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r/Unity3D
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How did you feel the moment you hit “Publish” on your first game?

I thought I’d feel pure excitement—but honestly? It was a weird mix of pride, panic, and “did I forget something?” energy. Refreshing the store page like a maniac, checking for bugs I swore I already fixed.

After all the late nights and endless tweaks, clicking that button felt… surreal.

Would love to hear how others experienced that moment. Was it calm? Chaos? Total disbelief?

https://redd.it/1kq2qvv
@r_Unity3D
Should I work with behavior or NodeCanvas

started getting into game dev again and made a demo to learn enemy AI, specifically for boss design.
I started working with Unity's new behavior package and while I had my fair share of problems with getting it to work well, I eventually manged to make a few bosses with it

Recently I saw that the project was abandoned and I was wondering if I should keep working with it or just move to a 3rd party tool like NodeCanvas or Opsive Behavior Designer.

For those who tried both would you say one is significantly better then the other? And should I worry about working with an abandoned package like unity behavior?

https://redd.it/1kq65wk
@r_Unity3D
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Over a year of dev for my 3D platformer and only just added smashable crates. WHY DID I WAIT SO LONG? What else have I forgotten?!

https://redd.it/1kq5j1y
@r_Unity3D
Free Dark Survival Icons Pack – 20+ High-Quality UI Icons (PNG)
https://redd.it/1kq7qjd
@r_Unity3D
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We're developing this 3D platformer, what do y'all think?

https://redd.it/1kq728v
@r_Unity3D
Free Dark Survival Icons Pack – 20+ High-Quality UI Icons (PNG)
https://redd.it/1kq7r4n
@r_Unity3D