WebGL / HTML Fullscreen Problems
I've taken this issue to every person who might know the answer, and every AI I can think of. Nobody can tell me how to fix this.
I'm currently building a WebGL game in a 1:1 ratio that needs to be able to fullscreen on Desktop in landscape mode, and Mobile in Portrait mode. Desktop/Landscape is no issue whatsoever, it fills vertically and you can see the whole screen.
On mobile however, it ALSO fills vertically, cutting off the sides. I've tried everything! I've modifed the index.html file like crazy and even tried writing an extra .js noscript to brute force it, but I can't figure it out, partially because im no good at HTML, CSS, and my JS is pretty rusty.
WHAT DO I DO??
https://redd.it/1knik8n
@r_Unity3D
I've taken this issue to every person who might know the answer, and every AI I can think of. Nobody can tell me how to fix this.
I'm currently building a WebGL game in a 1:1 ratio that needs to be able to fullscreen on Desktop in landscape mode, and Mobile in Portrait mode. Desktop/Landscape is no issue whatsoever, it fills vertically and you can see the whole screen.
On mobile however, it ALSO fills vertically, cutting off the sides. I've tried everything! I've modifed the index.html file like crazy and even tried writing an extra .js noscript to brute force it, but I can't figure it out, partially because im no good at HTML, CSS, and my JS is pretty rusty.
WHAT DO I DO??
https://redd.it/1knik8n
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Struggling to generate a simplified 2D collider from many smaller colliders
I'm looking for any coding solutions/paid tools/suggestions for taking a set of colliders, and generating an accurate collider that produces an "outline" of my existing colliders as a new polygon 2D. I do need concave collision, but don't need internal negative space.
I'm trying to make an exterior collision for a flying ship my players can build. I don't think I want to use composite colliders, because I just need an outline of all my colliders, not the complex internal negative space.
https://redd.it/1knh7jm
@r_Unity3D
I'm looking for any coding solutions/paid tools/suggestions for taking a set of colliders, and generating an accurate collider that produces an "outline" of my existing colliders as a new polygon 2D. I do need concave collision, but don't need internal negative space.
I'm trying to make an exterior collision for a flying ship my players can build. I don't think I want to use composite colliders, because I just need an outline of all my colliders, not the complex internal negative space.
https://redd.it/1knh7jm
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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I made a Tektronix-style animated SVG Renderer for Unity [Repo in comments]
https://redd.it/1knkbm3
@r_Unity3D
https://redd.it/1knkbm3
@r_Unity3D
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I’ve always loved bullet hell and monster horde games – they push you to the limit. As a true fan of the genre, I put all my passion into creating Broventure: The Wild Co-op. It’s finally out on Steam - would love for you to check it out!
https://redd.it/1knuf31
@r_Unity3D
https://redd.it/1knuf31
@r_Unity3D
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Showcasing moody scenes with some gameplay highlights from my PS1/PS2 style psychological horror game (called Pinnacle Point). It's my homage to the era of gamedev I love most but with modern amenities (for vfx, lighting and controls) - all done with Unity
https://redd.it/1knuwku
@r_Unity3D
https://redd.it/1knuwku
@r_Unity3D
Green Heaven 1.1.1
Playable Link: https://play.google.com/store/apps/details?id=com.OrbitQuantum.com.unity.BecomeAFarmerIdle
Platform: Android
Hi! Since the last update, I've added quite a few new features – fishing, flower planting, quests, inventory, seed mixing, and more. I’ve also fixed a lot of bugs and tweaked several parts of the game.
I’d really appreciate it if you gave the game a try. Any feedback is welcome and helps me improve the game further.
Thank you! :)
https://redd.it/1knvw30
@r_Unity3D
Playable Link: https://play.google.com/store/apps/details?id=com.OrbitQuantum.com.unity.BecomeAFarmerIdle
Platform: Android
Hi! Since the last update, I've added quite a few new features – fishing, flower planting, quests, inventory, seed mixing, and more. I’ve also fixed a lot of bugs and tweaked several parts of the game.
