New Learning Path at Qt Academy | Creating Qt Quick User Interfaces
http://qt.io/academy/course-catalog?#creating-qt-quick-user-interfaces
https://redd.it/1pdvgc0
@r_cpp
http://qt.io/academy/course-catalog?#creating-qt-quick-user-interfaces
https://redd.it/1pdvgc0
@r_cpp
www.qt.io
Free Coding Courses | Qt Academy Course Catalog
Explore a wide range of free Qt Academy courses covering topics like UI Design, C++, QML, QA testing, application development and much more.
C++ Enum Class and Error Codes, part 3 · Mathieu Ropert
https://mropert.github.io/2025/12/03/enum_class_error_codes_part3/
https://redd.it/1pdvtuf
@r_cpp
https://mropert.github.io/2025/12/03/enum_class_error_codes_part3/
https://redd.it/1pdvtuf
@r_cpp
mropert.github.io
C++ Enum Class and Error Codes, part 3 · Mathieu Ropert
Last time we explored some commonly found alternatives to using enums for error codes such as asserts, contracts and std::expected. Finally today we consider some unthinkable options.
Time in C++: Understanding std::chrono::steady_clock
https://www.sandordargo.com/blog/2025/12/03/clocks-part-3-steady_clock
https://redd.it/1pdw276
@r_cpp
https://www.sandordargo.com/blog/2025/12/03/clocks-part-3-steady_clock
https://redd.it/1pdw276
@r_cpp
Sandor Dargo’s Blog
Time in C++: Understanding std::chrono::steady_clock
In the previous articles, we explored what clocks are in general and took a closer look at std::chrono::system_clock, the one that represents the wall-clock or calendar time. Now let’s move to another important one: std::chrono::steady_clock. At first sight…
Introducing asyncio - a new open-source C++23 coroutine network framework
https://github.com/Hackerl/asyncio
It is far from being just a toy — it is production-ready code. At my company, software built on top of asyncio is already running on tens of thousands of employee office PCs (
Key Features of asyncio:
- Simple and elegant code: The codebase is designed to be clean and compact.
- Flexible and graceful sub-task management: Manage subtasks effectively and with finesse.
- User-friendly APIs: Borrowed design inspiration from multiple languages, making the APIs intuitive and easy to use.
- Well-designed interfaces: Ensures seamless interaction and borrowing ideas from numerous programming paradigms.
- Straightforward task cancellation: Task cancellation is easy and direct.
- Effortless integration with synchronous code: Integration with threads or thread pools is straightforward and smooth.
https://redd.it/1pep8ie
@r_cpp
https://github.com/Hackerl/asyncio
asyncio is a coroutine-based networking framework built on top of libuv. Developed using C++23, it supports Linux, Windows, Android, and macOS, making it compatible with four major platforms.It is far from being just a toy — it is production-ready code. At my company, software built on top of asyncio is already running on tens of thousands of employee office PCs (
Windows/macOS), and Linux servers in production environments are gradually adopting it.Key Features of asyncio:
- Simple and elegant code: The codebase is designed to be clean and compact.
- Flexible and graceful sub-task management: Manage subtasks effectively and with finesse.
- User-friendly APIs: Borrowed design inspiration from multiple languages, making the APIs intuitive and easy to use.
- Well-designed interfaces: Ensures seamless interaction and borrowing ideas from numerous programming paradigms.
- Straightforward task cancellation: Task cancellation is easy and direct.
- Effortless integration with synchronous code: Integration with threads or thread pools is straightforward and smooth.
https://redd.it/1pep8ie
@r_cpp
GitHub
GitHub - Hackerl/asyncio: C++23 coroutine network framework
C++23 coroutine network framework. Contribute to Hackerl/asyncio development by creating an account on GitHub.
Exploring an offline-first and P2P-oriented runtime design in C++20
I’ve been exploring some runtime design ideas in C++20, mostly around problems that appear in unreliable or unstable network environments.
The main concepts I’m experimenting with are:
offline-first execution (local-first state, fallback mode)
P2P communication between nodes
lightweight async HTTP handling
WebSocket-based messaging
a small middleware pipeline
a modular runtime structure instead of a large monolithic framework
I’m mostly curious about whether others in the C++ community have experimented with similar approaches (local-first systems, edge runtimes, distributed execution without strong cloud dependence).
