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There is a large number of people who think Unity has bad graphics compared to Unreal. I’m an amateur, and this is made in Unity HDRP. I think it ain't half bad! What do you think?
https://redd.it/1kjwnqq
@r_Unity3D
https://redd.it/1kjwnqq
@r_Unity3D
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I built a simple vehicle damage system for my game, there are a few problems I need to fix but its mostly complete, what do you think?
https://redd.it/1kk8ywf
@r_Unity3D
https://redd.it/1kk8ywf
@r_Unity3D
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Hi! I'm working on a desert "amosphere" in my VR hover racing game. How is it looking?
https://redd.it/1kkfn7d
@r_Unity3D
https://redd.it/1kkfn7d
@r_Unity3D
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Here's a quick look at the 2D/3D perspective shift in our game, ITER
https://redd.it/1kk5i87
@r_Unity3D
https://redd.it/1kk5i87
@r_Unity3D
Which platform first? Computer w/ steam or mobile w/ ios?
Ultimately I would have the game on both but I'm not sure which lane I should focus more on.
https://redd.it/1kki88n
@r_Unity3D
Ultimately I would have the game on both but I'm not sure which lane I should focus more on.
https://redd.it/1kki88n
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Screenshots of my new game. Are they attractive and readable enough? My game is a rhythmic shooter.
https://redd.it/1kk9e8s
@r_Unity3D
https://redd.it/1kk9e8s
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Screenshots of my new game. Are they attractive and readable enough? My game is a rhythmic…
Explore this post and more from the Unity2D community
Are there any unity tutorials that teach you about the code rather than make you code a game?
I've invested over 150 hours into programming, primarily by studying documentation, which has been effective for me. However, I've encountered a challenge with many Unity tutorials that seem to follow a similar pattern: download a set of assets and then proceed to code various objects. This approach doesn't align with my preferred learning style. Specifically, I find that these tutorials often gloss over fundamental concepts. For instance, they might not adequately explain basic principles like what a vector is or how to activate a noscript. As a result, when I attempt to follow along, the content becomes increasingly complex without a solid foundational understanding. I'm reaching out to see if others have experienced this and to seek advice on how to approach learning Unity in a way that suits my learning style. Any suggestions or resources that focus on building knowledge from the ground up would be greatly appreciated. Thank you for taking the time to read this.
https://redd.it/1kkl7kw
@r_Unity3D
I've invested over 150 hours into programming, primarily by studying documentation, which has been effective for me. However, I've encountered a challenge with many Unity tutorials that seem to follow a similar pattern: download a set of assets and then proceed to code various objects. This approach doesn't align with my preferred learning style. Specifically, I find that these tutorials often gloss over fundamental concepts. For instance, they might not adequately explain basic principles like what a vector is or how to activate a noscript. As a result, when I attempt to follow along, the content becomes increasingly complex without a solid foundational understanding. I'm reaching out to see if others have experienced this and to seek advice on how to approach learning Unity in a way that suits my learning style. Any suggestions or resources that focus on building knowledge from the ground up would be greatly appreciated. Thank you for taking the time to read this.
https://redd.it/1kkl7kw
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Selling Unity source codes – anyone tried Bombardillo as an alternative to the Asset Store?
Unity folks – I’ve been working on a few 2D game templates and wanted to sell the source codes. I stumbled across a platform called Bombardillo that seems to cater to selling game source codes and assets.
Anyone here used it for monetizing Unity projects or compared it to the Asset Store? Would love to hear your experiences.
https://redd.it/1kklcju
@r_Unity3D
Unity folks – I’ve been working on a few 2D game templates and wanted to sell the source codes. I stumbled across a platform called Bombardillo that seems to cater to selling game source codes and assets.
Anyone here used it for monetizing Unity projects or compared it to the Asset Store? Would love to hear your experiences.
https://redd.it/1kklcju
@r_Unity3D
Bombardillo
Your Creative Arsenal for Game Development | Bombardillo
💥 Bombardillo.com - Explosive game assets, templates, and sounds to power up your next hit. Build games faster with stunning resources and audio.
I made a productivity tool that helps you declutter unity's menus, link in comments
https://redd.it/1kkrwa4
@r_Unity3D
https://redd.it/1kkrwa4
@r_Unity3D
Free Asset Just released my first full 32x32 top-down RPG tileset
https://preview.redd.it/uoj3lh9akc0f1.png?width=640&format=png&auto=webp&s=ca32245ea07e135ea07adc95fa0151154cc460e3
Includes fully connected grass and path tiles, flora, mushrooms, logs, rocks, bushes, and more.
Ideal for natural overworlds or forest maps.
100% free, personal & commercial use allowed.
Feedback welcome!
https://mixelslime.itch.io/free-top-down-rpg-32x32-tile-set
https://redd.it/1kkrm37
@r_Unity3D
https://preview.redd.it/uoj3lh9akc0f1.png?width=640&format=png&auto=webp&s=ca32245ea07e135ea07adc95fa0151154cc460e3
Includes fully connected grass and path tiles, flora, mushrooms, logs, rocks, bushes, and more.
Ideal for natural overworlds or forest maps.
100% free, personal & commercial use allowed.
Feedback welcome!
https://mixelslime.itch.io/free-top-down-rpg-32x32-tile-set
https://redd.it/1kkrm37
@r_Unity3D