Problem with tilemap collisions
I'm having an annoying problem with the collisions of my tilemap. For some reason they are in the incorrect position like if it had an one block offset, but there's no offset nor the collisions are misplaced afaik.
It also seems that when I update the collisions in the sprite editor it doesn't change anything in the tile map for some weird reason
The white lines are the collisions
https://preview.redd.it/5vkk60ccnk5f1.png?width=442&format=png&auto=webp&s=72d470c0b5d29ffd9ad7e04dead12a9848ef69a7
https://redd.it/1l5vgv9
@r_Unity3D
I'm having an annoying problem with the collisions of my tilemap. For some reason they are in the incorrect position like if it had an one block offset, but there's no offset nor the collisions are misplaced afaik.
It also seems that when I update the collisions in the sprite editor it doesn't change anything in the tile map for some weird reason
The white lines are the collisions
https://preview.redd.it/5vkk60ccnk5f1.png?width=442&format=png&auto=webp&s=72d470c0b5d29ffd9ad7e04dead12a9848ef69a7
https://redd.it/1l5vgv9
@r_Unity3D
New Release: Dungeon Star! It's an advanced simulation game with complete random generation throughout! With unique minigames and fun progression!!
https://redd.it/1l618fx
@r_Unity3D
https://redd.it/1l618fx
@r_Unity3D
Reddit
From the Unity2D community on Reddit: New Release: Dungeon Star! It's an advanced simulation game with complete random generation…
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