I built a real-time ballistic launch angle solver in C++ (open source)
Hi, I’d like to share a small open-source project I’ve been working on.
This is a C++ ballistic solver designed to compute interception trajectories
for moving targets in real time, using physics-based modeling rather than
lookup tables or purely heuristic methods.
The main goal was to handle:
\- Moving targets
\- Gravity and drag
\- Real-time constraints (for game AI usage)
It formulates the problem as a nonlinear system and solves it numerically
(RK-style integration + iterative solvers).
Potential use cases:
\- Game AI (turrets, artillery, projectile weapons)
\- Physics or simulation-heavy games
\- Prototyping trajectory / interception mechanics
GitHub:
https://github.com/ujinf74/ballistic-solver/
The project is still evolving, so feedback, criticism, or ideas for
game-oriented improvements are very welcome.
https://reddit.com/link/1q8ntbq/video/hk8lmfevpecg1/player
https://redd.it/1q8ntbq
@r_Unity3D
Hi, I’d like to share a small open-source project I’ve been working on.
This is a C++ ballistic solver designed to compute interception trajectories
for moving targets in real time, using physics-based modeling rather than
lookup tables or purely heuristic methods.
The main goal was to handle:
\- Moving targets
\- Gravity and drag
\- Real-time constraints (for game AI usage)
It formulates the problem as a nonlinear system and solves it numerically
(RK-style integration + iterative solvers).
Potential use cases:
\- Game AI (turrets, artillery, projectile weapons)
\- Physics or simulation-heavy games
\- Prototyping trajectory / interception mechanics
GitHub:
https://github.com/ujinf74/ballistic-solver/
The project is still evolving, so feedback, criticism, or ideas for
game-oriented improvements are very welcome.
https://reddit.com/link/1q8ntbq/video/hk8lmfevpecg1/player
https://redd.it/1q8ntbq
@r_Unity3D
GitHub
GitHub - ujinf74/ballistic-solver: A native solver that computes launch angles to intercept a moving target under gravity and quadratic…
A native solver that computes launch angles to intercept a moving target under gravity and quadratic drag. - ujinf74/ballistic-solver
FREE MegaBonk: Complete Unity Game Template (Early Version )
Hey everyone,
I’m sharing an early release of a Unity game template I’ve been working on called MegaBonk.
This is a complete project template designed to help you build MegaBonk / Vampire Survivors–style games much faster.
------------> Important note (Early Version):
This template is not finished yet. It represents a very early version of the intended final product.
Development is temporarily paused while I focus on my main game project, but this release exists specifically to gather feedback before I continue active development in the coming weeks.
Some systems currently included are temporary placeholders, borrowed from my Vampire Survivors template, and will be reworked or replaced later.
What is MegaBonk Template?
MegaBonk Template is a ready-to-use Unity project built with performance and modularity in mind.
The goal is to provide a solid, optimized foundation that can handle large numbers of enemies while staying easy to extend, refactor, or replace system-by-system without breaking the whole project.
Think of it as a strong starting point, not a finished game.
Included Systems (Current)
1. Optimized enemy AI capable of handling thousands of enemies simultaneously
2. (1-to-1 recreation of the MegaBonk enemy system)
3. 5 enemy types + 1 boss
4. XP, leveling, and upgrade draft system
5. Modular weapon system
6. Meta-progression (permanent upgrades between runs)
7. Character selection system
Project Link: https://zedtix.itch.io/megabonk-template
Other Projects: https://zedtix.itch.io
if you’re curious about my main project and would like to support me, you can wishlist it or check it out here:
https://store.steampowered.com/app/4077890/Fallen\_Banners/
https://redd.it/1q93fwe
@r_Unity3D
Hey everyone,
I’m sharing an early release of a Unity game template I’ve been working on called MegaBonk.
This is a complete project template designed to help you build MegaBonk / Vampire Survivors–style games much faster.
------------> Important note (Early Version):
This template is not finished yet. It represents a very early version of the intended final product.
Development is temporarily paused while I focus on my main game project, but this release exists specifically to gather feedback before I continue active development in the coming weeks.
Some systems currently included are temporary placeholders, borrowed from my Vampire Survivors template, and will be reworked or replaced later.
What is MegaBonk Template?
MegaBonk Template is a ready-to-use Unity project built with performance and modularity in mind.
The goal is to provide a solid, optimized foundation that can handle large numbers of enemies while staying easy to extend, refactor, or replace system-by-system without breaking the whole project.
Think of it as a strong starting point, not a finished game.
Included Systems (Current)
1. Optimized enemy AI capable of handling thousands of enemies simultaneously
2. (1-to-1 recreation of the MegaBonk enemy system)
3. 5 enemy types + 1 boss
4. XP, leveling, and upgrade draft system
5. Modular weapon system
6. Meta-progression (permanent upgrades between runs)
7. Character selection system
Project Link: https://zedtix.itch.io/megabonk-template
Other Projects: https://zedtix.itch.io
if you’re curious about my main project and would like to support me, you can wishlist it or check it out here:
https://store.steampowered.com/app/4077890/Fallen\_Banners/
https://redd.it/1q93fwe
@r_Unity3D
itch.io
Megabonk: Complete Game Template (Free Download) by Zedtix
source code. Play in your browser
My character shakes whenever he is on a moving platform
https://i.redd.it/0o0vcc6prjcg1.gif
My character moves completely smoothly when he's on solid ground or when he's on the locomotive as long as it is stationary, but starts to shake as soon as he starts moving. Is this related to a problem in my noscript ?
https://redd.it/1q986rn
@r_Unity3D
https://i.redd.it/0o0vcc6prjcg1.gif
My character moves completely smoothly when he's on solid ground or when he's on the locomotive as long as it is stationary, but starts to shake as soon as he starts moving. Is this related to a problem in my noscript ?
https://redd.it/1q986rn
@r_Unity3D
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I'm 3 years deep into making Doggy Don't Care. I have been learning everything as I go. Here is a short before and after clip showcasing my progress so far
https://redd.it/1q9p7jh
@r_Unity3D
https://redd.it/1q9p7jh
@r_Unity3D
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I made the player’s head track the cursor… and I’m not sure it was a good idea 😂
https://redd.it/1q9syjn
@r_Unity3D
https://redd.it/1q9syjn
@r_Unity3D
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VIEW IN TELEGRAM
Would love some ideas on how to juice up my cozy typing game, where you grow a flower garden on a keyboard. How can I juice this up?
https://redd.it/1qa8o1q
@r_Unity3D
https://redd.it/1qa8o1q
@r_Unity3D