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Favorite optimizations ??

I'd love to hear stories about people's best feats of optimization, or something small you are able to use often!

https://redd.it/1r65r5r
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New C++ Conference Videos Released This Month - February 2026 (Updated To Include Videos Released 2026-02-09 - 2026-02-15)

**CppCon**

2026-02-09 - 2026-02-15

* A Case-study in Rewriting a Legacy Gui Library for Real-time Audio Software in Modern C++ (Reprise) - Roth Michaels - CppCon 2025 - [https://youtu.be/ag\_WNEDwFLQ](https://youtu.be/ag_WNEDwFLQ)
* Back to Basics: Master the static inline, const, and constexpr C++ Keywords - Andreas Fertig - CppCon 2025 - [https://youtu.be/hLakx0KYiR0](https://youtu.be/hLakx0KYiR0)
* std::execution in Asio Codebases: Adopting Senders Without a Rewrite - Robert Leahy - CppCon 2025 - [https://youtu.be/S1FEuyD33yA](https://youtu.be/S1FEuyD33yA)
* Back to Basics: Custom Allocators Explained - From Basics to Advanced - Kevin Carpenter - CppCon 2025 - [https://youtu.be/RpD-0oqGEzE](https://youtu.be/RpD-0oqGEzE)
* Your Optimized Code Can Be Debugged - Here's How With MSVC C++ Dynamic Debugging - Eric Brumer - CppCon 2025 - [https://youtu.be/YnbO140OXuI](https://youtu.be/YnbO140OXuI)

2026-02-02 - 2026-02-08

* Connecting C++ Tools to AI Agents Using the Model Context Protocol (MCP) - Ben McMorran - [https://youtu.be/NWnbgwFU1Xg](https://youtu.be/NWnbgwFU1Xg)
* The Truth About Being a Programmer CEO - Greg Law - [https://youtu.be/e8kNoLCW\_Rs](https://youtu.be/e8kNoLCW_Rs)
* An Introduction to the new C++ 26 "Reflection" Feature - Inbal Levi - [https://youtu.be/HBkG5DpLYo0](https://youtu.be/HBkG5DpLYo0)
* CMake Doesn't Have to Be Painful | Simple Strategies That Work - Bret Brown - [https://youtu.be/NDfTwOvWIao](https://youtu.be/NDfTwOvWIao)
* Parallel Range Algorithms: The Evolution of Parallelism in C++ - Ruslan Arutyunyan - [https://youtu.be/LVDr0132vUI](https://youtu.be/LVDr0132vUI)

2026-01-26 - 2026-02-01

* Using Floating-point in C++: What Works, What Breaks, and Why - Egor Suvorov - [https://youtu.be/m83TjrB6wYw](https://youtu.be/m83TjrB6wYw)
* Cross-Platform Package Management for Modern C++ Development with Pixi - Ruben Arts - [https://youtu.be/SQk0lKv2swk](https://youtu.be/SQk0lKv2swk)
* Mastering the Code Review Process - Pete Muldoon - [https://youtu.be/6a3CNRMssQE](https://youtu.be/6a3CNRMssQE)
* Networks in C++ - What's Actually Changing? - Ignas Bagdonas - [https://youtu.be/dVSCMJlHXQM](https://youtu.be/dVSCMJlHXQM)
* Compiler Explorer: The Features You Never Knew Existed - Matt Godbolt - [https://youtu.be/3W0vE\_VKokY](https://youtu.be/3W0vE_VKokY)

**ADC**

2026-02-09 - 2026-02-15

* How To Learn Audio Plugin Development With JUCE in 2026 (for free) - Jan Wilczek & Tom Poole - ADC 2025 - [https://youtu.be/MCL1BRsEEYc](https://youtu.be/MCL1BRsEEYc)
* Learnings from a Decade of Being a Mentor in Game Audio - Jorge Garcia - ADCx Gather 2025 - [https://youtu.be/Er\_C2652Bxw](https://youtu.be/Er_C2652Bxw)
* Channel Agnosticism in MetaSounds - Simplifying Audio Formats for Reusable Graph Topologies - Aaron McLeran - ADC 2025 - [https://youtu.be/vC-jnag-w9Q](https://youtu.be/vC-jnag-w9Q)

2026-02-02 - 2026-02-08

* Real-Time, Low Latency and High Temporal Resolution Spectrograms - Alexandre R.J. Francois - [https://youtu.be/QbNPA5QJ6OU](https://youtu.be/QbNPA5QJ6OU)
* Audio Codec Switching in the Linux Kernel for Automotive Edge Devices - Rutvij Trivedi - [https://youtu.be/eo2wWQQNYbI](https://youtu.be/eo2wWQQNYbI)
* Instrument Your Code So it Can Sing - Adam Shield - [https://youtu.be/Ll8h2ASyicA](https://youtu.be/Ll8h2ASyicA)

