Want to make my own pixel art rpg game one day, where to start?
I have the smallest amount of coding experience, if you can even call it that, but forgot most of it so im basically a blank slate, I have access to quite alot of software thanks to school and would love to lean how to start coding for video games my end goal making a pixel art rpg game inspired by many other of my favorite games. I was wondering where the best place to start is, I already asume its coding, but I have no idea what resources to use.
https://redd.it/1ppxor5
@r_Unity3D
I have the smallest amount of coding experience, if you can even call it that, but forgot most of it so im basically a blank slate, I have access to quite alot of software thanks to school and would love to lean how to start coding for video games my end goal making a pixel art rpg game inspired by many other of my favorite games. I was wondering where the best place to start is, I already asume its coding, but I have no idea what resources to use.
https://redd.it/1ppxor5
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Turn your own images into on-style game assets (Reference Image)
We added **Reference Image** to [Gametank ](https://www.gametank.com/)(2D asset generator).
Upload your own image (person, pet, prop, mark) and get a **style-matched output** aligned to your workflow selections (genre, art style, palette, perspective).
**Why this helps for games**
* **Engine-ready PNGs**: transparent backgrounds where appropriate (sprites, items, UI), plus consistent **centering, padding, and tile sizes**—drop results straight into your project.
* **On-model sets**: it’s easier to make 10–20 assets that actually match; “Repeat setup” keeps style/palette/perspective locked across runs.
* **Prompt-only edits** also preserve transparency, so you can make small pose/color tweaks without cleanup.
**How it works (final step)**
1. Finish your usual workflow
2. **Upload reference** (PNG/JPG ≤ 5 MB)
3. Short prompt → **Generate**
*Disclosure: I’m one of the makers—happy to answer any questions you may have.*
https://redd.it/1pq0m4c
@r_Unity3D
We added **Reference Image** to [Gametank ](https://www.gametank.com/)(2D asset generator).
Upload your own image (person, pet, prop, mark) and get a **style-matched output** aligned to your workflow selections (genre, art style, palette, perspective).
**Why this helps for games**
* **Engine-ready PNGs**: transparent backgrounds where appropriate (sprites, items, UI), plus consistent **centering, padding, and tile sizes**—drop results straight into your project.
* **On-model sets**: it’s easier to make 10–20 assets that actually match; “Repeat setup” keeps style/palette/perspective locked across runs.
* **Prompt-only edits** also preserve transparency, so you can make small pose/color tweaks without cleanup.
**How it works (final step)**
1. Finish your usual workflow
2. **Upload reference** (PNG/JPG ≤ 5 MB)
3. Short prompt → **Generate**
*Disclosure: I’m one of the makers—happy to answer any questions you may have.*
https://redd.it/1pq0m4c
@r_Unity3D
Asking advice: video clip playback on WebGL build
So, got this super simple game consisting of 2 scenes. First scene: intromovie.mp4. Second scene: the demo.
Normal PC build works fine. Ok not something I am totally happy, but it starts up and does things. Intro scene first, plays video. Automatically followed by game scene with "start game button". Good enough for now.
Alas!, the webgl build runs only when i build only the gamescene. I just cant get the intro scene work. I try out different things, and at best i see backroud and a pink square. If i build with introscene and gamescene, game just freezes after unity logo and shows basic blue backroud.
The introscene has few things: main camera, canva + child object to hold video component + some sort of noscript AI game to autoplay the video on scene start. Basicly, this is the simplest thing I done on my 4 weeks with unity. Should work! :D
But it does not work. There must be something very basic I am doing wrong or forgetting. I just cant find info on net what it could be. I would have asked unity forums but yeh its not available now.
Thanks and kudos for all you guys who answer us l33t n00bs.
https://redd.it/1pq0pim
@r_Unity3D
So, got this super simple game consisting of 2 scenes. First scene: intromovie.mp4. Second scene: the demo.
Normal PC build works fine. Ok not something I am totally happy, but it starts up and does things. Intro scene first, plays video. Automatically followed by game scene with "start game button". Good enough for now.
