r/Unity3D – Telegram
r/Unity3D
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Hello everyone. I’m starting to make a game.



Hello everyone!
My name is Utku, and today I will talk to you about the Metroidvania game that I worked on. As a new game designer, I aim to create a game that is; simple enough to not drive me too hard during the production process, and complicated enough to make players enjoy their every moment of the game. What I've done so far;

Doing research on the genre and determining what kind of details I need to pay attention to,
Finishing two of the most popular games in the genre
Determining what kind of concept the game will have,
Designing the character design and abilities,
Creating drafts of enemy types,
Drawing drafts of the map and determining its general structure,
Deciding which abilities will be in which part of the map,
Determining what the players will encounter in the scenes (boss fight, market, saving points, something related to the story, etc.).
Creating a general outline of the tutorial section of the map.
I hope the production time will be 7 weeks in total, and I will update you about the process by sharing at least 2 posts per week. If you want to support me during this process, you can buy my first game, Mini-Map, on Steam. Mini-Map is a simple war simulation game. You can learn the details on the Steam page. That's all for now. Don't forget to follow and like. Have a nice day.

Mini-Map Steam Link:

https://store.steampowered.com/app/3710050/MiniMap/

https://redd.it/1kwkb03
@r_Unity3D
starting game development

I want to start making 2d games in Unity. I have a basic understanding of Python, so can anybody guide me on where to start and what to do?
should I take a course from Udemy ? or just yt, and what to start with first, Unity or c#. If yes then what topics and any online guidance for it ?

https://redd.it/1kwm8jl
@r_Unity3D
Free Dark UI Quest Pack – High-Quality Quest UI Elements

Hello everyone,

I’ve just released a free Dark UI Quest Pack Asset Pack to help you build immersive quest systems:

Ready-to-use UI elements: quest markers, progress bars, achievement badges, dialog icons, and more
Format: PNG with transparent backgrounds
Dark theme & crisp outlines: ideal for fantasy, RPG, or survival games
Easy integration: drag-and-drop into Unity, Godot, or any 2D engine

📥 Download for free here:
https://gamanbit.itch.io/dark-ui-quest-pack-free-asset-pack

🛠️ Please use the Resource Release flair
Let me know your feedback, feature requests, or any questions!

https://redd.it/1kwqz6u
@r_Unity3D
Graph Editor Curves - Adjust easing

Hey all. For work I'm getting my hands into some UI animations, where I'm letting something fly in, then move and scale at the same time until it ends in its desired place. For this I'm using the animator with animation clips to animate all the assets within those clips. I however found an issue which I can't begin to explain for how frustrating it is. I can't adjust easing for multiple instances, or copy over easing from one instance to the other. In this case, I can't line up x,y's positioning and x,y's scaling. Which will always result in the animation looking like crap. I cannot believe it's to be expected to eyeball easing within the graph for x and y and also just positioning and scaling. (Also I can't key alpha on these game objects?? Am I forced to use other components like 'canvas group' etc? Because funnily enough, that didn't do anything..)

So, my question is. Is there another way for me, an animator, to be able to animate this thing and preferably visually adjust the easing to it to multiple instances (position and scaling), so my animation scales in uniformly? This is driving me insane. Also yes, I've looked into maybe using UI Toolkit and even DOTween, but those are very very code based, which I'd prefer to not go through as an artist. (Though if that's the only solution my fate is set)


Added crappy drawing for reference, NDA and all that.

https://preview.redd.it/u4aqrs5jdb3f1.png?width=1375&format=png&auto=webp&s=12dd2c1dbffd5e36317d368dd352f028c6597f6c




https://redd.it/1kwlebl
@r_Unity3D
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I've worked a bit more on my procedurally animated birds, does the behaviour look natural?

https://redd.it/1kwutmq
@r_Unity3D
How to make a "Getting Over It" style movement system?

I'm a beginner at unity and I'm curious to know how to make a climbing/movement system similar to Bennett Foddy's games like Getting Over It and qwop.

I can't find any tutorials about 2D objects influencing each other like they do in Foddy's games. I've learned a bit about joints and am trying to understand more but not sure those would help with what I'm trying to do.

I'm not specifically making a game or anything, just wanting to learn how the climbing system works, cause I originally thought it'd be really simple to recreate. But I am once again proven wrong.

I'm pretty directionless right now, so any information would be helpful. Thank you for your time.

https://redd.it/1kwzq4m
@r_Unity3D
Unity says I have error code CS1513, and I can't find the problem. Any solutions?

// Update is called once per frame

void Update()

{

if (Input.GetKeyDown(KeyCode.Space) != true)

{

myRigidBody.linearVelocity = Vector2.up * 10;

}



}



https://redd.it/1kwzsf9
@r_Unity3D
I Made A Windows-98 Artstyle For My Jam Game !

Hello everyone, I recently tried a new artstyle for my game ! I think it works pretty well and the Windows-98 vibe is pretty cool...

If you ever want to check on the game, it's free and it only takes 10 minutes to play : https://swag-lazio.itch.io/sunnys-journey

https://preview.redd.it/4ising1j0f3f1.png?width=1913&format=png&auto=webp&s=3109f0df28ef8c46d3decdb73a94b5120c836d1d



https://redd.it/1kx34ry
@r_Unity3D
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Are there any obvious ways I could improve the lighting / post processing here? It's in HDRP

https://redd.it/1kwy9r3
@r_Unity3D
How do you deal with Shiny New Object Syndrome?

The grass is always greener on the other side. How do you guys deal with "shiny new object syndrome"? (SNOS)

As a hobbyist with no expectation to ever make a living from it I deal a lot with SNOS. Currently I am on my 2nd month of dev on a project and I am starting to feel the itch to either start on something new (I have had 12 new ideas since starts - as always) or pivoting and scratching 90% of the work. Intellectually I know that my idea is fine and the other ideas probably are at the same level but on an emotional level I wanna go where the grass might be a tiny bit greener.

What is your best approach to not quitting your projects?

https://redd.it/1kxb1wa
@r_Unity3D