2026-01-26 - 2026-02-01

* Minimalistic Music Composition with C++ - Xyzzy - ADCx Gather 2025 - [https://youtu.be/9x49IxlrkqI](https://youtu.be/9x49IxlrkqI)
* The Real Waveform Matters - The Samples Are Not Always What They Seem - Jamie Angus-Whiteoak - ADC 2025 - [https://youtu.be/8eEWK6Fez8c](https://youtu.be/8eEWK6Fez8c)

**C++ Under The Sea**

2026-02-02 - 2026-02-09

* INBAL LEVI - Welcome to 0.1 of the meta::\[\[verse\]\]! - [https://www.youtube.com/watch?v=PEr6XVALpVk&pp=0gcJCYcKAYcqIYzv](https://www.youtube.com/watch?v=PEr6XVALpVk&pp=0gcJCYcKAYcqIYzv)
* LIEVEN DE COCK - Space Invaders: The Spaceship Operator is upon us -
[https://www.youtube.com/watch?v=muJL-\_ymx-0](https://www.youtube.com/watch?v=muJL-_ymx-0)
* MARTIJN TERPSTRA - Low Overhead Multi-threaded Logging for Low-latency Applications - [https://www.youtube.com/watch?v=AjnQBHu0AhE](https://www.youtube.com/watch?v=AjnQBHu0AhE)
* FREDRICK OMONDI - Introduction to Writing and Profiling GPU Kernels - [https://www.youtube.com/watch?v=0PvjR\_\_R5kI](https://www.youtube.com/watch?v=0PvjR__R5kI)
* PHIL NASH - Mastering the Special Member Functions : The Rules of 0 to 5 and Beyond - [https://www.youtube.com/watch?v=PEr6XVALpVk&pp=0gcJCYcKAYcqIYzv](https://www.youtube.com/watch?v=PEr6XVALpVk&pp=0gcJCYcKAYcqIYzv)

**Meeting C++**

2026-01-26 - 2026-02-01

* Purging undefined behavior and Intel assumptions in Legacy Codebases - Roth Michaels - [https://www.youtube.com/watch?v=b7SZdhrEsic](https://www.youtube.com/watch?v=b7SZdhrEsic)
* 25+ years of pathfinding problems with C++ - Raymi Klingers - [https://www.youtube.com/watch?v=lEBQveBCtKY](https://www.youtube.com/watch?v=lEBQveBCtKY)
* Speed for Free - current state of auto vectorizing compilers - Stefan Fuhrmann - [https://www.youtube.com/watch?v=m2vVWkFsrM0](https://www.youtube.com/watch?v=m2vVWkFsrM0)

**ACCU Conference**

2026-01-26 - 2026-02-01

* The Beman Project: Testing C++ Library Proposals Before Standardization - Dietmar Kühl - ACCU 2025 Short Talks - [https://youtu.be/wXQE\_Upqbms](https://youtu.be/wXQE_Upqbms)
* A Sixth Seam in TDD? - Python Testing, Test Doubles & Legacy Code at Kosli - Jon Jagger - ACCU 2025 Short Talks - [https://youtu.be/62EltmSbqro](https://youtu.be/62EltmSbqro)
* What, What? - When We Think We Understand - Nara Morrison - ACCU 2025 Short Talks - [https://youtu.be/W0vAsaL\_svY](https://youtu.be/W0vAsaL_svY)

https://redd.it/1r6ft3n
@r_cpp
Sourcetrail (Fork) 2025.12.8 released

Hi everybody,

Sourcetrail 2025.12.8, a fork of the C++/Java source explorer, has been released with these changes:

C++: Add indexing of structured binding declarations
C++: Add indexing of auto prvalue casts
GUI: Fix error/status view not cleared between indexing
C/C++: Replace msvc mulitithreading library switches with corresponding clang switches
C/C++: Add Visual Studio 2026 support
Database: Enable simple database performance improvement

https://redd.it/1r668nj
@r_cpp
I made a minimal SDL3 starter template with CMake and vcpkg — cross-platform, no bundled libs

Been doing C++ game dev for a while and got tired of setting up the same boilerplate every time I started a new SDL project. Put together a clean starter template with SDL3, SDL3_image, and SDL3_ttf managed via vcpkg so dependencies just work on Linux, macOS, and Windows.

Includes a basic SDLWindow class, hardware-accelerated renderer, and a game loop ready to go. Nothing fancy, just a solid starting point.

https://github.com/Tanner-Davison/sdl3-starter-template

Happy to answer questions about the setup or take feedback on the structure.

https://redd.it/1rajyp5
@r_cpp
Experimental adaptive sort - matches std::sort on random input, 2-8x faster on structured data

Hi all,

I’ve been developing an adaptive sorting algorithm, tentatively called **JesseSort**, which aims to exploit partial order in input data while still being competitive with standard library sorts on random input. I’m looking for feedback on design and potential adoption strategies.