If anyone has insights, prior work, design critiques, or papers worth reading, I would be glad to learn from them.
https://redd.it/1peppj9
@r_cpp
I’ve been exploring some runtime design ideas in C++20, mostly around problems that appear in unreliable or unstable network environments.
The main concepts I’m experimenting with are:
offline-first execution (local-first state, fallback mode)
P2P communication between nodes
lightweight async HTTP handling
WebSocket-based messaging
a small middleware pipeline
a modular runtime structure instead of a large monolithic framework
I’m mostly curious about whether others in the C++ community have experimented with similar approaches (local-first systems, edge runtimes, distributed execution without strong cloud dependence).
If anyone has insights, prior work, design critiques, or papers worth reading, I would be glad to learn from them.
https://redd.it/1peppj9
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
Exploring a local-first C++ runtime
I’m experimenting with a lightweight C++20 runtime focused on offline-first behavior, async HTTP, WebSockets, and optional P2P communication.
Still early, but I’m curious how others in the C++ world approach routing efficiency and local-first resilience in unstable network environments.
https://redd.it/1peswwz
@r_cpp
I’m experimenting with a lightweight C++20 runtime focused on offline-first behavior, async HTTP, WebSockets, and optional P2P communication.
Still early, but I’m curious how others in the C++ world approach routing efficiency and local-first resilience in unstable network environments.
https://redd.it/1peswwz
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
I built a Cargo-like package manager for C++ because I was sick of build system nonsense
https://github.com/Ammar-Alnagar/Cellion
https://redd.it/1pf33co
@r_cpp
https://github.com/Ammar-Alnagar/Cellion
https://redd.it/1pf33co
@r_cpp
GitHub
GitHub - Ammar-Alnagar/Cellion: A fast and modern package manager for C++ projects.
A fast and modern package manager for C++ projects. - Ammar-Alnagar/Cellion
Anyone else struggling with super slow CI builds lately?
Our CI pipeline has gotten ridiculously slow over the past few months. What used to be 5–10 minutes is now creeping toward 30+, and it’s blocking merges and killing our turnaround time. We’ve cleaned up configs, optimized a few modules, and even bumped our runners, but the performance bump didn’t last long.
Before we start rewriting half the build system, I figured I’d ask: is anyone using something that actually speeds up CI builds in a noticeable way?
https://redd.it/1pf7jwe
@r_cpp
Our CI pipeline has gotten ridiculously slow over the past few months. What used to be 5–10 minutes is now creeping toward 30+, and it’s blocking merges and killing our turnaround time. We’ve cleaned up configs, optimized a few modules, and even bumped our runners, but the performance bump didn’t last long.
Before we start rewriting half the build system, I figured I’d ask: is anyone using something that actually speeds up CI builds in a noticeable way?
https://redd.it/1pf7jwe
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
Where is std::optional<T&&>???
10 years ago we've got
DO we really need another 10 years to figure out how
Why not just make
https://redd.it/1pfk0ox
@r_cpp
10 years ago we've got
std::optional<T>. Nice. But no std::optional<T&>... Finally, we are getting std::optional<T&> now (see beman project implementation) but NO std::optional<T&&>...DO we really need another 10 years to figure out how
std::optional<T&&> should work? Is it yet another super-debatable topic? This is ridiculous. You just cannot deliver features with this pace nowadays...Why not just make
std::optional<T&&> just like std::optional<T&> (keep rebind behavior, which is OBVIOUSLY is the only sane approach, why did we spent 10 years on that?) but it returns T&& while you're dereferencing it?https://redd.it/1pfk0ox
@r_cpp
GitHub
GitHub - bemanproject/optional: std::optional extensions adopted for C++26
std::optional extensions adopted for C++26. Contribute to bemanproject/optional development by creating an account on GitHub.
Unable to job switch
Is anybody facing the same issue as me, not getting shortlisted anywhere. I am not sure what to do. I see my friends switching companies getting paid higher, they are coming from .net, python background. I personally feel that C++ jobs are getting reduced.
Although I am quite good at work still not able to find a better place for me that values my skills.
I am C++ dev having decent knowledge of Qt/QML.
Please share your thoughts.
https://redd.it/1pfw4hl
@r_cpp
Is anybody facing the same issue as me, not getting shortlisted anywhere. I am not sure what to do. I see my friends switching companies getting paid higher, they are coming from .net, python background. I personally feel that C++ jobs are getting reduced.
Although I am quite good at work still not able to find a better place for me that values my skills.
