r/Unity3D – Telegram
r/Unity3D
264 subscribers
12.7K photos
15.6K videos
14 files
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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HDRP skies just make for stunning sunsets
https://redd.it/1ra7zwb
@r_Unity3D
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Motorcycle physics system currently (After a long time without news)

https://redd.it/1raj3hj
@r_Unity3D
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Some Space Backgrounds for my game. Feedback is appreciated!

https://redd.it/1raq1bu
@r_Unity3D
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Prototype of the "galactic" main menu in our 4x space exploration game Sine Fine

https://redd.it/1rat8r3
@r_Unity3D
How can I change the tile sizes to fit the grid tiles or at least get them to connect?

I plan on making a platformer game using an asset I found and have a bit of a dilemma with the tiles


I place one in the scene and it comes our pretty small, and when I place multiple they just don't connect. I'm wondering if there's a way I can make them connect or if I can increase the size of the tiles themselves


I've added a couple of reference screenshots below

https://preview.redd.it/octi8yvlbvkg1.png?width=441&format=png&auto=webp&s=67ed8c999fec8bb2d4b20834c64d4895a9566cf2

https://preview.redd.it/vhhl1yvlbvkg1.png?width=159&format=png&auto=webp&s=c157e7c442804459646dc5107d522d75520c2959



https://redd.it/1rau97q
@r_Unity3D
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Every game needs ragdoll, right? Our Crow Survival game now has it!

https://redd.it/1rav9q1
@r_Unity3D
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I turned the "Masculine Urge to Bleed Out" Meme into a VR Game

https://redd.it/1raxwk5
@r_Unity3D
Pixel Art Item pack 32x32
https://redd.it/1rb0b6l
@r_Unity3D
What techniques do you use to create compelling character animations in your Unity 2D games?

As I continue developing my 2D game in Unity, I'm finding that character animations play a crucial role in conveying personality and enhancing gameplay. I want to dive deeper into techniques that can help make my animations more fluid and engaging. Currently, I'm experimenting with frame-by-frame animation and using Unity's Animator to blend different animations seamlessly. However, I've noticed that creating responsive animations that match the player's actions can be tricky.

https://redd.it/1rayyss
@r_Unity3D
HLSL URP LIT shaders??!?

Hi! I'm semi-new to writing shaders in HLSL and I'm trying to get the built-in unity lighting system to interact with my shader. From what I've gathered online, it seems the only way is to rewrite it in ShaderGraph or build my own lighting system.

Like ik Unity is a little imperfect to say the least but this so ridiculous.

Do I have the wrong idea and I missed something? if not, why can't Unity implement this?

https://redd.it/1rb5fyn
@r_Unity3D