Alas!, the webgl build runs only when i build only the gamescene. I just cant get the intro scene work. I try out different things, and at best i see backroud and a pink square. If i build with introscene and gamescene, game just freezes after unity logo and shows basic blue backroud.
The introscene has few things: main camera, canva + child object to hold video component + some sort of noscript AI game to autoplay the video on scene start. Basicly, this is the simplest thing I done on my 4 weeks with unity. Should work! :D
But it does not work. There must be something very basic I am doing wrong or forgetting. I just cant find info on net what it could be. I would have asked unity forums but yeh its not available now.
Thanks and kudos for all you guys who answer us l33t n00bs.
https://redd.it/1pq0pim
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Hey, r/Unity3D - Zu from the Learn Team here!
Hello everyone, my name is Zu!
I am part of the Unity Learn team at Unity!
We do some really cool things over at the Unity Learn website and I would love to come here more often to share it with you!
I have actually been lurking in this subreddit for a while and decided it is my time to come along and chat with you all about everything to do with learning Unity. I would love to hear about your thoughts and ideas regarding our learning resources!
Whether you are just starting with Unity or are more interested in specific intermediate or advanced skills, I would love to know what you are working on right now using Unity!
– Zu
Associate Producer @ Unity
https://redd.it/1ppw8h0
@r_Unity3D
Hello everyone, my name is Zu!
I am part of the Unity Learn team at Unity!
We do some really cool things over at the Unity Learn website and I would love to come here more often to share it with you!
I have actually been lurking in this subreddit for a while and decided it is my time to come along and chat with you all about everything to do with learning Unity. I would love to hear about your thoughts and ideas regarding our learning resources!
Whether you are just starting with Unity or are more interested in specific intermediate or advanced skills, I would love to know what you are working on right now using Unity!
– Zu
Associate Producer @ Unity
https://redd.it/1ppw8h0
@r_Unity3D
Unity Learn
Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
What a good size to a backgroud?
I'm creating my first game, a 2D top-view, and now I'm trying to create the map, but I dont know what's the size to do it. I'm using the Krita (a drawing software), do someone know what px size I have to use?
https://redd.it/1pq75vh
@r_Unity3D
I'm creating my first game, a 2D top-view, and now I'm trying to create the map, but I dont know what's the size to do it. I'm using the Krita (a drawing software), do someone know what px size I have to use?
https://redd.it/1pq75vh
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Mobile Monetization Tool That May Help Your Mobile Game Unity Project
http://youtube.com/watch?v=gVyTTkQWqRc&list=PLHcU8LK4tXHxxhGk7g993czfDWD9_BVNL&index=1
https://redd.it/1pqg21b
@r_Unity3D
http://youtube.com/watch?v=gVyTTkQWqRc&list=PLHcU8LK4tXHxxhGk7g993czfDWD9_BVNL&index=1
https://redd.it/1pqg21b
@r_Unity3D
YouTube
Mobile Monetization Pro V2 – Official Trailer | All-in-One Unity Mobile Game Monetization Tool
🚀 Introducing **Mobile Monetization Pro V2** – the all-in-one monetization solution for your Unity mobile games!
This trailer gives you a quick look at what the tool offers and why it’s perfect for developers who want to integrate **Ads, IAPs, GDPR, ATT…
This trailer gives you a quick look at what the tool offers and why it’s perfect for developers who want to integrate **Ads, IAPs, GDPR, ATT…
[Asset Sale] I just added a massive update to my Top-Down Fantasy Pack! 🏰 50% OFF for a limited time. I'm also open for custom pixel art commissions! (Link in comments)https://charlesstupidd.itch.io
https://redd.it/1pqftgr
@r_Unity3D
https://redd.it/1pqftgr
@r_Unity3D
Let me have your feedback on my short and minimal game with a unpredictable ending!
https://redd.it/1pqhg3m
@r_Unity3D
https://redd.it/1pqhg3m
@r_Unity3D
How do i start ?