I am C++ dev having decent knowledge of Qt/QML.
Please share your thoughts.
https://redd.it/1pfw4hl
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
The worst programming language of all time
I didn't see it posted here yet. A 2 hour rant about C++
https://youtu.be/7fGB-hjc2Gc
"biggest takeaway from video is that somehow every single C++ feature has its own 400 page book dedicated exclusively to it"
It's hard to disagree with that comment.
https://redd.it/1pfx7zz
@r_cpp
I didn't see it posted here yet. A 2 hour rant about C++
https://youtu.be/7fGB-hjc2Gc
"biggest takeaway from video is that somehow every single C++ feature has its own 400 page book dedicated exclusively to it"
It's hard to disagree with that comment.
https://redd.it/1pfx7zz
@r_cpp
YouTube
The worst programming language of all time
A little video about C++.
0:00 Introduction
1:39 Casting in C++.
2:47 Keywords
5:31 Types
7:02 Different Ways to Do the Same Thing
7:20 const
8:20 Formatting and Style
9:40 Naming Conventions
14:16 Header Files
20:28 Namespaces
24:50 Compile Times
26:51…
0:00 Introduction
1:39 Casting in C++.
2:47 Keywords
5:31 Types
7:02 Different Ways to Do the Same Thing
7:20 const
8:20 Formatting and Style
9:40 Naming Conventions
14:16 Header Files
20:28 Namespaces
24:50 Compile Times
26:51…
Leadwerks Live Developer Chat 12/6/25
https://www.youtube.com/watch?v=iBb-3Jpy9Zw
https://redd.it/1pg2z77
@r_cpp
https://www.youtube.com/watch?v=iBb-3Jpy9Zw
https://redd.it/1pg2z77
@r_cpp
YouTube
Leadwerks Weekend Workshop: Live Developer Chat
Get it on Steam: https://store.steampowered.com/app/251810?utm_source=leadwerks_yt&utm_medium=social
This week we discuss the upcoming release of version 5.0.1, the return of the Winter Games Tournament, and updates to SCP Containment Breach on Steam.
#gamedev…
This week we discuss the upcoming release of version 5.0.1, the return of the Winter Games Tournament, and updates to SCP Containment Breach on Steam.
#gamedev…
BEEP-8 – compile C++20 to a tiny ARM ROM and run it instantly in a browser
I’ve been working on a small side project called BEEP-8 and thought some C++ folks might find it interesting.
The idea is:
* you write C++20 (subset) against a small SDK
* cross-compile it to a ROM image for a tiny ARM-based “console”
* open a URL, point it at the ROM, and it runs immediately in your browser on PC or phone
No native install, no WASM glue – the browser is just hosting an emulator for a fixed virtual machine.
What the target looks like
* CPU: software ARMv4-ish core, integer-only, fixed 4 MHz “virtual clock”
* Memory: 1 MB RAM, 1 MB ROM
* Video: simple 8/16-bit-style VDP (tilemaps, sprites, 16-colour PICO-8-compatible palette)
* Audio: small tone/noise APU
* Input: buttons plus touch-friendly controls so it works on phones as well
From user code you never touch JS or WebGL; it just looks like a small C++ API plus some memory-mapped registers.
Toolchain / workflow
1. `git clone` [`https://github.com/beep8/beep8-sdk.git`](https://github.com/beep8/beep8-sdk.git)
* The repo includes a preconfigured GNU Arm GCC cross-compiler in-tree, so there’s no separate compiler install.
2. Write code in C or C++20 (integer-only environment) using the SDK headers.
3. Run `make` to build a `.b8` ROM for the virtual ARM machine.
4. Open [`https://beep8.org`](https://beep8.org) (or your own self-hosted copy), select the ROM, and it boots and runs in the browser at 60 fps.
Links
* Live console + sample games/demos (runs directly in the browser): [https://beep8.org](https://beep8.org)
SDK, toolchain, and source (MIT-licensed):
[https://github.com/beep8/beep8-sdk](https://github.com/beep8/beep8-sdk)
I’m curious what the C++ community thinks about this kind of target:
* Would you consider it a useful little playground for teaching C/C++ or for jams / prototypes?
* Any obvious changes you’d make to the API or build flow to make it nicer for C++ developers?
* If you were writing a small C++ library or demo for a 4 MHz ARM with 1 MB RAM, what would you build first?
