r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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We're thrilled to be part of Indie Assemble, a Steam event celebrating over 1000 indie games! You can discover hundreds of a amazing indie jems. From May 5th to May 11th, you can check out two of our adventure noscripts: Whirlight – No Time To Trip and Willy Morgan and the Curse of Bone Town.

https://redd.it/1kfywy6
@r_Unity3D
[EARLY ACCESS] After countless hours of work, Space Defenders is out in Early Access on Steam!
https://redd.it/1kfzh3t
@r_Unity3D
I don't understand why Color.Lerp() isn't working?

I have a noscript set up so that my wall changes it's colors between two points depending on how much health it has left. I want to do this by using the lerp method which supposedly lerps between two colors (a & b) by t ( 0.0 to 1.0 ).

However, as is it only works the first time the wall gets hit and never updates afterwards. Is there a reason why this is not working the way I assume it's supposed to?


https://pastebin.com/zva43rj8

https://redd.it/1kg2apk
@r_Unity3D
Images I add into my panels looks like they are behind something. How can I fix this?
https://redd.it/1kg555d
@r_Unity3D
(EMERGENCY) UVC "revert changes" and "switch workplace to this changeset" not working!

Something messed up pretty badly and somehow the main game scene got completely wiped when I updated my workspace from a coworker's today. I'm trying to revert to the changeset I made yesterday right before I logged off yet I get two errors no matter which option I choose:

when clicking "revert changes": "The item d:\\UnityStuff\\GameProject\\Assets\\Scripts\\L.cs does not exist in the workspace." I do not have any noscript called "L.cs", neither in the current or previous workspace

when clicking "switch workplace to this changeset": "Cannot perform the switch to branch/label/changeset/shelve since there are pending changes. Please review the pending changes and retry the operation again.", I go to "pending changes" and I cannot get all of them removed without making an entirely new post, despite the fact I didn't make any such changes

How do I get Unity to do as it's told and just revert the changes? I would just use GitHub but the last upload there is very old (few weeks). Yeah it was stupid for me not to have updated it in a while but I thought UVC had me covered. So am I done for?

https://redd.it/1kg6riz
@r_Unity3D
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I'm working on a full version of my math based puzzle game. How can I visually improve the door unlocking mechanic?
https://redd.it/1kg8pbn
@r_Unity3D
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I’m obsessed with Zen gardens lately… so I turned that obsession into a cozy sim game

https://redd.it/1kg6u5v
@r_Unity3D
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I just love speedrunning the levels in my game. Can't wait to put in leaderboards to compete with everyone else.

https://redd.it/1kg4v6k
@r_Unity3D
I Built a Unity CI/CD Pipeline So You Don’t Have To :D (Feedback is welcome!)

Hey r/Unity3D !

I wanted to share my Unity CI/CD pipeline built with GitHub Actions. It’s designed to handle:

* Automated EditMode & PlayMode tests
* Multi-platform builds (WebGL, iOS, Android, macOS, Windows, Linux)
* GitHub Releases + versioning
* Deployments (gh-pages, [itch.io](http://itch.io), Firebase, S3, Steam, TestFlight)
* Discord/Slack notifications for status updates

I’m calling this **v1**, but to be fair: This needs quite a bit more polishment/optimization... I am by no means an expert yaml/Github Actions writer, and I had my fair share of AI to help with a lot of it. But none-the-less t’s working and modular, but there’s lots of room for optimization, performance improvements, simplifying config, better docs, etc. :3

I’d love for others to try it out, break it, suggest improvements, or even just give feedback. It’s open source and meant to be useful for solo devs, small teams, or anyone curious about integrating Unity with modern CI/CD pipelines.

# 🌐 Live WebGL Demo

➡️ [Play it here](https://avalin.github.io/Unity-CI-Templates/)

# 📦 GitHub Repository

🔗 [GitHub Project](https://github.com/Avalin/Unity-CI-Templates)

If you’ve been looking for a starter pipeline or want to see what’s possible with Unity + GitHub Actions, I’d be happy if you check it out.

Any thoughts or suggestions welcome!

https://redd.it/1kg7fou
@r_Unity3D
Trying to add snow to my game but it looks like spilled milk on the ground, any idea on how to improve it ?
https://redd.it/1kg8qtg
@r_Unity3D