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r/Unity3D
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I recreated the Ludo board game.

https://preview.redd.it/12m0gvel3k8g1.png?width=720&format=png&auto=webp&s=789af75bed3575ce1235dc3db357871ca3e5f8b5

The idea was to break free from the bubble of the thousands of Ludo games that already exist for Android.

I played it a lot as a child, so I decided to remake the game from scratch, adding a mini-story and new mechanics to give the experience more personality.

Link for anyone who wants to take a look: https://play.google.com/store/apps/details?id=com.oel.app.wordwin&hl=pt\_BR

https://redd.it/1ps64xd
@r_Unity3D
What should I use for making a multiplayer shooter? (Unity 6.3)

I'm a relatively new developer with 3 years experience of Unity. I've made some variety of games and always wondered how multiplayer would work with that, so recently I began to make a project but found that there are a lot of different ways to make a multiplayer game, I used Photon Fusion (I think that's the name) but found the documentation hard to read.

I am NOT planning to release the game on steam or something, because if I do I need to pay for the servers (Atleast I think so?) so preferably I want to have it Client hosted.

So I want to know if there are any plugins you fellas recommend, or if Unity 6.3 has in-build multiplayer features that I should use instead. Any advice is appreciated.

https://redd.it/1ps61h8
@r_Unity3D
I NEED A BETTER SETTING MENU
https://redd.it/1psb2rq
@r_Unity3D
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Just finished book UI and animations for it. I actually like leafing through it now : D How you like it?
https://redd.it/1psfmhn
@r_Unity3D
How would i go about changing the GetMouseButton to GetKeyDown and is there any way to impliment a GetKeyDown without and If?
https://redd.it/1psjhkp
@r_Unity3D
I will name my first born child after whoever helps me fix this animator issue in Unity 2d
https://redd.it/1psj958
@r_Unity3D
I Need a 2d sprite Creator and animator for a PvZ fusion Mod

Dark Chewzilla \(Obsidian Spike-Chewzilla + DoomNut

So There's A game called PvZ fusion (Like PvZ but you can combine plants) I really want to make a mod for it and 3.2 just came out I want to make a cool DLC for it I got some sprites from other mods that I want to add to it because not alot of people can get it here are the sprites from the wiki And I want to add A duel Headed Chewzilla thats Really OP thats the Dark Chewzilla + Obsidian Spike-chewzilla I want the sprite to be both those ones combined to one!

Obsidian Spike-Chewzilla \(Obsidian Chewzilla + Obsidian Spike-Rock\)

Obsidian Chewzilla \(Cherrizilla + Obsidian Tall-Nut\)

https://redd.it/1psnr0m
@r_Unity3D
I've been working on my prototype and was hoping to get some feedback on the gameplay loop, a bit of explanation in the comment and video link if you prefer to see the gameplay (ignore the graphics)

Core Concept

Element-combining spellcasting prototype made over 2 months
Four core Tier-1 elemental that uses Fire, Water, Earth, Air
Each element produces different spell effects and puzzle utilities

Element Functions

Flames- Flamethrower type (Continuous attack)
Aquastream - Flamethrower type but wet
Rock Armor: rock armor barrier, move heavy objects for puzzles
Updraft: mobility boost, temporary double jump

Combat + Progression

Offensive, defensive, mobility gameplay loop
Enemies show elemental weaknesses/strengths
Spell upgrades, passive skill trees, scaling damage
Investment example: 15 points for max pyromancy damage

Loot + Equipment

Pick up items, equip for automatic stat updates
Store gear in containers/chests

Adaptive Difficulty (Future Plan)

“Warden” system reads player stats/skills
Spawner scales enemy difficulty based on player stats
Encourages balanced elemental defenses

Crafting / Alchemy

Basic potion system now (single-click)
Collect ingredients and craft the equivalent potion
Planned mastery, efficiency, mini-games, buff potions

Scope Direction

Inspired by Magicka and the Dota hero Invoker
Current loop: infinite spawns, leveling, grinding, gear
Considering shrinking scope to a dungeon-crawler/tower climber
Floor-by-floor loot, crafting, selling, ingredient gathering

Art Direction

Experimenting with Blender
Low-poly props (rocks, trees, crystals, mushrooms)
Considering voxel style

Questions for Feedback

Is it fun? Is the combat/loot loop interesting?
Suggestions for prototype to final product direction?
Would you consider this “game developer” work?, I feel like im just copy pasting code and art tutorials
What should I be doing next? I have a road map I've made in my notes apps but kinda hoping to get some outside

Youtube link to those that are interested to hear me rant
https://youtu.be/PKT5mhYm5uI

https://redd.it/1psso7o
@r_Unity3D