Happy to answer questions or share more details about the toolchain and runtime if anyone’s interested.
https://redd.it/1pgjqdl
@r_cpp
I’ve been working on a small side project called BEEP-8 and thought some C++ folks might find it interesting.
The idea is:
* you write C++20 (subset) against a small SDK
* cross-compile it to a ROM image for a tiny ARM-based “console”
* open a URL, point it at the ROM, and it runs immediately in your browser on PC or phone
No native install, no WASM glue – the browser is just hosting an emulator for a fixed virtual machine.
What the target looks like
* CPU: software ARMv4-ish core, integer-only, fixed 4 MHz “virtual clock”
* Memory: 1 MB RAM, 1 MB ROM
* Video: simple 8/16-bit-style VDP (tilemaps, sprites, 16-colour PICO-8-compatible palette)
* Audio: small tone/noise APU
* Input: buttons plus touch-friendly controls so it works on phones as well
From user code you never touch JS or WebGL; it just looks like a small C++ API plus some memory-mapped registers.
Toolchain / workflow
1. `git clone` [`https://github.com/beep8/beep8-sdk.git`](https://github.com/beep8/beep8-sdk.git)
* The repo includes a preconfigured GNU Arm GCC cross-compiler in-tree, so there’s no separate compiler install.
2. Write code in C or C++20 (integer-only environment) using the SDK headers.
3. Run `make` to build a `.b8` ROM for the virtual ARM machine.
4. Open [`https://beep8.org`](https://beep8.org) (or your own self-hosted copy), select the ROM, and it boots and runs in the browser at 60 fps.
Links
* Live console + sample games/demos (runs directly in the browser): [https://beep8.org](https://beep8.org)
SDK, toolchain, and source (MIT-licensed):
[https://github.com/beep8/beep8-sdk](https://github.com/beep8/beep8-sdk)
I’m curious what the C++ community thinks about this kind of target:
* Would you consider it a useful little playground for teaching C/C++ or for jams / prototypes?
* Any obvious changes you’d make to the API or build flow to make it nicer for C++ developers?
* If you were writing a small C++ library or demo for a 4 MHz ARM with 1 MB RAM, what would you build first?
Happy to answer questions or share more details about the toolchain and runtime if anyone’s interested.
https://redd.it/1pgjqdl
@r_cpp
Why everyone hates on C/C++ source generation?
It allows me to do magical reflection-related things in both C and C++
* it's faster than in-language metaprogramming (see zig's metaprog for example, slows down hugely the compiler) (and codegen is faster because the generator can be written in C itself and run natively with -O3 instead of being interpreted by the language's metaprogramming vm, plus it can be easily be executed manually only when needed instead of at each compilation like how it happens with in language metaprog.).
* it's easier to debug, you can print stuff during the codegen, but also insert text in the output file
* it's easier to read, write and maintain, usually procedural meta programming in other languages can get very "mechanical" looking, it almost seems like you are writing a piece of the compiler (for example
pub fn Vec(comptime T: type) type {
const fields = _std.builtin.Type.StructField{
.{ .name = "x", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
.{ .name = "y", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
.{ .name = "z", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
.{ .name = "w", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
};
return @Type(.{ .Struct = .{
.layout = .auto,
.fields = fields0..,
.decls = &.{},
.istuple = false,
}});
}
versus sourcegen noscript that simply says "struct {name} ..."
\* it's the only way to do stuff like SOA for now.. and c++26 reflection looks awful (and super flow)
However I made a post about it on both r/CProgramming and r/cpp and everyone hated on it
https://redd.it/1pgoc4y
@r_cpp
It allows me to do magical reflection-related things in both C and C++
* it's faster than in-language metaprogramming (see zig's metaprog for example, slows down hugely the compiler) (and codegen is faster because the generator can be written in C itself and run natively with -O3 instead of being interpreted by the language's metaprogramming vm, plus it can be easily be executed manually only when needed instead of at each compilation like how it happens with in language metaprog.).
* it's easier to debug, you can print stuff during the codegen, but also insert text in the output file
* it's easier to read, write and maintain, usually procedural meta programming in other languages can get very "mechanical" looking, it almost seems like you are writing a piece of the compiler (for example
pub fn Vec(comptime T: type) type {
const fields = _std.builtin.Type.StructField{
.{ .name = "x", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
.{ .name = "y", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
.{ .name = "z", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
.{ .name = "w", .type = T, .defaultvalue = null, .iscomptime = false, .alignment = 0 },
};
return @Type(.{ .Struct = .{
.layout = .auto,
.fields = fields0..,
.decls = &.{},
.istuple = false,
}});
}
versus sourcegen noscript that simply says "struct {name} ..."
