Looking for Indie Devs to Interview for My Master's Thesis on Game Pricing Decisions
Hi everyone,
I'm currently working on my Master's thesis in business/economics, focusing on how indie developers make pricing decisions for their games. As a hobby dev myself and regular reader of this sub, I’ve noticed that many indie devs seem to base their pricing on similar noscripts or genre leaders. I want to explore how common this approach is and what role economic reasoning plays in the process.
The main question I'm trying to answer is:
Why do indie developers price their games the way they do, and are they potentially underpricing them?
To get meaningful insights, I’m conducting short interviews (about 15 minutes over Discord) where I’ll ask a few questions about how you arrived at your game's price.
# Requirements to participate:
Able to speak English at a conversational level
Have published at least one commercial game on Steam (not free-to-play)
Willing to do a short voice or text interview on Discord
All interviews will be fully anonymized and used solely for academic purposes
If you’re interested (or know someone who might be), feel free to comment or DM me. Your input would be a huge help and greatly appreciated.
Thanks in advance for your support, and best of luck with your projects!
https://redd.it/1kvvn7z
@r_Unity3D
Hi everyone,
I'm currently working on my Master's thesis in business/economics, focusing on how indie developers make pricing decisions for their games. As a hobby dev myself and regular reader of this sub, I’ve noticed that many indie devs seem to base their pricing on similar noscripts or genre leaders. I want to explore how common this approach is and what role economic reasoning plays in the process.
The main question I'm trying to answer is:
Why do indie developers price their games the way they do, and are they potentially underpricing them?
To get meaningful insights, I’m conducting short interviews (about 15 minutes over Discord) where I’ll ask a few questions about how you arrived at your game's price.
# Requirements to participate:
Able to speak English at a conversational level
Have published at least one commercial game on Steam (not free-to-play)
Willing to do a short voice or text interview on Discord
All interviews will be fully anonymized and used solely for academic purposes
If you’re interested (or know someone who might be), feel free to comment or DM me. Your input would be a huge help and greatly appreciated.
Thanks in advance for your support, and best of luck with your projects!
https://redd.it/1kvvn7z
@r_Unity3D
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I recreated the holographic foil card effect from Pokémon TCG Pocket using Render Objects and Shader Graph in URP, and made a full tutorial explaining how
https://redd.it/1kvw9dz
@r_Unity3D
https://redd.it/1kvw9dz
@r_Unity3D
My kid wants to use Unity...
He's 10 and has already mastered scratch, and he knows how to do 8bit coding. I know nothing about coding. He wants to use unity. Is it safe? Any good tutorials? They have one from 2020 parents and kids code together, but has the software changed dramatically since then? He wants something more challenging. Is there another program that is a better step above scratch but not as complex as unity?
Other questions: Does this take up a lot of storage? Would it be possible to use an external hard drive for this program so it doesn't take over my computer storage? Can we use this without downloading it?
Sorry if these are silly questions, computers aren't my thing, just trying to support my kid.
https://redd.it/1kw1l00
@r_Unity3D
He's 10 and has already mastered scratch, and he knows how to do 8bit coding. I know nothing about coding. He wants to use unity. Is it safe? Any good tutorials? They have one from 2020 parents and kids code together, but has the software changed dramatically since then? He wants something more challenging. Is there another program that is a better step above scratch but not as complex as unity?
Other questions: Does this take up a lot of storage? Would it be possible to use an external hard drive for this program so it doesn't take over my computer storage? Can we use this without downloading it?
Sorry if these are silly questions, computers aren't my thing, just trying to support my kid.
https://redd.it/1kw1l00
@r_Unity3D
Reddit
From the Unity3D community on Reddit
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Collaborating on a game with someone that isn't a programmer is painful
You end up turning into their work horse because they don't have the capacity to implement any of their ideas for the game. They become the idea guy that fills the backlog with their ideas for you to implement. Every time the two of you brainstorm about new directions or ideas for the game, you can't help but get frustrated because deep down you know everything that comes out of their mouth is work that you have to do.
https://redd.it/1kw7zur
@r_Unity3D
You end up turning into their work horse because they don't have the capacity to implement any of their ideas for the game. They become the idea guy that fills the backlog with their ideas for you to implement. Every time the two of you brainstorm about new directions or ideas for the game, you can't help but get frustrated because deep down you know everything that comes out of their mouth is work that you have to do.
https://redd.it/1kw7zur
@r_Unity3D
Reddit
From the Unity3D community on Reddit
Explore this post and more from the Unity3D community