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Didn’t have a wife to divorce (yet) or a house to sell for this, but I worked really hard on this demo update and new trailer!
https://redd.it/1kxy1lr
@r_Unity3D
https://redd.it/1kxy1lr
@r_Unity3D
Need help for A pathfinding for units that occupy more than one node
I followed some tutorials and I made my own A pathfinding. All good here, I understood the whole thing and I even changed some code and implemented new features that I thought we’re gonna be an improvement.
That said, I actually have no idea ho to manage units that occupy more than one node…
Let me be more clear: right now my game is designed to have a grid, and each unit (player, enemy, etc…) can occupy one cell of the grid.
Everyone moves one cell of the grid at a time.
I’m implementing some units that will be bigger (2x2 cells), at the moment I made sure they won’t collide with anything (I don’t have colliders, I use simple math and keep track of the walkability of each node), but I literally have 0 idea on how to make them pathfind…
If for example there is a 1 cell wide corridor a 1x1 unit can simply walk in it, but a 2x2 unit can’t. How do I make sure it wants to walk around that corridor to reach its destination? I obviously cannot find a path for each cell occupied by said unit because they would be like 4 1x1 units trying all to squeeze through that corridor…
I’m really lost, has any of you ever done something like this?
https://redd.it/1kxv2l7
@r_Unity3D
I followed some tutorials and I made my own A pathfinding. All good here, I understood the whole thing and I even changed some code and implemented new features that I thought we’re gonna be an improvement.
That said, I actually have no idea ho to manage units that occupy more than one node…
Let me be more clear: right now my game is designed to have a grid, and each unit (player, enemy, etc…) can occupy one cell of the grid.
Everyone moves one cell of the grid at a time.
I’m implementing some units that will be bigger (2x2 cells), at the moment I made sure they won’t collide with anything (I don’t have colliders, I use simple math and keep track of the walkability of each node), but I literally have 0 idea on how to make them pathfind…
If for example there is a 1 cell wide corridor a 1x1 unit can simply walk in it, but a 2x2 unit can’t. How do I make sure it wants to walk around that corridor to reach its destination? I obviously cannot find a path for each cell occupied by said unit because they would be like 4 1x1 units trying all to squeeze through that corridor…
I’m really lost, has any of you ever done something like this?
https://redd.it/1kxv2l7
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
Dungeon Star!! Currently now available on Itch and soon to be available on steam! An advanced rpg simulation game with huge amounts of random generation and mini games!
https://redd.it/1ky2d2x
@r_Unity3D
https://redd.it/1ky2d2x
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Dungeon Star!! Currently now available on Itch and soon to be available on steam! An advanced…
Explore this post and more from the Unity2D community
Good communities?
Is there any good Unity communities? Reddit/Discord etc.
I came from Godot and it’s communities. They were really great!
I find that rarely people help other people here. Usually when I post a question I get 0 answers. Haven’t found any good Discord servers. Is Unity community just unhelpful or dying?
https://redd.it/1ky3dac
@r_Unity3D
Is there any good Unity communities? Reddit/Discord etc.
I came from Godot and it’s communities. They were really great!
I find that rarely people help other people here. Usually when I post a question I get 0 answers. Haven’t found any good Discord servers. Is Unity community just unhelpful or dying?
https://redd.it/1ky3dac
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
I finally created a trailer for my mining exploration adventure game. Every pixel has its own physics in the mining minigame.
https://www.youtube.com/watch?v=JczbIQHZVuY
https://redd.it/1ky9qio
@r_Unity3D
https://www.youtube.com/watch?v=JczbIQHZVuY
https://redd.it/1ky9qio
@r_Unity3D
YouTube
Glintseeker Island | Announcement Trailer
Glintseeker Island
Wishlist now on Steam!
Wishlist our game on Steam:
https://store.steampowered.com/app/3122600/Glintseeker_Island?utm_source=ytAnnouncementTrailer
Linktree (has all Socials):
https://linktr.ee/halfsouplabs
Instagram: https://www.inst…
Wishlist now on Steam!
Wishlist our game on Steam:
https://store.steampowered.com/app/3122600/Glintseeker_Island?utm_source=ytAnnouncementTrailer
Linktree (has all Socials):
https://linktr.ee/halfsouplabs
Instagram: https://www.inst…
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Some of the transformation animations in our game. The main character can transform into different Yokai beings! Still some polishing to do but happy with how these look so far.
https://redd.it/1kybzh8
@r_Unity3D
https://redd.it/1kybzh8
@r_Unity3D
I think our 2.5D game inspired by Ragnarok Online is coming along nicely. What do you think?
https://www.youtube.com/watch?v=Ca9SZxBkIDA
https://redd.it/1kyg1n4
@r_Unity3D
https://www.youtube.com/watch?v=Ca9SZxBkIDA
https://redd.it/1kyg1n4
@r_Unity3D
YouTube
AOE Mobbing Looks Quite Nice In Our Ragnarök Online Inspired Indie Game
If you want to wish list Metta Offline, you can find the steam page here: https://store.steampowered.com/app/2987230/Metta_Offline/?utm_source=reddit&utm_campaign=SlimeMob
I would say that our mobbing looks quite nice! I'm excited to see what we'll come…
I would say that our mobbing looks quite nice! I'm excited to see what we'll come…
Feedback Wanted! What do you think of our new trailer & demo for "Blobs of Steel"?
https://www.youtube.com/watch?v=QPKQKYfPsb0
https://redd.it/1kygjlw
@r_Unity3D
https://www.youtube.com/watch?v=QPKQKYfPsb0
https://redd.it/1kygjlw
@r_Unity3D
YouTube
"Blobs of Steel" Demo Trailer
A steel-armoured blob adventure. Help Blob find its friends across the abandoned junkyard.
Demo is out on Itch.io now.
Roll through 10 junkyard worlds, flipping between blob & steel as you you slip and smash past each unique world.
* Simple two-button…
Demo is out on Itch.io now.
Roll through 10 junkyard worlds, flipping between blob & steel as you you slip and smash past each unique world.
* Simple two-button…