My upcoming game Dungeon Star! It's an extensive simulation game with an F-S Rank system!
https://redd.it/1kpjemv
@r_Unity3D
https://redd.it/1kpjemv
@r_Unity3D
Reddit
From the Unity2D community on Reddit: My upcoming game Dungeon Star! It's an extensive simulation game with an F-S Rank system!
Explore this post and more from the Unity2D community
UI oddness?
https://preview.redd.it/8q0uw6qamj1f1.png?width=302&format=png&auto=webp&s=9c9689d020f843ef34cedc493a0f6b11fa5bac25
Why is the Y -50 here? The image is at upper left in a canvas. If I move it to lower left then they Y is -1030. Why is Y negative? If I put the pivot to upper left in the image then the position is at 0,0 - which seems to make more sense. Are UI coordinates goofy or do I just need more understanding?
https://redd.it/1kpkakw
@r_Unity3D
https://preview.redd.it/8q0uw6qamj1f1.png?width=302&format=png&auto=webp&s=9c9689d020f843ef34cedc493a0f6b11fa5bac25
Why is the Y -50 here? The image is at upper left in a canvas. If I move it to lower left then they Y is -1030. Why is Y negative? If I put the pivot to upper left in the image then the position is at 0,0 - which seems to make more sense. Are UI coordinates goofy or do I just need more understanding?
https://redd.it/1kpkakw
@r_Unity3D
Trying to spawn an object over a network from a button press (Net code)
The button is instantiated only on client side, and is a prefab. It has a noscript attached to the prefab which attempts to get the button by name but it can't? And then on button press calls an Rpc to send to server to spawn the object. I've also tried tags but that didn't work either. If there is any better or simpler way of doing this please let me know and thank you for taking your time to read this, I really appreciate it :D
My code:
Button attackButton;
private void Start()
{
attackButton = GameObject.Find("Attack Button").GetComponent<Button>();
attackButton.onClick.AddListener(AttackRpc);
}
[Rpc(SendTo.Server)\]
void AttackRpc()
{
beamObject = Instantiate(beam);
beamObject.GetComponent<NetworkObject>().Spawn();
Debug.Log("Tried beam");
}
https://redd.it/1kpoi5c
@r_Unity3D
The button is instantiated only on client side, and is a prefab. It has a noscript attached to the prefab which attempts to get the button by name but it can't? And then on button press calls an Rpc to send to server to spawn the object. I've also tried tags but that didn't work either. If there is any better or simpler way of doing this please let me know and thank you for taking your time to read this, I really appreciate it :D
My code:
Button attackButton;
private void Start()
{
attackButton = GameObject.Find("Attack Button").GetComponent<Button>();
attackButton.onClick.AddListener(AttackRpc);
}
[Rpc(SendTo.Server)\]
void AttackRpc()
{
beamObject = Instantiate(beam);
beamObject.GetComponent<NetworkObject>().Spawn();
Debug.Log("Tried beam");
}
https://redd.it/1kpoi5c
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Question regarding tile spawning from a beginner
So i wanna spawn a platform in my game. This platform is a tilemap made from 3 tilebases (i probs got the name wrong so sorry for that). I spawn it using Instantiate and that only spawns one part (the middle)
Whats the optimal way to do it and how do i do it. Also i have the platform made as a prefab so thats why it confuses me as to why it only spawns one
https://redd.it/1kpnej9
@r_Unity3D
So i wanna spawn a platform in my game. This platform is a tilemap made from 3 tilebases (i probs got the name wrong so sorry for that). I spawn it using Instantiate and that only spawns one part (the middle)
Whats the optimal way to do it and how do i do it. Also i have the platform made as a prefab so thats why it confuses me as to why it only spawns one
https://redd.it/1kpnej9
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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New short trailer of my Unity project Effulgence RPG - Dark world, colorful text characters, turn-based RPG battles, retro old school. Hope to start playtest this month.
https://redd.it/1kpifo8
@r_Unity3D
https://redd.it/1kpifo8
@r_Unity3D
ASCII Art in TextMeshPro? (How)
I am wanting to add ascii art to my game, however the TMP_Text is being stubborn and keeps messing up the art (spacing issues).
Is there some sort of way to fix this via the TMP formatting settings from the inspector?
https://redd.it/1kptgjo
@r_Unity3D
I am wanting to add ascii art to my game, however the TMP_Text is being stubborn and keeps messing up the art (spacing issues).
Is there some sort of way to fix this via the TMP formatting settings from the inspector?
https://redd.it/1kptgjo
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Media is too big
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I Finally Built a Crafting System. It Almost Feels Like a Real Survival Crafting Game!
https://redd.it/1kptcsw
@r_Unity3D
https://redd.it/1kptcsw
@r_Unity3D
Looking for feedback - I’m making math/physics-based gamedev videos
Hello there!
I recently found out that many people here are interested in learning the mathematical tools behind game development mechanics.
With that in mind, I started a YouTube channel focused on exactly that (and with a bit of explicit how-to content sprinkled in to appeal to both beginners and more advanced devs alike).
I’d really appreciate it if some of you could give it a shot and share your honest thoughts:
Are the videos interesting?
Are they poorly made?
Too short or too long?
Too advanced or too basic?
Any feedback would mean a lot to me. You guys are my main audience, and staying in touch with what you find interesting is super important to me so I can make the best content possible for this community.
Thanks in advance!
https://redd.it/1kpza7w
@r_Unity3D
Hello there!
I recently found out that many people here are interested in learning the mathematical tools behind game development mechanics.
With that in mind, I started a YouTube channel focused on exactly that (and with a bit of explicit how-to content sprinkled in to appeal to both beginners and more advanced devs alike).
I’d really appreciate it if some of you could give it a shot and share your honest thoughts:
Are the videos interesting?
Are they poorly made?
Too short or too long?
Too advanced or too basic?
Any feedback would mean a lot to me. You guys are my main audience, and staying in touch with what you find interesting is super important to me so I can make the best content possible for this community.
Thanks in advance!
https://redd.it/1kpza7w
@r_Unity3D
YouTube
Devgineering Lab
Hello there and welcome!
I'm Asaf, i'm a Mechanical Engineer currently pursuing my Ph.D.
I've got lots of experience in simulating physics/mechanics and i recently rekindled my love for game development by combining these two fields!
I love teaching engineering…
I'm Asaf, i'm a Mechanical Engineer currently pursuing my Ph.D.
I've got lots of experience in simulating physics/mechanics and i recently rekindled my love for game development by combining these two fields!
I love teaching engineering…
Just started a small adventure game, what do you think of the aesthetics?
https://i.redd.it/f74unpqv8n1f1.gif
https://redd.it/1kq05tl
@r_Unity3D
https://i.redd.it/f74unpqv8n1f1.gif
https://redd.it/1kq05tl
@r_Unity3D