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r/Unity3D
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I built a real-time ballistic launch angle solver in C++ (open source)

Hi, I’d like to share a small open-source project I’ve been working on.



This is a C++ ballistic solver designed to compute interception trajectories

for moving targets in real time, using physics-based modeling rather than

lookup tables or purely heuristic methods.



The main goal was to handle:

\- Moving targets

\- Gravity and drag

\- Real-time constraints (for game AI usage)



It formulates the problem as a nonlinear system and solves it numerically

(RK-style integration + iterative solvers).



Potential use cases:

\- Game AI (turrets, artillery, projectile weapons)

\- Physics or simulation-heavy games

\- Prototyping trajectory / interception mechanics



GitHub:

https://github.com/ujinf74/ballistic-solver/



The project is still evolving, so feedback, criticism, or ideas for

game-oriented improvements are very welcome.

https://reddit.com/link/1q8ntbq/video/hk8lmfevpecg1/player



https://redd.it/1q8ntbq
@r_Unity3D
[Free] 8-Bit Boss Battle Music - "Dungeon Chaos" (CC BY 4.0)
https://redd.it/1q8zjnw
@r_Unity3D
FREE MegaBonk: Complete Unity Game Template (Early Version )

Hey everyone,

I’m sharing an early release of a Unity game template I’ve been working on called MegaBonk.

This is a complete project template designed to help you build MegaBonk / Vampire Survivors–style games much faster.

------------> Important note (Early Version):

This template is not finished yet. It represents a very early version of the intended final product.

Development is temporarily paused while I focus on my main game project, but this release exists specifically to gather feedback before I continue active development in the coming weeks.

Some systems currently included are temporary placeholders, borrowed from my Vampire Survivors template, and will be reworked or replaced later.

What is MegaBonk Template?

MegaBonk Template is a ready-to-use Unity project built with performance and modularity in mind.

The goal is to provide a solid, optimized foundation that can handle large numbers of enemies while staying easy to extend, refactor, or replace system-by-system without breaking the whole project.

Think of it as a strong starting point, not a finished game.

Included Systems (Current)

1. Optimized enemy AI capable of handling thousands of enemies simultaneously
2. (1-to-1 recreation of the MegaBonk enemy system)
3. 5 enemy types + 1 boss
4. XP, leveling, and upgrade draft system
5. Modular weapon system
6. Meta-progression (permanent upgrades between runs)
7. Character selection system


Project Link: https://zedtix.itch.io/megabonk-template

Other Projects: https://zedtix.itch.io

if you’re curious about my main project and would like to support me, you can wishlist it or check it out here:
https://store.steampowered.com/app/4077890/Fallen\_Banners/

https://redd.it/1q93fwe
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Cosmic sparkling water shader + particles in Unity.

https://redd.it/1q94l3w
@r_Unity3D
My character shakes whenever he is on a moving platform

https://i.redd.it/0o0vcc6prjcg1.gif

My character moves completely smoothly when he's on solid ground or when he's on the locomotive as long as it is stationary, but starts to shake as soon as he starts moving. Is this related to a problem in my noscript ?

https://redd.it/1q986rn
@r_Unity3D
How can i achieve similar effects on my tilemaps?
https://redd.it/1q9crje
@r_Unity3D
Finally Have A Bullet Hell System Working! 850+FPS!
https://redd.it/1q9ikup
@r_Unity3D
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I'm 3 years deep into making Doggy Don't Care. I have been learning everything as I go. Here is a short before and after clip showcasing my progress so far

https://redd.it/1q9p7jh
@r_Unity3D
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I made the player’s head track the cursor… and I’m not sure it was a good idea 😂

https://redd.it/1q9syjn
@r_Unity3D
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Would love some ideas on how to juice up my cozy typing game, where you grow a flower garden on a keyboard. How can I juice this up?
https://redd.it/1qa8o1q
@r_Unity3D
I RELEASED MY FIRST GAME ON STEAM!!! I'M SO HAPPY!!!
https://redd.it/1qb7pvf
@r_Unity3D