# What it does

* Detects natural runs in the input (ascending, descending, or random) with a tiny lookahead.
* Maintains two sets of piles for ascending and descending runs, essentially a dual-patience sort.
* Falls back to tiny 8-value bitonic sort networks on detected random regions.
* When this random-input block is run too many times, it falls back to **std::sort**.
* Currently merges adjacent runs in a naive/bottom-up way.

# Current numbers

Median runtime ratios vs `std::sort` over 100 trials:

|Input Type|1k Values|10k|100k|1M|
|:-|:-|:-|:-|:-|
|Random|**0.984**|1.032|1.042|1.088|
|Sorted|1.022|**0.679**|**0.583**|1.448?|
|Reverse|1.636|1.076|**0.900**|2.101?|
|Sorted+Noise(5%)|1.048|1.041|1.079|1.201|
|Random+Repeats(50%)|1.037|1.032|1.031|1.089|
|Jitter|1.012|**0.674**|**0.586**|1.443?|
|Alternating|**0.829**|1.011|**0.974**|1.018|
|Sawtooth|1.121|**0.960**|**0.978**|1.072|
|BlockSorted|1.046|**0.950**|**0.928**|1.153|
|OrganPipe|**0.446**|**0.232**|**0.138**|**0.268**|
|Rotated|**0.596**|**0.522**|**0.396**|**0.716**|
|Signal|1.402|**0.828**|**0.659**|**0.582**|

**Notes:**

* Ratios are `JesseSort` / `std::sort`. **Values <1 indicate JesseSort is faster.** 0.5 means JesseSort takes half the time (2x faster). 2.0 means JesseSort takes twice as much time (2x slower).
* Large input blow-ups (`?`) appear to be outliers on my machine, but would be curious to see if others see the same pattern.

# Current issues / questions

1. **Handoff threshold:** Detecting random input too early loses semi-structured gains; too late slows random input. How should this balance be tuned?
2. **Fallback vs. std::sort:** Could JesseSort itself (dual patience games) serve as a better fallback than heap sort in standard introsort implementations?
3. **Merge optimizations:** Current merge is bottom-up adjacent. I’ve prototyped a TimSort-style merge that merges smaller runs first. Minor speedups in most cases but I haven't tested it enough.
4. **Memory layout & cache:** Some sensitivity to variable placement and data alignment is noticeable. Any advice for robust layout-sensitive optimizations?
5. **Real-world adoption:** Even if slightly slower on purely random input (\~5%), the structured input gains are often >50%. Would such an algorithm be worth promoting or considered niche? If the hit to random input is too significant, maybe this would find a better home as an alternative like `std::structured_sort`?

I’m looking for input on:

* Algorithmic improvements, especially for the random vs structured handoff
* Practical concerns for integration into standard libraries
* Benchmark methodology for mixed input distributions
* Real-world test datasets that might showcase advantages

Code and full details are available here: [https://github.com/lewj85/jessesort](https://github.com/lewj85/jessesort)

Thanks

https://redd.it/1r8n7vi
@r_cpp
Apache Fory C++: Fast Serialization with Shared/Circular Reference Tracking, Polymorphism, Schema Evolutionn and up to 12x Faster Than Protobuf

We just released Apache Fory Serialization support for c++:

https://fory.apache.org/blog/fory\_cpp\_blazing\_fast\_serialization\_framework

Highlights:

1. Automatic idiomatic cross-language serializaton: no adapter layer, serialize in C++, deserialize in Python.
2. Polymorphism via smart pointers: Fory detects std::is_polymorphic<T> automatically. Serialize through a shared_ptr<Animal>, get a Dog back.
3. Circular/shared reference tracking: Shared objects are serialized once and encoded as back-references. Cycles don't overflow the stack.
4. Schema evolution: Compatible mode matches fields by name/id, not position. Add fields on one side without coordinating deployments.
5. IDL compiler (optional): foryc ecommerce.fdl --cpp_out ./gen generates idiomatic code for every language from one schema. Generated code can be used as domain objects directly
6. 6. Row format: O(1) random field access by index, useful for analytics workloads where you only read a few fields per record.

Throughput vs. Protobuf: up to 12x depending on workload.

GitHub: https://github.com/apache/fory

C++ docs: https://fory.apache.org/docs/guide/cpp

I’d really like critical feedback on API ergonomics, and production fit.

https://redd.it/1r8a0zt
@r_cpp
Implementing your own asynchronous runtime for C++ coroutines

Hi all! Last time I wrote a blog post about writing your own C++ coroutines. Now, I wanted to highlight how to write your own C++ asynchronous runtime for your coroutines.

https://rhidian-server.com/how-to-create-your-own-asynchronous-runtime-in-c/


Thanks for reading, and let me know if you have any comments!

https://redd.it/1ratu13
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