r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Congratulations to all the new devs releasing their first game!
https://redd.it/1kyfhpg
@r_Unity3D
Let's give it up for the Unity Package Manager. Damn, this thing has come a long way! Kudos Unity!
https://redd.it/1kyixel
@r_Unity3D
Do I follow people's project or learning while making my dream game

So I'm a pixel art and 2d game enthusiast, I would love to make a game with the style which inspired by Terraria, Stardew Valley, Dead Cells and etc. And currently I'm stuck at the stage which don't know how to proceed, the state I'm in is can't read and comprehend the documentation, and couldn't even understand the tutorial video. And the only noscript that I can understand and create myself is only basic horizontal player movement. What should I do to improve at this situation. I would like to hear your journey and how you overcome frustration on beginner stage. Any idea would be appreciated.

https://redd.it/1kyls14
@r_Unity3D
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30 seconds of my 3D bullet-hell game. While nowhere near Returnal’s mastery, I hope it still offers something fun for fans of the genre. With SAROS coming next year, I’m aiming to deliver a small but worthwhile experience for those waiting. The demo should be out before October’s Steam Next Fest.

https://redd.it/1kynbiw
@r_Unity3D
Inventory system?

Hey everyone! Looking for some advice on my inventory system for my game. I'm struggling quite a bit so I decided to redo it because it is getting super messy. Thanks in advance for any advice

What I'd like:
The closest game I can think of would be a survivor io type of system.
Multiple types of equipment that can each be upgraded by lower quality versions of itself and equippable.
I have multiple characters and each one will be able to use any of the equippable items in the inventory.
Each item will give a certain stat boost. If you equip multiple of the same items family, you get another stat boost (like a helmet chest and gloves from the fire dungeon, you get +x% fire damage)
You gain items by beating dungeons and will have a random chance to get higher rarity items.

Where I struggled the most is after creating an instance of a noscriptable objects weapon, the unique id wouldn't save in a list. So if after equipping an item, then leaving the scene and return to character management, the item is no longer equipped.

Any advice would be greatly appreciated! Or even a recommended YouTube video would be awesome since I'll be starting the inventory system from scratch

https://redd.it/1kyvqyu
@r_Unity3D