I’d really appreciate it if you gave the game a try. Any feedback is welcome and helps me improve the game further.
Thank you! :)
https://redd.it/1knvw30
@r_Unity3D
Google Play
Green Heaven : Idle - Apps on Google Play
Build your farm, harvest crops and relax in farming paradise!
How do I make assets
im learning unity and im working on a 2D game but now im stuck on how to make the assets I want a comic style but I dont know any softwares for that
https://redd.it/1knwjce
@r_Unity3D
im learning unity and im working on a 2D game but now im stuck on how to make the assets I want a comic style but I dont know any softwares for that
https://redd.it/1knwjce
@r_Unity3D
Reddit
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Starded as a ludumdare 29 game, decided to finish it after 8 years! How does it look?
https://redd.it/1knx35i
@r_Unity3D
https://redd.it/1knx35i
@r_Unity3D
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Still working on Tidebound, our chill boat fishing game! Here's a quick look at the latest progress.
https://redd.it/1knxdua
@r_Unity3D
https://redd.it/1knxdua
@r_Unity3D
The ULTIMATE Object pool system (using generics)
https://youtu.be/Ah3epb2HGCw
https://redd.it/1ko0mfs
@r_Unity3D
https://youtu.be/Ah3epb2HGCw
https://redd.it/1ko0mfs
@r_Unity3D
YouTube
The Ultimate Clean, GENERIC Object Pool System (Unity Tutorial)
Cropolution now on Steam: https://store.steampowered.com/app/3291660/Cropolution/
Show your Support & Get Exclusive Benefits on Patreon (Including Access to this the advanced version of this project on github) - https://www.patreon.com/sasquatchbgames
Join…
Show your Support & Get Exclusive Benefits on Patreon (Including Access to this the advanced version of this project on github) - https://www.patreon.com/sasquatchbgames
Join…
Wrapping. Chaotic NPCs. Gifts. Shop management. You can find all that and more in our new game Keep Me Gifted, now on Steam!
https://youtu.be/ykzS956EiZE?si=1QYcJJh98eiSg6gt
https://redd.it/1ko2n34
@r_Unity3D
https://youtu.be/ykzS956EiZE?si=1QYcJJh98eiSg6gt
https://redd.it/1ko2n34
@r_Unity3D
YouTube
Keep Me Gifted Official Trailer
Check out our new game Keep Me Gifted. A unique simulation with hand-drawn 2D graphics, unhinged characters, management systems and many more.
Wishlist Now on steam
https://store.steampowered.com/app/3649900/Keep_Me_Gifted
#indiegame #simulator #steamgames…
Wishlist Now on steam
https://store.steampowered.com/app/3649900/Keep_Me_Gifted
#indiegame #simulator #steamgames…
Indie Game Nino's Island on AppStore
https://www.youtube.com/watch?v=n1J_QRJT6cs
https://redd.it/1ko100x
@r_Unity3D
https://www.youtube.com/watch?v=n1J_QRJT6cs
https://redd.it/1ko100x
@r_Unity3D
YouTube
Nino's Island
Nino’s Island - We are very excited to show off our very first mobile game Nino’s Island (iOS)! It reminds of the old games of Super Mario, combined with exciting puzzles in over 50 levels. Feedback is highly appreciated. Links are below in the comments
Hamster Mining System Devlog, Testing new system
https://youtu.be/0AGjIHhCmKc
https://redd.it/1ko65qe
@r_Unity3D
https://youtu.be/0AGjIHhCmKc
https://redd.it/1ko65qe
@r_Unity3D
YouTube
Devlog - Digging Down System Test
I wanted to try a Digging system that I had wanted to build but thought I would take too long. But in building a "easier" system I ended up building most of the components I would need!
When I first thought of the mining system a few months back. I had wanted…
When I first thought of the mining system a few months back. I had wanted…