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r/Unity3D
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Working on my first indie RPG — early

Hey everyone 👋

I’ve recently started developing my first indie game — a top-down 2D pixel art RPG inspired by conspiracy theories, hidden lands beyond the ice walls, and ancient forgotten temples.

Right now, I’ve just completed one small level and a single character, so it’s still super early. But I wanted to start sharing bits of the process, show I’m serious about building this world, and slowly start connecting with people who enjoy mysterious and unusual settings.

The plan is to include NPCs with basic AI — characters that can shift roles dynamically (neutral → enemy → ally) based on the player’s actions or key world events. Nothing fancy yet, but that’s the direction I’m exploring.

If you’re into this kind of vibe or have feedback, questions, or curious thoughts, I’d really appreciate hearing from you.

Also — I’ve set up a Patreon where I’ll be posting progress updates and behind-the-scenes content. No pressure of course — just putting it out there.

Thanks for reading and good luck with your own projects! 🙏
https://www.patreon.com/c/1900icewalls/posts

https://preview.redd.it/h3oty1o4ux3f1.png?width=121&format=png&auto=webp&s=3d384ea095d7b5fbc61b3560b07b48fb5afd30df

https://preview.redd.it/jvo193o4ux3f1.png?width=824&format=png&auto=webp&s=d95e0937bbd915d1c50e824d8ff48ad097531715

https://preview.redd.it/hiwn96o4ux3f1.png?width=2553&format=png&auto=webp&s=57648e8a2f56f5a4466e91aea70c02f2b4a6bb9f



https://redd.it/1kz76c6
@r_Unity3D
We managed to reach 6k wishlists just before the start of Next Fest! Thank you all so much for the support!
https://redd.it/1kz83b4
@r_Unity3D
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Hey guys! I just posted my interactive stylized waterfall shader for games. It's highly customizable, and the package includes both a PBR version and an Unlit version. If anyone’s interested in using it for your projects, you can get it in the comments:

https://redd.it/1kzajl7
@r_Unity3D
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I released the demo for my space folding puzzle game on Steam!
https://redd.it/1kzd38e
@r_Unity3D
Is it realistic to aim for a Roguelike as a first game ?

Hey y'all

I'm a beginner; so far I can create a project where I'll have a character with animations that can move in a world and interact with some objects while knowing what I do

It still takes me a while to progress tho so maybe I've aimed too big (I wanted to do a basic Stardew Valley-like to learn Unity)

Would it be realistic for me to aim to do a roguelike ?

Like a very basic roguelike, not a 200 items one

I'm still new so I thought I'd ask

Should I forget procedurally generating dungeons/zones ? I've tryied looking a bit on how to do that but it looked hard to me

Does it look realistic ? Are there things I should avoid ?

Thank you and take care y'all !

EDIT : By "first game" I mean a game that I can "finish" relatively fast that will teach me a lot about game dev, I won't spend 2 years on it or anything, it's just to learn

https://redd.it/1kze7g9
@r_Unity3D
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Been working on this game in unity and really happy the 4km terrains are totally doable with a bit of performance work

https://redd.it/1kzfzdn
@r_Unity3D
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Been playing around with Fimpossible ragdolls. Been pretty good so far. Of course you have to check all possibilities of impact.

https://redd.it/1kzjiet
@r_Unity3D
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After 7 years of solo development, I'm excited to share the first gameplay trailer for LOYA, my open-world survival crafter with a walking, buildable fortress!

https://redd.it/1kzlbl1
@r_Unity3D
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The environment is starting to take shape! Unity HDRP

https://redd.it/1kzqtb7
@r_Unity3D
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Patched our witchcraft potion shop game demo (still hand-drawn, still cozy)

https://redd.it/1kzt9kq
@r_Unity3D