Broventure: The Wild Co-op — Full Release is Here!
https://youtu.be/M1Y2GUP22PY
https://redd.it/1kn8832
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https://youtu.be/M1Y2GUP22PY
https://redd.it/1kn8832
@r_Unity3D
YouTube
Broventure: The Wild Co-op | Release Trailer
A roguelike co-op game where you and your friends can team up to face waves of enemies, unlock unique hero synergies, and build your own camp.
Learn more and wishlist at Steam: https://store.steampowered.com/app/2939640/Broventure_The_Wild_Coop/
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Learn more and wishlist at Steam: https://store.steampowered.com/app/2939640/Broventure_The_Wild_Coop/
Follow…
Am I missing something about shaders?
Hi everyone,
I've came back to unity after a couple of years, and tried to add a simple full-screen effect on my 2D game. The idea is simple: take the current frame, take the previous frame, and display the pixel wise difference between the two.
I've looked at at least 5 different tutorials about Shaders, Render Features, Volume Render Features, Shader Graph etc. and none of them have given me a working result. I even tried to use ChatGPT as a last resort to try to get a minimal example working, but to no avail. Something was always wrong, incompatible, or not working. I am therefore asking the question:
Is there something fundamentally complicated with Unity's URP, or am I missing something obvious to create simple custom post-processing effects?
Thank you in advance, for context I'm a Software Engineer by trade, and manage to get most of what I want in Unity to work, but I'm stumped that I wasted hours on something that I expected to be simple.
https://redd.it/1kndp8m
@r_Unity3D
Hi everyone,
I've came back to unity after a couple of years, and tried to add a simple full-screen effect on my 2D game. The idea is simple: take the current frame, take the previous frame, and display the pixel wise difference between the two.
I've looked at at least 5 different tutorials about Shaders, Render Features, Volume Render Features, Shader Graph etc. and none of them have given me a working result. I even tried to use ChatGPT as a last resort to try to get a minimal example working, but to no avail. Something was always wrong, incompatible, or not working. I am therefore asking the question:
Is there something fundamentally complicated with Unity's URP, or am I missing something obvious to create simple custom post-processing effects?
Thank you in advance, for context I'm a Software Engineer by trade, and manage to get most of what I want in Unity to work, but I'm stumped that I wasted hours on something that I expected to be simple.
https://redd.it/1kndp8m
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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🔥 Built My Game in Unity Over 8 Years — Then Showed It at PAX East 2025
https://redd.it/1kndn28
@r_Unity3D
https://redd.it/1kndn28
@r_Unity3D
Reddit
From the Unity3D community on Reddit: 🔥 Built My Game in Unity Over 8 Years — Then Showed It at PAX East 2025
Explore this post and more from the Unity3D community