\* it's the only way to do stuff like SOA for now.. and c++26 reflection looks awful (and super flow)
However I made a post about it on both r/CProgramming and r/cpp and everyone hated on it
https://redd.it/1pgoc4y
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
Recursion
Recursion is when you explain recursion using recursion.
#recursion #programming
https://redd.it/1ph7bdy
@r_cpp
Recursion is when you explain recursion using recursion.
#recursion #programming
https://redd.it/1ph7bdy
@r_cpp
Reddit
From the cpp community on Reddit
Explore this post and more from the cpp community
CLion 2025.3 released
https://blog.jetbrains.com/clion/2025/12/2025-3-release/
https://redd.it/1phdx0v
@r_cpp
https://blog.jetbrains.com/clion/2025/12/2025-3-release/
https://redd.it/1phdx0v
@r_cpp
The JetBrains Blog
CLion 2025.3 Is Here, and It’s Epic: Faster Language Engine, Unique Constexpr Debugger, DAP Support, and Much More | The CLion…
This is one of our largest updates ever, featuring advanced capabilities and refinements to deliver a smoother workflow.
I built an open-source Order Matching Engine from scratch to understand how real exchanges work
My main goals were:
Learn how real-world matching systems work
Study low-latency design tradeoffs
Build something useful for other devs learning system design
I’d genuinely love feedback on:
Architecture decisions
Performance bottlenecks
What features would make this more production-ready
GitHub: https://github.com/PIYUSH-KUMAR1809/order-matching-engine
https://redd.it/1phdp7g
@r_cpp
My main goals were:
Learn how real-world matching systems work
Study low-latency design tradeoffs
Build something useful for other devs learning system design
I’d genuinely love feedback on:
Architecture decisions
Performance bottlenecks
What features would make this more production-ready
GitHub: https://github.com/PIYUSH-KUMAR1809/order-matching-engine
https://redd.it/1phdp7g
@r_cpp
GitHub
GitHub - PIYUSH-KUMAR1809/order-matching-engine
Contribute to PIYUSH-KUMAR1809/order-matching-engine development by creating an account on GitHub.
New C++ Conference Videos Released This Month - December 2025
CppCon
2025-12-01 - 2025-12-07
Optimize Automatic Differentiation Performance in C++ - Steve Bronder - [https://youtu.be/\_YCbGWXkOuo](https://youtu.be/_YCbGWXkOuo)
Is Your C++ Code Leaking Memory? Discover the Power of Ownership-Aware Profiling - Alecto Irene Perez - https://youtu.be/U23WkMWIkkE
The Dangers of C++: How to Mitigate Them and Write Safe C++ - Assaf Tzur-El - [https://youtu.be/6eYCMcOYbYA](https://youtu.be/6eYCMcOYbYA)
Implementing Your Own C++ Atomics - Ben Saks - CppCon 2025 - https://youtu.be/LtwQ7xZZIF4
Building Secure C++ Applications: A Practical End-to-End Approach - Chandranath Bhattacharyya & Bharat Kumar - [https://youtu.be/GtYD-AIXBHk](https://youtu.be/GtYD-AIXBHk)
C++Now
2025-12-01 - 2025-12-07
Lightning Talk: I Now Maybe Understand C++ Hazard Pointers - Denis Yaroshevskiy - https://youtu.be/VKbfinz6D04
Lightning Talk: constexpr Copyright - Ben Deane - [https://youtu.be/WHgZIC-lsiU](https://youtu.be/WHgZIC-lsiU)
Lightning Talk: Replace Git With JJ - Your New Version Control & DevOps Solution - Matt Kulukundis - https://youtu.be/mbK8szLJ-2w
ACCU Conference
2025-12-01 - 2025-12-07
Programming Puzzles - Programming Challenge - Pete Goodliffe - ACCU 2025 Short Talks - [https://youtu.be/jq\_dJPSi\_3M](https://youtu.be/jq_dJPSi_3M)
