Neon skies. Rogue AI. Sonic sword combat. Just launched the demo for Resonant Blade.
https://redd.it/1l2s5yo
@r_Unity3D
https://redd.it/1l2s5yo
@r_Unity3D
Reddit
From the Unity2D community on Reddit: Neon skies. Rogue AI. Sonic sword combat. Just launched the demo for Resonant Blade.
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I love trains and was a rolling stock engineer in the railways, so of course I'm making a game about driving trains through the apocalypse. My game is called Choo Choo Survivor 2!
https://redd.it/1l2wp3r
@r_Unity3D
https://redd.it/1l2wp3r
@r_Unity3D
MetaHuman now usable in Unity? Commercially? I can't find info on this.
https://redd.it/1l2xh4s
@r_Unity3D
https://redd.it/1l2xh4s
@r_Unity3D
What's everyone's favourite part of Games Development?
I'm asking because after 10 years I've realised. I don't actually enjoy Gameplay Development, I like Gameplay System development. Which is building the architecture to a game, the ebb and flow of a game, the economy systems and it's taken a long time to come to this realisation. Wondering what everyones preferred area is and how long it took for them to realise. Purhaps I'm not the only one with a late realisation.
https://redd.it/1l310b1
@r_Unity3D
I'm asking because after 10 years I've realised. I don't actually enjoy Gameplay Development, I like Gameplay System development. Which is building the architecture to a game, the ebb and flow of a game, the economy systems and it's taken a long time to come to this realisation. Wondering what everyones preferred area is and how long it took for them to realise. Purhaps I'm not the only one with a late realisation.
https://redd.it/1l310b1
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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