Hi, i do wanna start making 2d games in unity how do i start what is the best approach?
https://redd.it/1pqgjuw
@r_Unity3D
Hi, i do wanna start making 2d games in unity how do i start what is the best approach?
https://redd.it/1pqgjuw
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Does a Tower Defense actually work if you have to drive a battle van to build things?
https://redd.it/1pqjoa3
@r_Unity3D
https://redd.it/1pqjoa3
@r_Unity3D
Right now, he's called "The Hulk," how generic... Name suggestions? Roger The Brute?
https://preview.redd.it/ha4hyi3zz58g1.png?width=1746&format=png&auto=webp&s=4ae1a680ff2259f2844acae075d6ca4da75decaf
Currently I had to attach my other zombie ai noscript to him, just to test his animations. Now that this works, I can finally start working on his ground slam attack and effects, as well as a special ai noscript just for this guy.
https://redd.it/1pqlgvq
@r_Unity3D
https://preview.redd.it/ha4hyi3zz58g1.png?width=1746&format=png&auto=webp&s=4ae1a680ff2259f2844acae075d6ca4da75decaf
Currently I had to attach my other zombie ai noscript to him, just to test his animations. Now that this works, I can finally start working on his ground slam attack and effects, as well as a special ai noscript just for this guy.
https://redd.it/1pqlgvq
@r_Unity3D
a tik tok like app for games!
I’ve been developing and posting games on Reddit for a while, and honestly, promotion has been harder than actually making the games.
Reddit does a great job giving games an initial burst of visibility, but after a day or a week, engagement usually drops off fast. That’s the problem I’m trying to solve, which is why I built https://www.megaviral.games
The idea is simple and focused purely on discovery. Instead of endless scrolling, the site just presents you a game. You play it. If you like it, you hit like, and it starts showing you other games that people who liked that game also enjoyed.
Developers can submit their games in two ways:
Comment your game link below, or
Submit directly on the site here: https://www.megaviral.games/submit/
Submissions can be links to Reddit posts, itch.io pages, or other playable game pages. I’ve already added around 20 games I found on Reddit that I personally enjoyed.
I know itch.io has a randomizer, but it feels very random and not quite like this. The goal here is to help good games keep getting discovered even after their Reddit momentum slows down.
Would love feedback from other devs, and feel free to submit your game if this sounds useful.
TL;DR: I built a simple game discovery site that shows one game at a time and recommends other games based on what you like, so Reddit and itch.io games don’t disappear after the initial upvotes.
https://redd.it/1pqm7ri
@r_Unity3D
I’ve been developing and posting games on Reddit for a while, and honestly, promotion has been harder than actually making the games.
Reddit does a great job giving games an initial burst of visibility, but after a day or a week, engagement usually drops off fast. That’s the problem I’m trying to solve, which is why I built https://www.megaviral.games
The idea is simple and focused purely on discovery. Instead of endless scrolling, the site just presents you a game. You play it. If you like it, you hit like, and it starts showing you other games that people who liked that game also enjoyed.
Developers can submit their games in two ways:
Comment your game link below, or
Submit directly on the site here: https://www.megaviral.games/submit/
Submissions can be links to Reddit posts, itch.io pages, or other playable game pages. I’ve already added around 20 games I found on Reddit that I personally enjoyed.
I know itch.io has a randomizer, but it feels very random and not quite like this. The goal here is to help good games keep getting discovered even after their Reddit momentum slows down.
Would love feedback from other devs, and feel free to submit your game if this sounds useful.
TL;DR: I built a simple game discovery site that shows one game at a time and recommends other games based on what you like, so Reddit and itch.io games don’t disappear after the initial upvotes.
https://redd.it/1pqm7ri
@r_Unity3D
I decided to create my own 2d Sprite, what's y'all think?
https://www.reddit.com/gallery/1poz9xh
https://redd.it/1pqnoyz
@r_Unity3D
https://www.reddit.com/gallery/1poz9xh
https://redd.it/1pqnoyz
@r_Unity3D
Reddit
From the itchio community on Reddit: I decided to create my own 2d Sprite, what's y'all think?
Explore this post and more from the itchio community
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We designed a new difficulty system inspired by the Pact of Punishment from Hades
https://redd.it/1pqpi7n
@r_Unity3D
https://redd.it/1pqpi7n
@r_Unity3D