I can process the materials and items I find in my spaceship, update the drone, improve my weapons, etc.
I would be happy to hear your ideas, tips or general feedback.
https://redd.it/1kbanqa
@r_Unity3D
https://youtu.be/UvlL8wrSa-0
I'm actually a software developer, but i'm passionate about game development. you can probably tell from my prototype what kind of games i like, but as for the question itself:
I'm really struggling with the graphics. do you have any tips? I enjoy the pure development, but the design is hard for me to find the motivation for. and then I'm annoyed because it doesn't look as cool as I'd like.
there's already quite a lot going on in the background of the game. from a weapon slot system similar to Noita (projectiles, different numbers of slots within the weapon, etc.).
The Fog-War system was quite a lot of work, but it was really fun to develop.
But now I'm at a point where there are a lot of subtleties involved, and I wanted to hear what you guys think when you see it. Very roughly summarized:
The map is calculated based on seeds, you have to explore the world with your mining drone, find puzzles, find enemies and fight them. If you die, you start all over again. After each round (if I work my way up), I can process the materials and items I find in my spaceship, update the drone, improve my weapons, etc.
I would be happy to hear your ideas, tips or general feedback.
https://redd.it/1kbanqa
@r_Unity3D
YouTube
GameDev V1
90% Done, 90% Broken: My Brain Is Melting
Been staring at the same line of code for so long, I’m starting to think it’s staring back.
I told myself I’d take a break… three hours ago. But somehow I’m still here tweaking the same system that almost works. It’s 90% done and 90% broken at the same time.
Burnout’s creeping in, but it’s hard to stop when you’re so close to a breakthrough.
How do you all balance pushing through vs stepping away?
https://redd.it/1kbe872
@r_Unity3D
Been staring at the same line of code for so long, I’m starting to think it’s staring back.
I told myself I’d take a break… three hours ago. But somehow I’m still here tweaking the same system that almost works. It’s 90% done and 90% broken at the same time.
Burnout’s creeping in, but it’s hard to stop when you’re so close to a breakthrough.
How do you all balance pushing through vs stepping away?
https://redd.it/1kbe872
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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We just released a major update for our Steam game Status One – devlog inside
https://redd.it/1kbb274
@r_Unity3D
https://redd.it/1kbb274
@r_Unity3D
I made a simple noscript to quickly switch between different scenes when working on my Unity game. I tried to make it as compact as possible. It's saving me a lot of time! (link to source code on GitHub in the denoscription)
https://redd.it/1kbfhg4
@r_Unity3D
https://redd.it/1kbfhg4
@r_Unity3D
I Swear I’ll Take a Break… Right After This Next Bug
Been staring at the same line of code for so long, I’m starting to think it’s staring back.
I told myself I’d take a break… three hours ago. But somehow I’m still here tweaking the same system that almost works. It’s 90% done and 90% broken at the same time.
Burnout’s creeping in, but it’s hard to stop when you’re so close to a breakthrough.
How do you all balance pushing through vs stepping away?
https://redd.it/1kbe7t0
@r_Unity3D
Been staring at the same line of code for so long, I’m starting to think it’s staring back.
I told myself I’d take a break… three hours ago. But somehow I’m still here tweaking the same system that almost works. It’s 90% done and 90% broken at the same time.
Burnout’s creeping in, but it’s hard to stop when you’re so close to a breakthrough.
How do you all balance pushing through vs stepping away?
https://redd.it/1kbe7t0
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Time Lapse of My Continental Drift Simulation which allows me to generate realistic mountains on tectonic faults
https://redd.it/1kbkqov
@r_Unity3D
https://redd.it/1kbkqov
@r_Unity3D
Platformer struggles
Hi I had a school assignment that is due in like three weeks and I decided to make a unity platformer. I thought my idea was awesome sauce and I decided to start it. I made sprites before I started coding and then then came the hard part: Making the movement. And since I thought that's visual noscripting would fasten up the time for coding, I chose that as my tool. But I was wrong. I manage to make walking in a couple of minutes but jumping took me over 3 days!! And I'm still struggling. So if somebody who is an expert at coding in visual noscripting could help me make some basic movement code for this game, THAT would be awesome sauce!