C++20 Ranges - The Stuff of Science Fiction - Stewart Becker - ACCU 2025 Short Talks - https://youtu.be/Key-bfvDHcE
C++ Keywords Speak for Themselves - Jon Kalb - ACCU 2025 Short Talks - [https://youtu.be/zv9eTr1dCU0](https://youtu.be/zv9eTr1dCU0)
C++ on Sea
2025-12-01 - 2025-12-07
Lightning Talk: Pólya Performance Thinking - Andrew Drakeford - https://youtu.be/qZPBr\_jhE1o
Lightning Talk: Teaching the NES - What 6502 Assembly Reveals About Modern C++ - Tom Tesch - [https://youtu.be/gCM5t0Txf8U](https://youtu.be/gCM5t0Txf8U)
Lightning Talk: Terminating Your Bugs With Time Travel and AI - Rashmi Khetan - https://youtu.be/-OrJyN2Mw7s
Meeting C++
2025-12-01 - 2025-12-07
Our Most Treacherous Adversary - James McNellis - Meeting C++ 2025 lightning talks - [https://www.youtube.com/watch?v=zC\_uwGqSLqQ](https://www.youtube.com/watch?v=zC_uwGqSLqQ)
Let them eat cake - Rahel Natalie Engel - Meeting C++ 2025 lightning talks - https://www.youtube.com/watch?v=gQ6grpbhW8k
https://redd.it/1phh6ae
@r_cpp
CppCon
2025-12-01 - 2025-12-07
Optimize Automatic Differentiation Performance in C++ - Steve Bronder - [https://youtu.be/\_YCbGWXkOuo](https://youtu.be/_YCbGWXkOuo)
Is Your C++ Code Leaking Memory? Discover the Power of Ownership-Aware Profiling - Alecto Irene Perez - https://youtu.be/U23WkMWIkkE
The Dangers of C++: How to Mitigate Them and Write Safe C++ - Assaf Tzur-El - [https://youtu.be/6eYCMcOYbYA](https://youtu.be/6eYCMcOYbYA)
Implementing Your Own C++ Atomics - Ben Saks - CppCon 2025 - https://youtu.be/LtwQ7xZZIF4
Building Secure C++ Applications: A Practical End-to-End Approach - Chandranath Bhattacharyya & Bharat Kumar - [https://youtu.be/GtYD-AIXBHk](https://youtu.be/GtYD-AIXBHk)
C++Now
2025-12-01 - 2025-12-07
Lightning Talk: I Now Maybe Understand C++ Hazard Pointers - Denis Yaroshevskiy - https://youtu.be/VKbfinz6D04
Lightning Talk: constexpr Copyright - Ben Deane - [https://youtu.be/WHgZIC-lsiU](https://youtu.be/WHgZIC-lsiU)
Lightning Talk: Replace Git With JJ - Your New Version Control & DevOps Solution - Matt Kulukundis - https://youtu.be/mbK8szLJ-2w
ACCU Conference
2025-12-01 - 2025-12-07
Programming Puzzles - Programming Challenge - Pete Goodliffe - ACCU 2025 Short Talks - [https://youtu.be/jq\_dJPSi\_3M](https://youtu.be/jq_dJPSi_3M)
C++20 Ranges - The Stuff of Science Fiction - Stewart Becker - ACCU 2025 Short Talks - https://youtu.be/Key-bfvDHcE
C++ Keywords Speak for Themselves - Jon Kalb - ACCU 2025 Short Talks - [https://youtu.be/zv9eTr1dCU0](https://youtu.be/zv9eTr1dCU0)
C++ on Sea
2025-12-01 - 2025-12-07
Lightning Talk: Pólya Performance Thinking - Andrew Drakeford - https://youtu.be/qZPBr\_jhE1o
Lightning Talk: Teaching the NES - What 6502 Assembly Reveals About Modern C++ - Tom Tesch - [https://youtu.be/gCM5t0Txf8U](https://youtu.be/gCM5t0Txf8U)
Lightning Talk: Terminating Your Bugs With Time Travel and AI - Rashmi Khetan - https://youtu.be/-OrJyN2Mw7s
Meeting C++
2025-12-01 - 2025-12-07
Our Most Treacherous Adversary - James McNellis - Meeting C++ 2025 lightning talks - [https://www.youtube.com/watch?v=zC\_uwGqSLqQ](https://www.youtube.com/watch?v=zC_uwGqSLqQ)
Let them eat cake - Rahel Natalie Engel - Meeting C++ 2025 lightning talks - https://www.youtube.com/watch?v=gQ6grpbhW8k
https://redd.it/1phh6ae
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