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r/Unity3D
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Please give me some realistic expectations regarding what I want to build in Unity

I’m currently working on a project and my goal is to create a simple VR game where users can grab on to molecules and combine them to create new molecules.

My aim is to have a simple, basic game for students to learn about molecular structure and have fun with creating new molecules eg. After combining 2 hydrogen atoms with an oxygen atom the game will tell you what new molecule you have created.

I have coded in C and python though I am rusty and will need to watch tutorials and learn. I want to complete this project in a timeframe of about a month.

Having not worked with Unity before I want to hear from people who have experience, is this a realistic goal for my timeframe? What will the difficulty level of this be?

I am more than willing to put in the effort and learn what I can.

My idea is similar to this: https://www.reddit.com/r/Unity3D/comments/1iakc3m/explorechemistrylikeneverbeforewithperiodic/?utmsource=share&utmmedium=web3x&utmname=web3xcss&utmterm=1&utmcontent=sharebutton
But with much lesser features (just the molecule creation)

Edit: I’ve also heard about unitymol, will that be useful for my project?

https://redd.it/1kutbct
@r_Unity3D
Let’s create a game!

Looking for individuals to develop a game with me. I have created a plethora of projects from humanoids to robots to landscapes etc. let’s work!!!! I like making creepy looking stuff too

https://redd.it/1kuzoh4
@r_Unity3D
Looking for testers for my sprite-based facial animation asset to provide feedback in real-world scenarios.
https://redd.it/1kv0jrp
@r_Unity3D
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I learnt how to mod IL2CPP games and I made a simple mod for game - Deliver at all costs :)

https://redd.it/1kv2r7u
@r_Unity3D
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At the very beginning of the game, I plan to explain why everything is made of symbols. I want to justify the chosen style for players from a narrative point of view.

https://redd.it/1kv5hzs
@r_Unity3D