r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I'm making a game where you cast spells by speaking its name or chants through your microphone. Playtest is now open!

https://redd.it/1q85okt
@r_Unity3D
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Are there any breakable props or destruction features you wish existed?

https://redd.it/1q84hyz
@r_Unity3D
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The Shield of The Kingdom Ice Mage Breakdown: Multi-Control Freezes, Area Storm Nuke & Ice Shield Tank Role!
https://redd.it/1q892p1
@r_Unity3D
How would I minus a value from a variable for every increment in another variable?

I want to make it so that for every population gained 10 food is minused, so basically 1 population = 10 food. The population is continuously increasing. I’ve created a coroutine that increments a year every 10 seconds wouldn’t be easier to minus the food constantly for each pop gained or just for the amount of population gained in a year each year.

https://redd.it/1q8bm85
@r_Unity3D
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We added a Tarot reader to our roguelite where you can can improve your fortunes before a run
https://redd.it/1q8cwkf
@r_Unity3D
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A little look back on the stuff we learned over the last year of development of our clay multiplayer game

https://redd.it/1q8d7c1
@r_Unity3D
Animations that move the object

We're making a sidescrolling pixel art game with a relatively high resolution. Obviously for movement, you just have the sprite animate in place and have the engine do the moving, but we've run into a pipeline issue with animations that move the object in a specific way i.e. an attack with a blast that pushes the player backward from the force, a ledge save, or a flying enemy that bobs up and down while it's idling.

So far we've exported these animations in-place and tried to recreate them by moving them in-engine, which I find not only time-consuming, but also REALLY wonky. How would you approach this? I'm seeing some posts about using the animator to move the hitbox--in that case, would you export the animation WITH all the movement baked in? Or if it truly does need to exported in-place, what are some best practices for getting the animation to line up? Thanks so much!


https://redd.it/1q8gakt
@r_Unity3D
Noob - Help with Iso Tile Palette please. :-)

https://preview.redd.it/u3vor7qk9ecg1.png?width=2560&format=png&auto=webp&s=1953362beba3b2ed0aa42c44e3cb84725484b9fc

I have everything set up so that it works nicely in the scene - see top right window, note the mouse pointer - the block appears in the grid-space that I expect it to - but why is everything so messed up in the Palette Window?

1. Something is amiss with the sorting order.
2. All the blocks are floating about 1/3 of a space above the square they should be sitting in.

Below is another screenshot with the cell-spacing set wider to negate the sorting problem and exemplify the "floating" effect. Something to do with the Z-position I guess.

It doesn't make any difference to the "game" as everything is placed predictably in the scene. But I'd like the palette to look right too - and maybe it's a sign something else is not set up right I'm not aware of?

I've experimented for about an hour trying to figure this out. Any help appreciated.

https://preview.redd.it/re2wvopabecg1.png?width=2560&format=png&auto=webp&s=47c6cac609705ef65ac6bdc5d5ea33c9eefed4b3



https://redd.it/1q8ln7d
@r_Unity3D
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That thing you want to add to your game will take longer than you think.
https://redd.it/1q895ez
@r_Unity3D
I built a real-time ballistic launch angle solver in C++ (open source)

Hi, I’d like to share a small open-source project I’ve been working on.



This is a C++ ballistic solver designed to compute interception trajectories

for moving targets in real time, using physics-based modeling rather than

lookup tables or purely heuristic methods.



The main goal was to handle:

\- Moving targets

\- Gravity and drag

\- Real-time constraints (for game AI usage)



It formulates the problem as a nonlinear system and solves it numerically

(RK-style integration + iterative solvers).



Potential use cases:

\- Game AI (turrets, artillery, projectile weapons)

\- Physics or simulation-heavy games

\- Prototyping trajectory / interception mechanics



GitHub:

https://github.com/ujinf74/ballistic-solver/



The project is still evolving, so feedback, criticism, or ideas for

game-oriented improvements are very welcome.

https://reddit.com/link/1q8ntbq/video/hk8lmfevpecg1/player



https://redd.it/1q8ntbq
@r_Unity3D
[Free] 8-Bit Boss Battle Music - "Dungeon Chaos" (CC BY 4.0)
https://redd.it/1q8zjnw
@r_Unity3D