r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Please destroy (constructively) my hero banner
https://redd.it/1klujxa
@r_Unity3D
2d sorting layer

Hey all, thanks for reading.

so when i work in 2d i normally do platformers to side scrollers but i want to try do a more "openworld" type of deal with the sorting layer. atm i was thinking of having the enemies and player (entities) on their own sorting layer.

but if i have the player have a higher number then the enemy it could look like this which isnt what im going for

https://preview.redd.it/jg110q5cem0f1.png?width=182&format=png&auto=webp&s=1ecff5a5acd12cab59fe130006ad10911e55a46a

or the inverse is true where the skeleton

https://preview.redd.it/jnfiiytmem0f1.png?width=222&format=png&auto=webp&s=faabe8c93f932f99abbd94a2ed444e491570b249


so i wonder how you deal with this. do you have a noscript that sorts it based on the y axis ? or how is this actually handled?

thanks for your advice.
thanks

https://redd.it/1klykbl
@r_Unity3D
Unity course but with the new update
https://redd.it/1km359k
@r_Unity3D
Why does the texture looks so much worse as i get further away?
https://redd.it/1klxpc8
@r_Unity3D
Please destroy (constructively) my hero banner
https://redd.it/1kluijv
@r_Unity3D
My first ever game Launching Soon! Watch Our trailer with Voice over and comic here!—Feedback Welcome🧙‍♂️
https://redd.it/1km96zb
@r_Unity3D
Finally ported my game to Xbox 🔥
https://redd.it/1km9ra5
@r_Unity3D
Embedding a website within unity(6000.0.37f1)

As the noscript says, I want to put a website inside unity, build with webGL, looking for a free way to do it. Unity's version is 6000.0.37f1.

https://redd.it/1kma2oc
@r_Unity3D
What should I learn first?

I just download unity and want to start learning to make games!

But I don't know where to start?, any advice?

https://redd.it/1kmd39q
@r_Unity3D
Attempting to create a fog of war similar to Dead Cells

Hello, thanks for reading.

I guess this wouldn't technically be a "fog of war", it would be more like a "reveal mask" thing.

I'm using the map/minimap method where you have a separate camera with a culling mask set to your map layer and output texture of a custom render texture. I don't want to draw a dark colored mask over the top of the map and erase it as the player moves because I have a background on the map/minimap that I want to be visible. I basically want the map to be transparent and the player reveals it as they move around the game world.

I was trying to create a shader that multiplied the map's render texture and another texture called reveal mask, which is all black except for the white area it draws around the player as they move around the map. This would then be used as a material on the RawImage component of the map/minimap. In my head I'm thinking this should work, but I'm not getting any progress and I'm still not very confident in my shader graph abilities.

Does anyone else have any experience with this and can possibly provide some insight/tips/etc?

Thanks in advance!

https://redd.it/1kmdrf2
@r_Unity3D
Please help! Problem with unity collisions

I made a game like "Color block jam" just for learning in unity 2d. But I have a problem that if the blocks collide too fast and many times, then the blocks start floating and moving in directions it's not supposed to. I think it is because the block is moving faster than the collision checks but I'm not really sure. If anyone knows how to solve it please help🙏🏼

https://redd.it/1kmhdug
@r_Unity3D
Built my first pace based Tile Game, need feedback!
https://redd.it/1kmfjcj
@r_Unity3D