(Not so relevant) By the way, this is not necessary to say, but the game is A Foddian rage game I'm going to make about a chair. And he is going to fling soda on desks and they die of pure aspartame.
https://redd.it/1kbphz8
@r_Unity3D
Hi I had a school assignment that is due in like three weeks and I decided to make a unity platformer. I thought my idea was awesome sauce and I decided to start it. I made sprites before I started coding and then then came the hard part: Making the movement. And since I thought that's visual noscripting would fasten up the time for coding, I chose that as my tool. But I was wrong. I manage to make walking in a couple of minutes but jumping took me over 3 days!! And I'm still struggling. So if somebody who is an expert at coding in visual noscripting could help me make some basic movement code for this game, THAT would be awesome sauce!
(Not so relevant) By the way, this is not necessary to say, but the game is A Foddian rage game I'm going to make about a chair. And he is going to fling soda on desks and they die of pure aspartame.
https://redd.it/1kbphz8
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Selecting tiles in an isometric tileset
Hey! My goal is to make a building system in my 2d isometric grid, right now I'm working on making a selection box appear in the tile of the object you're selecting. I use Unity's tilemaps and tiles for the blocks.
The problem is that when hovering over certain parts of a block, tiles next to it get selected even though the cursor is visually on top of the same block. My goal is to select the tile of the block where the mouse cursor is visually on.
As an example, if your mouse is hovering at the location marked with a pink crosshair, I'd want the light green tile to be selected since the object you're hovering over is still the grass block with the blue lines. However, what is actually happening is that the brown tile gets selected. I have made a video hoping that it would clear up some confusion. Currently I'm using a tilemap collider and a raycast that gets sent from the mouse position to the blocks. How could I implement this? In case it helps, I have matrixes of the different layers of the grid.
https://vimeo.com/1080354185/15e6227475?ts=0&share=copy
Video of my issue
https://preview.redd.it/23ys8te9d1ye1.png?width=644&format=png&auto=webp&s=278d11b9b3c58145fb1f7686f89deef2dbf4039d
https://redd.it/1kbre7a
@r_Unity3D
Hey! My goal is to make a building system in my 2d isometric grid, right now I'm working on making a selection box appear in the tile of the object you're selecting. I use Unity's tilemaps and tiles for the blocks.
The problem is that when hovering over certain parts of a block, tiles next to it get selected even though the cursor is visually on top of the same block. My goal is to select the tile of the block where the mouse cursor is visually on.
As an example, if your mouse is hovering at the location marked with a pink crosshair, I'd want the light green tile to be selected since the object you're hovering over is still the grass block with the blue lines. However, what is actually happening is that the brown tile gets selected. I have made a video hoping that it would clear up some confusion. Currently I'm using a tilemap collider and a raycast that gets sent from the mouse position to the blocks. How could I implement this? In case it helps, I have matrixes of the different layers of the grid.
https://vimeo.com/1080354185/15e6227475?ts=0&share=copy
Video of my issue
https://preview.redd.it/23ys8te9d1ye1.png?width=644&format=png&auto=webp&s=278d11b9b3c58145fb1f7686f89deef2dbf4039d
https://redd.it/1kbre7a
@r_Unity3D
Vimeo
2025-04-30 22-49-47
This is "2025-04-30 22-49-47" by Redstoner89 on Vimeo, the home for high quality videos and the people who love them.
"Ahh I finally have my puzzle system working in multiplayer, I'm going to test it once more time in singleplayer before going to bed!"
https://reddit.com/link/1kbsihw/video/cvnu20nwm1ye1/player
https://redd.it/1kbsihw
@r_Unity3D
https://reddit.com/link/1kbsihw/video/cvnu20nwm1ye1/player
https://redd.it/1kbsihw
@r_Unity3D